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Searched defs:cpVect (Results 1 – 11 of 11) sorted by relevance

/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/
H A DChipmunkConstraint.m168 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… argument
182 both2(cpVect, cpPinJoint, anchorA, AnchorA) argument
183 both2(cpVect, cpPinJoint, anchorB, AnchorB) category
214 both2(cpVect, cpSlideJoint, anchorA, AnchorA) argument
215 both2(cpVect, cpSlideJoint, anchorB, AnchorB) category
231 + (id)pivotJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b pivot:(cpVect)pivot argument
252 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b pivot:(cpVect)pivot argument
257 both2(cpVect, cpPivotJoint, anchorA, AnchorA) argument
274 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b grooveA:(cpVect)grooveA grooveB:(cpVe… argument
288 both2(cpVect, cpGrooveJoint, grooveA, GrooveA) argument
[all …]
H A DChipmunkBody.m51 (cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt) argument
145 both(cpVect, centerOfGravity, CenterOfGravity) category
146 both(cpVect, position, Position) category
147 both(cpVect, velocity, Velocity) category
148 both(cpVect, force, Force) category
160 - (cpVect)localToWorld:(cpVect)v {return cpBodyLocalToWorld(&_body, v);} argument
161 - (cpVect)worldToLocal:(cpVect)v {return cpBodyWorldToLocal(&_body, v);} argument
166 - (void)applyForce:(cpVect)force atLocalPoint:(cpVect)point {cpBodyApplyForceAtLocalPoint(&_body, f… argument
167 - (void)applyForce:(cpVect)force atWorldPoint:(cpVect)point {cpBodyApplyForceAtWorldPoint(&_body, f… argument
168 - (void)applyImpulse:(cpVect)impulse atLocalPoint:(cpVect)point {cpBodyApplyImpulseAtLocalPoint(&_b… argument
[all …]
H A DChipmunkShape.m91 both(cpVect, surfaceVelocity, SurfaceVelocity) category
109 - (ChipmunkSegmentQueryInfo *)segmentQueryFrom:(cpVect)start to:(cpVect)end radius:(cpFloat)radius argument
110 {
173 - (cpVect)normal {return _info.normal;} argument
223 - (id)initWithBody:(ChipmunkBody *)body radius:(cpFloat)radius offset:(cpVect)offset { argument
250 - (id)initWithBody:(ChipmunkBody *)body from:(cpVect)a to:(cpVect)b radius:(cpFloat)radius { argument
265 - (cpVect)a {return cpSegmentShapeGetA((cpShape *)&_shape);} argument
278 {
295 {
H A DChipmunkMultiGrab.m59 {
164 __block cpVect nearest = pos; argument
241 -(ChipmunkGrab *)endLocation:(cpVect)pos argument
242 {
H A DChipmunkTileCache.m39 ChipmunkCachedTileQuery(cpVect *pos, ChipmunkCachedTile *tile, cpCollisionID id, ChipmunkCachedTile… category
295 {
344 {
H A DChipmunkPointCloudSampler.m27 fuzz(cpVect v, cpVect c, cpFloat r, cpFloat softness) category
34 PointQuery(cpVect *v, DeformPoint *point, cpCollisionID id, cpFloat *density) category
70 {
H A DChipmunkAutoGeometry.m58 -(const cpVect *)verts {return _line->verts;} argument
94 cpVect a = cpvadd(_line->verts[0], offset); argument
178 {
207 SampleFromBlock(cpVect point, ChipmunkBlockSampler *self) category
H A DChipmunkSpace.m160 both(cpVect, gravity, Gravity); category
347 …cpSpacePointQuery_b(_space, point, maxDistance, filter, ^(cpShape *shape, cpVect p, cpFloat d, cpV… argument
364 cpVect start, end; argument
371 …cpSpaceSegmentQuery_b(_space, start, end, radius, filter, ^(cpShape *shape, cpVect p, cpVect n, cp… argument
382 {
H A DChipmunkImageSampler.m47 SampleFunc8Clamp(cpVect point, ChipmunkBitmapSampler *self) category
65 SampleFunc8Border(cpVect point, ChipmunkBitmapSampler *self) category
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/
H A Dchipmunk_types.h246 typedef CGPoint cpVect; typedef
250 typedef struct cpVect{cpFloat x,y;} cpVect; argument
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/ObjectiveChipmunkTests/
H A DBodyTest.m38 {