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Searched defs:currentSystem (Results 1 – 19 of 19) sorted by relevance

/dports/games/multimc/MultiMC5-0.6.11/api/logic/minecraft/
H A DOpSys.h31 #define currentSystem Os_Windows macro
33 #define currentSystem Os_OSX macro
35 #define currentSystem Os_FreeBSD macro
37 #define currentSystem Os_Linux macro
/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Tests/
H A DManyClientsOneServerDeallocateBlockingTest.cpp5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local
228 SystemAddress currentSystem; in RunTest() local
H A DManyClientsOneServerBlockingTest.cpp5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local
203 SystemAddress currentSystem; in RunTest() local
H A DPeerConnectDisconnectTest.cpp5 SystemAddress currentSystem; in WaitForConnectionRequestsToComplete() local
136 SystemAddress currentSystem; in RunTest() local
H A DPingTestsTest.cpp47 SystemAddress currentSystem; in RunTest() local
H A DManyClientsOneServerNonBlockingTest.cpp38 SystemAddress currentSystem; in RunTest() local
H A DPeerConnectDisconnectWithCancelPendingTest.cpp41 SystemAddress currentSystem; in RunTest() local
H A DComprehensiveConvertTest.cpp22 SystemAddress currentSystem; in RunTest() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dtime.cpp41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dtime.cpp41 uint32 Time::currentSystem() { in currentSystem() function in BladeRunner::Time
/dports/astro/marble/marble-21.12.3/src/plugins/render/annotate/
H A DNodeModel.cpp52 const MarbleLocale::MeasurementSystem currentSystem = locale->measurementSystem(); in data() local
/dports/graphics/pixie/Pixie/src/ri/
H A DrendererDeclerations.cpp355 CNamedCoordinateSystem *currentSystem; in findCoordinateSystem() local
H A Dshading.cpp1679 CNamedCoordinateSystem *currentSystem; local
/dports/astro/marble/marble-21.12.3/src/lib/marble/
H A DEditPlacemarkDialog.cpp184 const MarbleLocale::MeasurementSystem currentSystem = locale->measurementSystem(); in EditPlacemarkDialog() local
/dports/cad/opencascade/opencascade-7.6.0/src/UnitsAPI/
H A DUnitsAPI.cxx31 static UnitsAPI_SystemUnits currentSystem = UnitsAPI_DEFAULT; variable
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DShip.h536 const System *currentSystem = nullptr; variable
H A DEngine.cpp521 const System *currentSystem = player.GetSystem(); in Step() local
/dports/games/pioneer/pioneer-20210723/src/
H A DSectorView.cpp1027 const Sector::System currentSystem = GetCached(m_current)->m_systems[m_current.systemIndex]; in GetPlayerPosAndStarSize() local
/dports/audio/musescore/MuseScore-3.6.1/libmscore/
H A Dscore.cpp4035 …auto currentSystem = currentMeasure->system() ? currentMeasure->system() : currentMeasure->mmRest1… in cmdNextPrevSystem() local