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Searched defs:currentParticles (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreParticleSystemRenderer.h87 virtual void _notifyParticleMoved(list<Particle*>::type& currentParticles) {} in _notifyParticleMoved()
89 virtual void _notifyParticleCleared(list<Particle*>::type& currentParticles) {} in _notifyParticleCleared()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreParticleSystemRenderer.h87 virtual void _notifyParticleMoved(std::list<Particle*>& currentParticles) {} in _notifyParticleMoved()
89 virtual void _notifyParticleCleared(std::list<Particle*>& currentParticles) {} in _notifyParticleCleared()
/dports/games/scorched3d/scorched/src/client/graph/
H A DParticleEngine.cpp146 unsigned int currentParticles = particlesOnScreen_; in normalizedSimulate() local
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectileHandler.h111 int currentParticles; // number of particles weighted by how complex they are variable
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreBillboardParticleRenderer.cpp127 std::list<Particle*>& currentParticles, bool cullIndividually) in _updateRenderQueue()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreBillboardParticleRenderer.cpp127 list<Particle*>::type& currentParticles, bool cullIndividually) in _updateRenderQueue()