/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/ |
H A D | ChipmunkConstraint.m | 168 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… argument 182 both2(cpVect, cpPinJoint, anchorA, AnchorA) argument 183 both2(cpVect, cpPinJoint, anchorB, AnchorB) category 214 both2(cpVect, cpSlideJoint, anchorA, AnchorA) argument 215 both2(cpVect, cpSlideJoint, anchorB, AnchorB) category 231 + (id)pivotJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b pivot:(cpVect)pivot argument 252 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b pivot:(cpVect)pivot argument 257 both2(cpVect, cpPivotJoint, anchorA, AnchorA) argument 274 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b grooveA:(cpVect)grooveA grooveB:(cpVe… argument 288 both2(cpVect, cpGrooveJoint, grooveA, GrooveA) argument [all …]
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H A D | ChipmunkBody.m | 51 (cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt) argument 145 both(cpVect, centerOfGravity, CenterOfGravity) category 146 both(cpVect, position, Position) category 147 both(cpVect, velocity, Velocity) category 148 both(cpVect, force, Force) category 160 - (cpVect)localToWorld:(cpVect)v {return cpBodyLocalToWorld(&_body, v);} argument 161 - (cpVect)worldToLocal:(cpVect)v {return cpBodyWorldToLocal(&_body, v);} argument 166 - (void)applyForce:(cpVect)force atLocalPoint:(cpVect)point {cpBodyApplyForceAtLocalPoint(&_body, f… argument 167 - (void)applyForce:(cpVect)force atWorldPoint:(cpVect)point {cpBodyApplyForceAtWorldPoint(&_body, f… argument 168 - (void)applyImpulse:(cpVect)impulse atLocalPoint:(cpVect)point {cpBodyApplyImpulseAtLocalPoint(&_b… argument [all …]
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H A D | ChipmunkShape.m | 91 both(cpVect, surfaceVelocity, SurfaceVelocity) category 109 - (ChipmunkSegmentQueryInfo *)segmentQueryFrom:(cpVect)start to:(cpVect)end radius:(cpFloat)radius argument 110 { 173 - (cpVect)normal {return _info.normal;} argument 223 - (id)initWithBody:(ChipmunkBody *)body radius:(cpFloat)radius offset:(cpVect)offset { argument 250 - (id)initWithBody:(ChipmunkBody *)body from:(cpVect)a to:(cpVect)b radius:(cpFloat)radius { argument 265 - (cpVect)a {return cpSegmentShapeGetA((cpShape *)&_shape);} argument 278 { 295 {
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H A D | ChipmunkMultiGrab.m | 59 { 164 __block cpVect nearest = pos; argument 241 -(ChipmunkGrab *)endLocation:(cpVect)pos argument 242 {
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H A D | ChipmunkTileCache.m | 39 ChipmunkCachedTileQuery(cpVect *pos, ChipmunkCachedTile *tile, cpCollisionID id, ChipmunkCachedTile… category 295 { 344 {
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H A D | ChipmunkPointCloudSampler.m | 27 fuzz(cpVect v, cpVect c, cpFloat r, cpFloat softness) category 34 PointQuery(cpVect *v, DeformPoint *point, cpCollisionID id, cpFloat *density) category 70 {
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H A D | ChipmunkAutoGeometry.m | 58 -(const cpVect *)verts {return _line->verts;} argument 94 cpVect a = cpvadd(_line->verts[0], offset); argument 178 { 207 SampleFromBlock(cpVect point, ChipmunkBlockSampler *self) category
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H A D | ChipmunkSpace.m | 160 both(cpVect, gravity, Gravity); category 347 …cpSpacePointQuery_b(_space, point, maxDistance, filter, ^(cpShape *shape, cpVect p, cpFloat d, cpV… argument 364 cpVect start, end; argument 371 …cpSpaceSegmentQuery_b(_space, start, end, radius, filter, ^(cpShape *shape, cpVect p, cpVect n, cp… argument 382 {
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H A D | ChipmunkImageSampler.m | 47 SampleFunc8Clamp(cpVect point, ChipmunkBitmapSampler *self) category 65 SampleFunc8Border(cpVect point, ChipmunkBitmapSampler *self) category
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/ |
H A D | chipmunk_types.h | 246 typedef CGPoint cpVect; typedef 250 typedef struct cpVect{cpFloat x,y;} cpVect; argument
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/ObjectiveChipmunkTests/ |
H A D | BodyTest.m | 38 {
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