1 /* Direct3D Viewport
2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "ddraw_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
26
27 /*****************************************************************************
28 * Helper functions
29 *****************************************************************************/
30
update_clip_space(struct d3d_device * device,struct wined3d_vec3 * scale,struct wined3d_vec3 * offset)31 static void update_clip_space(struct d3d_device *device,
32 struct wined3d_vec3 *scale, struct wined3d_vec3 *offset)
33 {
34 D3DMATRIX clip_space =
35 {
36 scale->x, 0.0f, 0.0f, 0.0f,
37 0.0f, scale->y, 0.0f, 0.0f,
38 0.0f, 0.0f, scale->z, 0.0f,
39 offset->x, offset->y, offset->z, 1.0f,
40 };
41 D3DMATRIX projection;
42
43 multiply_matrix(&projection, &clip_space, &device->legacy_projection);
44 wined3d_device_set_transform(device->wined3d_device,
45 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
46 device->legacy_clipspace = clip_space;
47 }
48
49 /*****************************************************************************
50 * viewport_activate
51 *
52 * activates the viewport using IDirect3DDevice7::SetViewport
53 *
54 *****************************************************************************/
viewport_activate(struct d3d_viewport * This,BOOL ignore_lights)55 void viewport_activate(struct d3d_viewport *This, BOOL ignore_lights)
56 {
57 struct wined3d_vec3 scale, offset;
58 D3DVIEWPORT7 vp;
59
60 if (!ignore_lights)
61 {
62 struct d3d_light *light;
63
64 /* Activate all the lights associated with this context */
65 LIST_FOR_EACH_ENTRY(light, &This->light_list, struct d3d_light, entry)
66 {
67 light_activate(light);
68 }
69 }
70
71 /* And copy the values in the structure used by the device */
72 if (This->use_vp2)
73 {
74 vp.dwX = This->viewports.vp2.dwX;
75 vp.dwY = This->viewports.vp2.dwY;
76 vp.dwHeight = This->viewports.vp2.dwHeight;
77 vp.dwWidth = This->viewports.vp2.dwWidth;
78 vp.dvMinZ = 0.0f;
79 vp.dvMaxZ = 1.0f;
80
81 scale.x = 2.0f / This->viewports.vp2.dvClipWidth;
82 scale.y = 2.0f / This->viewports.vp2.dvClipHeight;
83 scale.z = 1.0f / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
84 offset.x = -2.0f * This->viewports.vp2.dvClipX / This->viewports.vp2.dvClipWidth - 1.0f;
85 offset.y = -2.0f * This->viewports.vp2.dvClipY / This->viewports.vp2.dvClipHeight + 1.0f;
86 offset.z = -This->viewports.vp2.dvMinZ / (This->viewports.vp2.dvMaxZ - This->viewports.vp2.dvMinZ);
87 }
88 else
89 {
90 vp.dwX = This->viewports.vp1.dwX;
91 vp.dwY = This->viewports.vp1.dwY;
92 vp.dwHeight = This->viewports.vp1.dwHeight;
93 vp.dwWidth = This->viewports.vp1.dwWidth;
94 vp.dvMinZ = 0.0f;
95 vp.dvMaxZ = 1.0f;
96
97 scale.x = 2.0f * This->viewports.vp1.dvScaleX / This->viewports.vp1.dwWidth;
98 scale.y = 2.0f * This->viewports.vp1.dvScaleY / This->viewports.vp1.dwHeight;
99 scale.z = 1.0f;
100 offset.x = 0.0f;
101 offset.y = 0.0f;
102 offset.z = 0.0f;
103 }
104
105 update_clip_space(This->active_device, &scale, &offset);
106 IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
107 }
108
109 /*****************************************************************************
110 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
111 *
112 * Writes viewport information to TRACE
113 *
114 *****************************************************************************/
_dump_D3DVIEWPORT(const D3DVIEWPORT * lpvp)115 static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp)
116 {
117 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
118 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
119 TRACE(" - dwWidth = %d dwHeight = %d\n",
120 lpvp->dwWidth, lpvp->dwHeight);
121 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
122 lpvp->dvScaleX, lpvp->dvScaleY);
123 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
124 lpvp->dvMaxX, lpvp->dvMaxY);
125 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
126 lpvp->dvMinZ, lpvp->dvMaxZ);
127 }
128
_dump_D3DVIEWPORT2(const D3DVIEWPORT2 * lpvp)129 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
130 {
131 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
132 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
133 TRACE(" - dwWidth = %d dwHeight = %d\n",
134 lpvp->dwWidth, lpvp->dwHeight);
135 TRACE(" - dvClipX = %f dvClipY = %f\n",
136 lpvp->dvClipX, lpvp->dvClipY);
137 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
138 lpvp->dvClipWidth, lpvp->dvClipHeight);
139 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
140 lpvp->dvMinZ, lpvp->dvMaxZ);
141 }
142
impl_from_IDirect3DViewport3(IDirect3DViewport3 * iface)143 static inline struct d3d_viewport *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
144 {
145 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
146 }
147
148 /*****************************************************************************
149 * IUnknown Methods.
150 *****************************************************************************/
151
152 /*****************************************************************************
153 * IDirect3DViewport3::QueryInterface
154 *
155 * A normal QueryInterface. Can query all interface versions and the
156 * IUnknown interface. The VTables of the different versions
157 * are equal
158 *
159 * Params:
160 * refiid: Interface id queried for
161 * obj: Address to write the interface pointer to
162 *
163 * Returns:
164 * S_OK on success.
165 * E_NOINTERFACE if the requested interface wasn't found
166 *
167 *****************************************************************************/
d3d_viewport_QueryInterface(IDirect3DViewport3 * iface,REFIID riid,void ** object)168 static HRESULT WINAPI d3d_viewport_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
169 {
170 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
171
172 if (IsEqualGUID(&IID_IDirect3DViewport3, riid)
173 || IsEqualGUID(&IID_IDirect3DViewport2, riid)
174 || IsEqualGUID(&IID_IDirect3DViewport, riid)
175 || IsEqualGUID(&IID_IUnknown, riid))
176 {
177 IDirect3DViewport3_AddRef(iface);
178 *object = iface;
179 return S_OK;
180 }
181
182 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
183
184 *object = NULL;
185 return E_NOINTERFACE;
186 }
187
188 /*****************************************************************************
189 * IDirect3DViewport3::AddRef
190 *
191 * Increases the refcount.
192 *
193 * Returns:
194 * The new refcount
195 *
196 *****************************************************************************/
d3d_viewport_AddRef(IDirect3DViewport3 * iface)197 static ULONG WINAPI d3d_viewport_AddRef(IDirect3DViewport3 *iface)
198 {
199 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
200 ULONG ref = InterlockedIncrement(&viewport->ref);
201
202 TRACE("%p increasing refcount to %u.\n", viewport, ref);
203
204 return ref;
205 }
206
207 /*****************************************************************************
208 * IDirect3DViewport3::Release
209 *
210 * Reduces the refcount. If it falls to 0, the interface is released
211 *
212 * Returns:
213 * The new refcount
214 *
215 *****************************************************************************/
d3d_viewport_Release(IDirect3DViewport3 * iface)216 static ULONG WINAPI d3d_viewport_Release(IDirect3DViewport3 *iface)
217 {
218 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
219 ULONG ref = InterlockedDecrement(&viewport->ref);
220
221 TRACE("%p decreasing refcount to %u.\n", viewport, ref);
222
223 if (!ref)
224 heap_free(viewport);
225
226 return ref;
227 }
228
229 /*****************************************************************************
230 * IDirect3DViewport Methods.
231 *****************************************************************************/
232
233 /*****************************************************************************
234 * IDirect3DViewport3::Initialize
235 *
236 * No-op initialization.
237 *
238 * Params:
239 * Direct3D: The direct3D device this viewport is assigned to
240 *
241 * Returns:
242 * DDERR_ALREADYINITIALIZED
243 *
244 *****************************************************************************/
d3d_viewport_Initialize(IDirect3DViewport3 * iface,IDirect3D * d3d)245 static HRESULT WINAPI d3d_viewport_Initialize(IDirect3DViewport3 *iface, IDirect3D *d3d)
246 {
247 TRACE("iface %p, d3d %p.\n", iface, d3d);
248
249 return DDERR_ALREADYINITIALIZED;
250 }
251
252 /*****************************************************************************
253 * IDirect3DViewport3::GetViewport
254 *
255 * Returns the viewport data assigned to this viewport interface
256 *
257 * Params:
258 * Data: Address to store the data
259 *
260 * Returns:
261 * D3D_OK on success
262 * DDERR_INVALIDPARAMS if Data is NULL
263 *
264 *****************************************************************************/
d3d_viewport_GetViewport(IDirect3DViewport3 * iface,D3DVIEWPORT * lpData)265 static HRESULT WINAPI d3d_viewport_GetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
266 {
267 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
268 DWORD dwSize;
269
270 TRACE("iface %p, data %p.\n", iface, lpData);
271
272 wined3d_mutex_lock();
273
274 dwSize = lpData->dwSize;
275 if (!This->use_vp2)
276 memcpy(lpData, &(This->viewports.vp1), dwSize);
277 else {
278 D3DVIEWPORT vp1;
279 vp1.dwSize = sizeof(vp1);
280 vp1.dwX = This->viewports.vp2.dwX;
281 vp1.dwY = This->viewports.vp2.dwY;
282 vp1.dwWidth = This->viewports.vp2.dwWidth;
283 vp1.dwHeight = This->viewports.vp2.dwHeight;
284 vp1.dvMaxX = 0.0;
285 vp1.dvMaxY = 0.0;
286 vp1.dvScaleX = 0.0;
287 vp1.dvScaleY = 0.0;
288 vp1.dvMinZ = This->viewports.vp2.dvMinZ;
289 vp1.dvMaxZ = This->viewports.vp2.dvMaxZ;
290 memcpy(lpData, &vp1, dwSize);
291 }
292
293 if (TRACE_ON(ddraw))
294 {
295 TRACE(" returning D3DVIEWPORT :\n");
296 _dump_D3DVIEWPORT(lpData);
297 }
298
299 wined3d_mutex_unlock();
300
301 return DD_OK;
302 }
303
304 /*****************************************************************************
305 * IDirect3DViewport3::SetViewport
306 *
307 * Sets the viewport information for this interface
308 *
309 * Params:
310 * lpData: Viewport to set
311 *
312 * Returns:
313 * D3D_OK on success
314 * DDERR_INVALIDPARAMS if Data is NULL
315 *
316 *****************************************************************************/
d3d_viewport_SetViewport(IDirect3DViewport3 * iface,D3DVIEWPORT * lpData)317 static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIEWPORT *lpData)
318 {
319 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
320 IDirect3DViewport3 *current_viewport;
321
322 TRACE("iface %p, data %p.\n", iface, lpData);
323
324 if (TRACE_ON(ddraw))
325 {
326 TRACE(" getting D3DVIEWPORT :\n");
327 _dump_D3DVIEWPORT(lpData);
328 }
329
330 wined3d_mutex_lock();
331
332 This->use_vp2 = 0;
333 memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
334 memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
335
336 /* Tests on two games show that these values are never used properly so override
337 them with proper ones :-)
338 */
339 This->viewports.vp1.dvMinZ = 0.0;
340 This->viewports.vp1.dvMaxZ = 1.0;
341
342 if (This->active_device)
343 {
344 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
345 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
346 {
347 if (current_viewport == iface) viewport_activate(This, FALSE);
348 IDirect3DViewport3_Release(current_viewport);
349 }
350 }
351
352 wined3d_mutex_unlock();
353
354 return DD_OK;
355 }
356
357 /*****************************************************************************
358 * IDirect3DViewport3::TransformVertices
359 *
360 * Transforms vertices by the transformation matrix.
361 *
362 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
363 * so it's tempting to forward it to there. However, there are some
364 * tiny differences. First, the lpOffscreen flag that is reported back,
365 * then there is the homogeneous vertex that is generated. Also there's a lack
366 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
367 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
368 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
369 * reused.
370 *
371 * Params:
372 * dwVertexCount: The number of vertices to be transformed
373 * data: Pointer to the vertex input / output data.
374 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
375 * offscreen: Logical AND of the planes that clipped the vertices if clipping
376 * is on. 0 if clipping is off.
377 *
378 * Returns:
379 * D3D_OK on success
380 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
381 * DDERR_INVALIDPARAMS if no clipping flag is specified
382 *
383 *****************************************************************************/
384 struct transform_vertices_vertex
385 {
386 float x, y, z, w; /* w is unused in input data. */
387 struct
388 {
389 DWORD p[4];
390 } payload;
391 };
392
d3d_viewport_TransformVertices(IDirect3DViewport3 * iface,DWORD dwVertexCount,D3DTRANSFORMDATA * data,DWORD dwFlags,DWORD * offscreen)393 static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
394 DWORD dwVertexCount, D3DTRANSFORMDATA *data, DWORD dwFlags, DWORD *offscreen)
395 {
396 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
397 D3DVIEWPORT vp = viewport->viewports.vp1;
398 D3DMATRIX view_mat, world_mat, proj_mat, mat;
399 struct transform_vertices_vertex *in, *out;
400 float x, y, z, w;
401 unsigned int i;
402 D3DHVERTEX *outH;
403 struct d3d_device *device = viewport->active_device;
404 BOOL activate = device->current_viewport != viewport;
405
406 TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n",
407 iface, dwVertexCount, data, dwFlags, offscreen);
408
409 /* Tests on windows show that Windows crashes when this occurs,
410 * so don't return the (intuitive) return value
411 if (!device)
412 {
413 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
414 return D3DERR_VIEWPORTHASNODEVICE;
415 }
416 */
417
418 if (!data || data->dwSize != sizeof(*data))
419 {
420 WARN("Transform data is NULL or size is incorrect, returning DDERR_INVALIDPARAMS\n");
421 return DDERR_INVALIDPARAMS;
422 }
423 if (!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
424 {
425 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
426 return DDERR_INVALIDPARAMS;
427 }
428
429 wined3d_mutex_lock();
430 if (activate)
431 viewport_activate(viewport, TRUE);
432
433 wined3d_device_get_transform(device->wined3d_device,
434 D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
435 wined3d_device_get_transform(device->wined3d_device,
436 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
437 wined3d_device_get_transform(device->wined3d_device,
438 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&proj_mat);
439 multiply_matrix(&mat, &view_mat, &world_mat);
440 multiply_matrix(&mat, &proj_mat, &mat);
441
442 /* The pointer is not tested against NULL on Windows. */
443 if (dwFlags & D3DTRANSFORM_CLIPPED)
444 *offscreen = ~0U;
445 else
446 *offscreen = 0;
447
448 outH = data->lpHOut;
449 for(i = 0; i < dwVertexCount; i++)
450 {
451 in = (struct transform_vertices_vertex *)((char *)data->lpIn + data->dwInSize * i);
452 out = (struct transform_vertices_vertex *)((char *)data->lpOut + data->dwOutSize * i);
453
454 x = (in->x * mat._11) + (in->y * mat._21) + (in->z * mat._31) + mat._41;
455 y = (in->x * mat._12) + (in->y * mat._22) + (in->z * mat._32) + mat._42;
456 z = (in->x * mat._13) + (in->y * mat._23) + (in->z * mat._33) + mat._43;
457 w = (in->x * mat._14) + (in->y * mat._24) + (in->z * mat._34) + mat._44;
458
459 if(dwFlags & D3DTRANSFORM_CLIPPED)
460 {
461 /* If clipping is enabled, Windows assumes that outH is
462 * a valid pointer. */
463 outH[i].u1.hx = (x - device->legacy_clipspace._41 * w) / device->legacy_clipspace._11;
464 outH[i].u2.hy = (y - device->legacy_clipspace._42 * w) / device->legacy_clipspace._22;
465 outH[i].u3.hz = (z - device->legacy_clipspace._43 * w) / device->legacy_clipspace._33;
466
467 outH[i].dwFlags = 0;
468 if (x > w)
469 outH[i].dwFlags |= D3DCLIP_RIGHT;
470 if (x < -w)
471 outH[i].dwFlags |= D3DCLIP_LEFT;
472 if (y > w)
473 outH[i].dwFlags |= D3DCLIP_TOP;
474 if (y < -w)
475 outH[i].dwFlags |= D3DCLIP_BOTTOM;
476 if (z < 0.0f)
477 outH[i].dwFlags |= D3DCLIP_FRONT;
478 if (z > w)
479 outH[i].dwFlags |= D3DCLIP_BACK;
480
481 *offscreen &= outH[i].dwFlags;
482
483 if(outH[i].dwFlags)
484 {
485 /* Looks like native just drops the vertex, leaves whatever data
486 * it has in the output buffer and goes on with the next vertex.
487 * The exact scheme hasn't been figured out yet, but windows
488 * definitely writes something there.
489 */
490 out->x = x;
491 out->y = y;
492 out->z = z;
493 out->w = w;
494 continue;
495 }
496 }
497
498 w = 1 / w;
499 x *= w; y *= w; z *= w;
500
501 out->x = (x + 1.0f) * vp.dwWidth * 0.5 + vp.dwX;
502 out->y = (-y + 1.0f) * vp.dwHeight * 0.5 + vp.dwY;
503 out->z = z;
504 out->w = w;
505 out->payload = in->payload;
506 }
507
508 if (activate && device->current_viewport)
509 viewport_activate(device->current_viewport, TRUE);
510
511 wined3d_mutex_unlock();
512
513 TRACE("All done\n");
514 return DD_OK;
515 }
516
517 /*****************************************************************************
518 * IDirect3DViewport3::LightElements
519 *
520 * The DirectX 5.0 sdk says that it's not implemented
521 *
522 * Params:
523 * ?
524 *
525 * Returns:
526 * DDERR_UNSUPPORTED
527 *
528 *****************************************************************************/
d3d_viewport_LightElements(IDirect3DViewport3 * iface,DWORD element_count,D3DLIGHTDATA * data)529 static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface,
530 DWORD element_count, D3DLIGHTDATA *data)
531 {
532 TRACE("iface %p, element_count %u, data %p.\n", iface, element_count, data);
533
534 return DDERR_UNSUPPORTED;
535 }
536
d3d_viewport_SetBackground(IDirect3DViewport3 * iface,D3DMATERIALHANDLE material)537 static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE material)
538 {
539 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
540 struct d3d_material *m;
541
542 TRACE("iface %p, material %#x.\n", iface, material);
543
544 wined3d_mutex_lock();
545
546 if (!(m = ddraw_get_object(&viewport->ddraw->d3ddevice->handle_table, material - 1, DDRAW_HANDLE_MATERIAL)))
547 {
548 WARN("Invalid material handle %#x.\n", material);
549 wined3d_mutex_unlock();
550 return DDERR_INVALIDPARAMS;
551 }
552
553 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
554 m->mat.u.diffuse.u1.r, m->mat.u.diffuse.u2.g,
555 m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
556 viewport->background = m;
557
558 wined3d_mutex_unlock();
559
560 return D3D_OK;
561 }
562
563 /*****************************************************************************
564 * IDirect3DViewport3::GetBackground
565 *
566 * Returns the material handle assigned to the background of the viewport
567 *
568 * Params:
569 * lphMat: Address to store the handle
570 * lpValid: is set to FALSE if no background is set, TRUE if one is set
571 *
572 * Returns:
573 * D3D_OK
574 *
575 *****************************************************************************/
d3d_viewport_GetBackground(IDirect3DViewport3 * iface,D3DMATERIALHANDLE * material,BOOL * valid)576 static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
577 D3DMATERIALHANDLE *material, BOOL *valid)
578 {
579 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
580
581 TRACE("iface %p, material %p, valid %p.\n", iface, material, valid);
582
583 wined3d_mutex_lock();
584 if (valid)
585 *valid = !!viewport->background;
586 if (material)
587 *material = viewport->background ? viewport->background->Handle : 0;
588 wined3d_mutex_unlock();
589
590 return D3D_OK;
591 }
592
593 /*****************************************************************************
594 * IDirect3DViewport3::SetBackgroundDepth
595 *
596 * Sets a surface that represents the background depth. Its contents are
597 * used to set the depth buffer in IDirect3DViewport3::Clear
598 *
599 * Params:
600 * lpDDSurface: Surface to set
601 *
602 * Returns: D3D_OK, because it's a stub
603 *
604 *****************************************************************************/
d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 * iface,IDirectDrawSurface * surface)605 static HRESULT WINAPI d3d_viewport_SetBackgroundDepth(IDirect3DViewport3 *iface, IDirectDrawSurface *surface)
606 {
607 FIXME("iface %p, surface %p stub!\n", iface, surface);
608
609 return D3D_OK;
610 }
611
612 /*****************************************************************************
613 * IDirect3DViewport3::GetBackgroundDepth
614 *
615 * Returns the surface that represents the depth field
616 *
617 * Params:
618 * lplpDDSurface: Address to store the interface pointer
619 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
620 *
621 * Returns:
622 * D3D_OK, because it's a stub
623 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
624 *
625 *****************************************************************************/
d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 * iface,IDirectDrawSurface ** surface,BOOL * valid)626 static HRESULT WINAPI d3d_viewport_GetBackgroundDepth(IDirect3DViewport3 *iface,
627 IDirectDrawSurface **surface, BOOL *valid)
628 {
629 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
630
631 return DD_OK;
632 }
633
634 /*****************************************************************************
635 * IDirect3DViewport3::Clear
636 *
637 * Clears the render target and / or the z buffer
638 *
639 * Params:
640 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
641 * cleared
642 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
643 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
644 *
645 * Returns:
646 * D3D_OK on success
647 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
648 * The return value of IDirect3DDevice7::Clear
649 *
650 *****************************************************************************/
d3d_viewport_Clear(IDirect3DViewport3 * iface,DWORD rect_count,D3DRECT * rects,DWORD flags)651 static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface,
652 DWORD rect_count, D3DRECT *rects, DWORD flags)
653 {
654 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
655 DWORD color = 0x00000000;
656 HRESULT hr;
657 IDirect3DViewport3 *current_viewport;
658 IDirect3DDevice3 *d3d_device3;
659
660 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, rect_count, rects, flags);
661
662 if (!rects || !rect_count)
663 {
664 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
665 return D3D_OK;
666 }
667
668 if (This->active_device == NULL) {
669 ERR(" Trying to clear a viewport not attached to a device!\n");
670 return D3DERR_VIEWPORTHASNODEVICE;
671 }
672 d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
673
674 wined3d_mutex_lock();
675
676 if (flags & D3DCLEAR_TARGET)
677 {
678 if (!This->background)
679 WARN("No background material set.\n");
680 else
681 color = D3DRGBA(This->background->mat.u.diffuse.u1.r,
682 This->background->mat.u.diffuse.u2.g,
683 This->background->mat.u.diffuse.u3.b,
684 This->background->mat.u.diffuse.u4.a);
685 }
686
687 /* Need to temporarily activate the viewport to clear it. The previously
688 * active one will be restored afterwards. */
689 viewport_activate(This, TRUE);
690
691 hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
692 flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
693
694 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
695 {
696 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
697 viewport_activate(vp, TRUE);
698 IDirect3DViewport3_Release(current_viewport);
699 }
700
701 wined3d_mutex_unlock();
702
703 return hr;
704 }
705
706 /*****************************************************************************
707 * IDirect3DViewport3::AddLight
708 *
709 * Adds an light to the viewport
710 *
711 * Params:
712 * lpDirect3DLight: Interface of the light to add
713 *
714 * Returns:
715 * D3D_OK on success
716 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
717 * DDERR_INVALIDPARAMS if there are 8 lights or more
718 *
719 *****************************************************************************/
d3d_viewport_AddLight(IDirect3DViewport3 * iface,IDirect3DLight * lpDirect3DLight)720 static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
721 {
722 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
723 struct d3d_light *light_impl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
724 DWORD i = 0;
725 DWORD map = This->map_lights;
726
727 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
728
729 wined3d_mutex_lock();
730
731 if (This->num_lights >= 8)
732 {
733 wined3d_mutex_unlock();
734 return DDERR_INVALIDPARAMS;
735 }
736
737 /* Find a light number and update both light and viewports objects accordingly */
738 while (map & 1)
739 {
740 map >>= 1;
741 ++i;
742 }
743 light_impl->dwLightIndex = i;
744 This->num_lights++;
745 This->map_lights |= 1<<i;
746
747 /* Add the light in the 'linked' chain */
748 list_add_head(&This->light_list, &light_impl->entry);
749 IDirect3DLight_AddRef(lpDirect3DLight);
750
751 /* Attach the light to the viewport */
752 light_impl->active_viewport = This;
753
754 /* If active, activate the light */
755 if (This->active_device && light_impl->light.dwFlags & D3DLIGHT_ACTIVE)
756 {
757 /* Disable the flag so that light_activate actually does its job. */
758 light_impl->light.dwFlags &= ~D3DLIGHT_ACTIVE;
759 light_activate(light_impl);
760 }
761
762 wined3d_mutex_unlock();
763
764 return D3D_OK;
765 }
766
767 /*****************************************************************************
768 * IDirect3DViewport3::DeleteLight
769 *
770 * Deletes a light from the viewports' light list
771 *
772 * Params:
773 * lpDirect3DLight: Light to delete
774 *
775 * Returns:
776 * D3D_OK on success
777 * DDERR_INVALIDPARAMS if the light wasn't found
778 *
779 *****************************************************************************/
d3d_viewport_DeleteLight(IDirect3DViewport3 * iface,IDirect3DLight * lpDirect3DLight)780 static HRESULT WINAPI d3d_viewport_DeleteLight(IDirect3DViewport3 *iface, IDirect3DLight *lpDirect3DLight)
781 {
782 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
783 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
784
785 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
786
787 wined3d_mutex_lock();
788
789 if (l->active_viewport != viewport)
790 {
791 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
792 wined3d_mutex_unlock();
793 return DDERR_INVALIDPARAMS;
794 }
795
796 light_deactivate(l);
797 list_remove(&l->entry);
798 l->active_viewport = NULL;
799 IDirect3DLight_Release(lpDirect3DLight);
800 --viewport->num_lights;
801 viewport->map_lights &= ~(1 << l->dwLightIndex);
802
803 wined3d_mutex_unlock();
804
805 return D3D_OK;
806 }
807
808 /*****************************************************************************
809 * IDirect3DViewport::NextLight
810 *
811 * Enumerates the lights associated with the viewport
812 *
813 * Params:
814 * lpDirect3DLight: Light to start with
815 * lplpDirect3DLight: Address to store the successor to
816 *
817 * Returns:
818 * D3D_OK, because it's a stub
819 *
820 *****************************************************************************/
d3d_viewport_NextLight(IDirect3DViewport3 * iface,IDirect3DLight * lpDirect3DLight,IDirect3DLight ** lplpDirect3DLight,DWORD flags)821 static HRESULT WINAPI d3d_viewport_NextLight(IDirect3DViewport3 *iface,
822 IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD flags)
823 {
824 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
825 struct d3d_light *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
826 struct list *entry;
827 HRESULT hr;
828
829 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
830 iface, lpDirect3DLight, lplpDirect3DLight, flags);
831
832 if (!lplpDirect3DLight)
833 return DDERR_INVALIDPARAMS;
834
835 wined3d_mutex_lock();
836
837 switch (flags)
838 {
839 case D3DNEXT_NEXT:
840 if (!l || l->active_viewport != viewport)
841 {
842 if (l)
843 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
844 entry = NULL;
845 }
846 else
847 entry = list_next(&viewport->light_list, &l->entry);
848 break;
849
850 case D3DNEXT_HEAD:
851 entry = list_head(&viewport->light_list);
852 break;
853
854 case D3DNEXT_TAIL:
855 entry = list_tail(&viewport->light_list);
856 break;
857
858 default:
859 entry = NULL;
860 WARN("Invalid flags %#x.\n", flags);
861 break;
862 }
863
864 if (entry)
865 {
866 *lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, struct d3d_light, entry);
867 IDirect3DLight_AddRef(*lplpDirect3DLight);
868 hr = D3D_OK;
869 }
870 else
871 {
872 *lplpDirect3DLight = NULL;
873 hr = DDERR_INVALIDPARAMS;
874 }
875
876 wined3d_mutex_unlock();
877
878 return hr;
879 }
880
881 /*****************************************************************************
882 * IDirect3DViewport2 Methods.
883 *****************************************************************************/
884
885 /*****************************************************************************
886 * IDirect3DViewport3::GetViewport2
887 *
888 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
889 * Similar to IDirect3DViewport3::GetViewport
890 *
891 * Params:
892 * lpData: Pointer to the structure to fill
893 *
894 * Returns:
895 * D3D_OK on success
896 * DDERR_INVALIDPARAMS if the viewport was set with
897 * IDirect3DViewport3::SetViewport
898 * DDERR_INVALIDPARAMS if Data is NULL
899 *
900 *****************************************************************************/
d3d_viewport_GetViewport2(IDirect3DViewport3 * iface,D3DVIEWPORT2 * lpData)901 static HRESULT WINAPI d3d_viewport_GetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
902 {
903 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
904 DWORD dwSize;
905
906 TRACE("iface %p, data %p.\n", iface, lpData);
907
908 wined3d_mutex_lock();
909 dwSize = lpData->dwSize;
910 if (This->use_vp2)
911 memcpy(lpData, &(This->viewports.vp2), dwSize);
912 else {
913 D3DVIEWPORT2 vp2;
914 vp2.dwSize = sizeof(vp2);
915 vp2.dwX = This->viewports.vp1.dwX;
916 vp2.dwY = This->viewports.vp1.dwY;
917 vp2.dwWidth = This->viewports.vp1.dwWidth;
918 vp2.dwHeight = This->viewports.vp1.dwHeight;
919 vp2.dvClipX = 0.0;
920 vp2.dvClipY = 0.0;
921 vp2.dvClipWidth = 0.0;
922 vp2.dvClipHeight = 0.0;
923 vp2.dvMinZ = This->viewports.vp1.dvMinZ;
924 vp2.dvMaxZ = This->viewports.vp1.dvMaxZ;
925 memcpy(lpData, &vp2, dwSize);
926 }
927
928 if (TRACE_ON(ddraw))
929 {
930 TRACE(" returning D3DVIEWPORT2 :\n");
931 _dump_D3DVIEWPORT2(lpData);
932 }
933
934 wined3d_mutex_unlock();
935
936 return D3D_OK;
937 }
938
939 /*****************************************************************************
940 * IDirect3DViewport3::SetViewport2
941 *
942 * Sets the viewport from a D3DVIEWPORT2 structure
943 *
944 * Params:
945 * lpData: Viewport to set
946 *
947 * Returns:
948 * D3D_OK on success
949 *
950 *****************************************************************************/
d3d_viewport_SetViewport2(IDirect3DViewport3 * iface,D3DVIEWPORT2 * lpData)951 static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVIEWPORT2 *lpData)
952 {
953 struct d3d_viewport *This = impl_from_IDirect3DViewport3(iface);
954 IDirect3DViewport3 *current_viewport;
955
956 TRACE("iface %p, data %p.\n", iface, lpData);
957
958 if (TRACE_ON(ddraw))
959 {
960 TRACE(" getting D3DVIEWPORT2 :\n");
961 _dump_D3DVIEWPORT2(lpData);
962 }
963
964 wined3d_mutex_lock();
965
966 This->use_vp2 = 1;
967 memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
968 memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
969
970 if (This->active_device)
971 {
972 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
973 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
974 {
975 if (current_viewport == iface) viewport_activate(This, FALSE);
976 IDirect3DViewport3_Release(current_viewport);
977 }
978 }
979
980 wined3d_mutex_unlock();
981
982 return D3D_OK;
983 }
984
985 /*****************************************************************************
986 * IDirect3DViewport3 Methods.
987 *****************************************************************************/
988
989 /*****************************************************************************
990 * IDirect3DViewport3::SetBackgroundDepth2
991 *
992 * Sets a IDirectDrawSurface4 surface as the background depth surface
993 *
994 * Params:
995 * lpDDS: Surface to set
996 *
997 * Returns:
998 * D3D_OK, because it's stub
999 *
1000 *****************************************************************************/
d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 * iface,IDirectDrawSurface4 * surface)1001 static HRESULT WINAPI d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3 *iface,
1002 IDirectDrawSurface4 *surface)
1003 {
1004 FIXME("iface %p, surface %p stub!\n", iface, surface);
1005
1006 return D3D_OK;
1007 }
1008
1009 /*****************************************************************************
1010 * IDirect3DViewport3::GetBackgroundDepth2
1011 *
1012 * Returns the IDirect3DSurface4 interface to the background depth surface
1013 *
1014 * Params:
1015 * lplpDDS: Address to store the interface pointer at
1016 * lpValid: Set to true if a surface is assigned
1017 *
1018 * Returns:
1019 * D3D_OK because it's a stub
1020 *
1021 *****************************************************************************/
d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 * iface,IDirectDrawSurface4 ** surface,BOOL * valid)1022 static HRESULT WINAPI d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3 *iface,
1023 IDirectDrawSurface4 **surface, BOOL *valid)
1024 {
1025 FIXME("iface %p, surface %p, valid %p stub!\n", iface, surface, valid);
1026
1027 return D3D_OK;
1028 }
1029
1030 /*****************************************************************************
1031 * IDirect3DViewport3::Clear2
1032 *
1033 * Another clearing method
1034 *
1035 * Params:
1036 * Count: Number of rectangles to clear
1037 * Rects: Rectangle array to clear
1038 * Flags: Some flags :)
1039 * Color: Color to fill the render target with
1040 * Z: Value to fill the depth buffer with
1041 * Stencil: Value to fill the stencil bits with
1042 *
1043 * Returns:
1044 *
1045 *****************************************************************************/
d3d_viewport_Clear2(IDirect3DViewport3 * iface,DWORD rect_count,D3DRECT * rects,DWORD flags,DWORD color,D3DVALUE depth,DWORD stencil)1046 static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_count,
1047 D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE depth, DWORD stencil)
1048 {
1049 struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
1050 HRESULT hr;
1051 IDirect3DViewport3 *current_viewport;
1052 IDirect3DDevice3 *d3d_device3;
1053
1054 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1055 iface, rect_count, rects, flags, color, depth, stencil);
1056
1057 if (!rects || !rect_count)
1058 {
1059 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count, rects);
1060 return D3D_OK;
1061 }
1062
1063 wined3d_mutex_lock();
1064
1065 if (!viewport->active_device)
1066 {
1067 WARN("Trying to clear a viewport not attached to a device.\n");
1068 wined3d_mutex_unlock();
1069 return D3DERR_VIEWPORTHASNODEVICE;
1070 }
1071 d3d_device3 = &viewport->active_device->IDirect3DDevice3_iface;
1072 /* Need to temporarily activate viewport to clear it. Previously active
1073 * one will be restored afterwards. */
1074 viewport_activate(viewport, TRUE);
1075
1076 hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface,
1077 rect_count, rects, flags, color, depth, stencil);
1078 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport)))
1079 {
1080 struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
1081 viewport_activate(vp, TRUE);
1082 IDirect3DViewport3_Release(current_viewport);
1083 }
1084
1085 wined3d_mutex_unlock();
1086
1087 return hr;
1088 }
1089
1090 /*****************************************************************************
1091 * The VTable
1092 *****************************************************************************/
1093
1094 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl =
1095 {
1096 /*** IUnknown Methods ***/
1097 d3d_viewport_QueryInterface,
1098 d3d_viewport_AddRef,
1099 d3d_viewport_Release,
1100 /*** IDirect3DViewport Methods */
1101 d3d_viewport_Initialize,
1102 d3d_viewport_GetViewport,
1103 d3d_viewport_SetViewport,
1104 d3d_viewport_TransformVertices,
1105 d3d_viewport_LightElements,
1106 d3d_viewport_SetBackground,
1107 d3d_viewport_GetBackground,
1108 d3d_viewport_SetBackgroundDepth,
1109 d3d_viewport_GetBackgroundDepth,
1110 d3d_viewport_Clear,
1111 d3d_viewport_AddLight,
1112 d3d_viewport_DeleteLight,
1113 d3d_viewport_NextLight,
1114 /*** IDirect3DViewport2 Methods ***/
1115 d3d_viewport_GetViewport2,
1116 d3d_viewport_SetViewport2,
1117 /*** IDirect3DViewport3 Methods ***/
1118 d3d_viewport_SetBackgroundDepth2,
1119 d3d_viewport_GetBackgroundDepth2,
1120 d3d_viewport_Clear2,
1121 };
1122
unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 * iface)1123 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
1124 {
1125 if (!iface) return NULL;
1126 assert(iface->lpVtbl == &d3d_viewport_vtbl);
1127 return CONTAINING_RECORD(iface, struct d3d_viewport, IDirect3DViewport3_iface);
1128 }
1129
unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 * iface)1130 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface)
1131 {
1132 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1133 if (!iface) return NULL;
1134 assert(iface->lpVtbl == (IDirect3DViewport2Vtbl *)&d3d_viewport_vtbl);
1135 return CONTAINING_RECORD((IDirect3DViewport3 *)iface, struct d3d_viewport, IDirect3DViewport3_iface);
1136 }
1137
unsafe_impl_from_IDirect3DViewport(IDirect3DViewport * iface)1138 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface)
1139 {
1140 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1141 if (!iface) return NULL;
1142 assert(iface->lpVtbl == (IDirect3DViewportVtbl *)&d3d_viewport_vtbl);
1143 return CONTAINING_RECORD((IDirect3DViewport3 *)iface, struct d3d_viewport, IDirect3DViewport3_iface);
1144 }
1145
d3d_viewport_init(struct d3d_viewport * viewport,struct ddraw * ddraw)1146 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw)
1147 {
1148 viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
1149 viewport->ref = 1;
1150 viewport->ddraw = ddraw;
1151 viewport->use_vp2 = 0xff;
1152 list_init(&viewport->light_list);
1153 }
1154