/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | tickableeffects.cpp | 164 float damageScale = 1.f - timeDiff / 7.f; in effectTick() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Actor.h | 234 idList<float> damageScale; // damage scale per damage gruop variable
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H A D | Projectile.cpp | 540 float damageScale; in Collide() local 2234 float damageScale; local
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H A D | Moveable.cpp | 1232 const char *damageDefName, const float damageScale, const int location ) { in Damage()
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H A D | AFEntity.cpp | 381 const char *damageDefName, const float damageScale, const int location ) { in Damage() 1103 …dEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const in… in Damage()
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H A D | Actor.cpp | 2209 const char *damageDefName, const float damageScale, const int location ) { in Damage()
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H A D | Player.cpp | 7942 const float damageScale, const int location, int *health, int *armor ) { 8054 const char *damageDefName, const float damageScale, const int location ) {
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H A D | Game_local.cpp | 3890 float dist, damageScale, attackerDamageScale, attackerPushScale; in RadiusDamage() local
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H A D | Entity.cpp | 3075 const char *damageDefName, const float damageScale, const int location ) { in Damage()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Actor.h | 226 idList<float> damageScale; // damage scale per damage gruop variable
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H A D | Projectile.cpp | 494 float damageScale; in Collide() local 1977 float damageScale; in Explode() local
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H A D | Moveable.cpp | 1068 const char *damageDefName, const float damageScale, const int location ) { in Damage()
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H A D | AFEntity.cpp | 380 const char *damageDefName, const float damageScale, const int location ) { in Damage() 1090 …dEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const in… in Damage()
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H A D | Player.cpp | 6613 const float damageScale, const int location, int *health, int *armor ) { in CalcDamagePoints() 6719 const char *damageDefName, const float damageScale, const int location ) { in Damage()
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H A D | Actor.cpp | 2161 const char *damageDefName, const float damageScale, const int location ) { in Damage()
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H A D | Game_local.cpp | 3608 float dist, damageScale, attackerDamageScale, attackerPushScale; in RadiusDamage() local
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H A D | Entity.cpp | 2983 const char *damageDefName, const float damageScale, const int location ) { in Damage()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_thermal.cpp | 274 float damageScale = 1.0f; in WP_FireThermalDetonator() local
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_thermal.cpp | 304 float damageScale = 1.0f; in WP_FireThermalDetonator() local
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | progdefs.h | 54 float damageScale; member 146 float damageScale; member 238 float damageScale; member 333 float damageScale; member 427 float *damageScale; member
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/ |
H A D | sv_main.c | 79 cvar_t damageScale = {"damagescale", "1.0", CVAR_SERVERINFO}; variable
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 1067 float damageScale; //1 - scale up or down the damage done by the saber member
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_public.h | 1663 float damageScale, damageScale2; // 1 - scale up or down the damage done by the saber member
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