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Searched defs:damageScale (Results 1 – 23 of 23) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dtickableeffects.cpp164 float damageScale = 1.f - timeDiff / 7.f; in effectTick() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DActor.h234 idList<float> damageScale; // damage scale per damage gruop variable
H A DProjectile.cpp540 float damageScale; in Collide() local
2234 float damageScale; local
H A DMoveable.cpp1232 const char *damageDefName, const float damageScale, const int location ) { in Damage()
H A DAFEntity.cpp381 const char *damageDefName, const float damageScale, const int location ) { in Damage()
1103 …dEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const in… in Damage()
H A DActor.cpp2209 const char *damageDefName, const float damageScale, const int location ) { in Damage()
H A DPlayer.cpp7942 const float damageScale, const int location, int *health, int *armor ) {
8054 const char *damageDefName, const float damageScale, const int location ) {
H A DGame_local.cpp3890 float dist, damageScale, attackerDamageScale, attackerPushScale; in RadiusDamage() local
H A DEntity.cpp3075 const char *damageDefName, const float damageScale, const int location ) { in Damage()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DActor.h226 idList<float> damageScale; // damage scale per damage gruop variable
H A DProjectile.cpp494 float damageScale; in Collide() local
1977 float damageScale; in Explode() local
H A DMoveable.cpp1068 const char *damageDefName, const float damageScale, const int location ) { in Damage()
H A DAFEntity.cpp380 const char *damageDefName, const float damageScale, const int location ) { in Damage()
1090 …dEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const in… in Damage()
H A DPlayer.cpp6613 const float damageScale, const int location, int *health, int *armor ) { in CalcDamagePoints()
6719 const char *damageDefName, const float damageScale, const int location ) { in Damage()
H A DActor.cpp2161 const char *damageDefName, const float damageScale, const int location ) { in Damage()
H A DGame_local.cpp3608 float dist, damageScale, attackerDamageScale, attackerPushScale; in RadiusDamage() local
H A DEntity.cpp2983 const char *damageDefName, const float damageScale, const int location ) { in Damage()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_thermal.cpp274 float damageScale = 1.0f; in WP_FireThermalDetonator() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_thermal.cpp304 float damageScale = 1.0f; in WP_FireThermalDetonator() local
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprogdefs.h54 float damageScale; member
146 float damageScale; member
238 float damageScale; member
333 float damageScale; member
427 float *damageScale; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_main.c79 cvar_t damageScale = {"damagescale", "1.0", CVAR_SERVERINFO}; variable
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1067 float damageScale; //1 - scale up or down the damage done by the saber member
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h1663 float damageScale, damageScale2; // 1 - scale up or down the damage done by the saber member