/dports/games/multimc/MultiMC5-0.6.11/api/logic/minecraft/ |
H A D | OpSys.h | 31 #define currentSystem Os_Windows macro 33 #define currentSystem Os_OSX macro 35 #define currentSystem Os_FreeBSD macro 37 #define currentSystem Os_Linux macro
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/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Tests/ |
H A D | ManyClientsOneServerDeallocateBlockingTest.cpp | 5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local 228 SystemAddress currentSystem; in RunTest() local
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H A D | ManyClientsOneServerBlockingTest.cpp | 5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local 203 SystemAddress currentSystem; in RunTest() local
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H A D | PeerConnectDisconnectTest.cpp | 5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local 136 SystemAddress currentSystem; in RunTest() local
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H A D | PingTestsTest.cpp | 47 SystemAddress currentSystem; in RunTest() local
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H A D | ManyClientsOneServerNonBlockingTest.cpp | 38 SystemAddress currentSystem; in RunTest() local
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H A D | PeerConnectDisconnectWithCancelPendingTest.cpp | 41 SystemAddress currentSystem; in RunTest() local
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H A D | ComprehensiveConvertTest.cpp | 22 SystemAddress currentSystem; in RunTest() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | time.cpp | 41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | time.cpp | 41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time
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/dports/astro/marble/marble-21.12.3/src/plugins/render/annotate/ |
H A D | NodeModel.cpp | 52 const MarbleLocale::MeasurementSystem currentSystem = locale->measurementSystem(); in data() local
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/dports/graphics/pixie/Pixie/src/ri/ |
H A D | rendererDeclerations.cpp | 355 CNamedCoordinateSystem *currentSystem; in findCoordinateSystem() local
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H A D | shading.cpp | 1679 CNamedCoordinateSystem *currentSystem; local
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/dports/astro/marble/marble-21.12.3/src/lib/marble/ |
H A D | EditPlacemarkDialog.cpp | 184 const MarbleLocale::MeasurementSystem currentSystem = locale->measurementSystem(); in EditPlacemarkDialog() local
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/dports/cad/opencascade/opencascade-7.6.0/src/UnitsAPI/ |
H A D | UnitsAPI.cxx | 31 static UnitsAPI_SystemUnits currentSystem = UnitsAPI_DEFAULT; variable
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Ship.h | 536 const System *currentSystem = nullptr; variable
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H A D | Engine.cpp | 521 const System *currentSystem = player.GetSystem(); in Step() local
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | SectorView.cpp | 1027 const Sector::System currentSystem = GetCached(m_current)->m_systems[m_current.systemIndex]; in GetPlayerPosAndStarSize() local
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/dports/audio/musescore/MuseScore-3.6.1/libmscore/ |
H A D | score.cpp | 4035 …auto currentSystem = currentMeasure->system() ? currentMeasure->system() : currentMeasure->mmRest1… in cmdNextPrevSystem() local
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