Home
last modified time | relevance | path

Searched defs:damageType (Results 1 – 25 of 45) sorted by relevance

12

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/
H A DHealthComponent.cpp50 void HealthComponent::AddHealth(int32 health, DamageType damageType, Point impactPoint, int sourceA… in AddHealth()
100 …mponent::BroadcastHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in BroadcastHealthChanged()
120 void HealthSubject::NotifyHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Po… in NotifyHealthChanged()
128 void HealthSubject::NotifyHealthBelowZero(DamageType damageType, int sourceActorId) in NotifyHealthBelowZero()
136 void HealthSubject::NotifyResistDamage(DamageType damageType, Point impactPoint) in NotifyResistDamage()
144 bool HealthSubject::AskCanResistDamage(DamageType damageType, Point impactPoint) in AskCanResistDamage()
H A DHealthComponent.h20 …virtual void VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point impac… in VOnHealthChanged()
21 virtual void VOnHealthBelowZero(DamageType damageType, int sourceActorId) { } in VOnHealthBelowZero()
22 virtual bool VCanResistDamage(DamageType damageType, Point impactPoint) { return false; } in VCanResistDamage()
23 virtual void VOnResistDamage(DamageType damageType, Point impactPoint) { } in VOnResistDamage()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/
H A DEnemyAIComponent.cpp160 void EnemyAIComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
193 void EnemyAIComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Po… in VOnHealthChanged()
211 void EnemyAIComponent::VOnResistDamage(DamageType damageType, Point impactPoint) in VOnResistDamage()
220 bool EnemyAIComponent::VCanResistDamage(DamageType damageType, Point impactPoint) in VCanResistDamage()
H A DEnemyAIStateComponent.cpp820 DamageType damageType = StringToDamageTypeEnum(damageTypeStr); in VDelegateInit() local
874 bool ParryEnemyAIStateComponent::CanParry(DamageType damageType, EnemyAIState currentState) in CanParry()
1647 …ateComponennt::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged()
1658 void BaseBossAIStateComponennt::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
1999 bool RollEnemyAIStateComponent::VCanResistDamage(DamageType damageType, Point impactPoint) in VCanResistDamage()
/dports/games/keeperrl/keeperrl-alpha23/
H A Dattack.h33 AttrType damageType; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DExplodeableComponent.cpp68 void ExplodeableComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
H A DAreaDamageComponent.cpp28 int damageType; in VDelegateInit() local
H A DLootComponent.cpp63 void LootComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
H A DDestroyableComponent.cpp129 void DestroyableComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
H A DControllableComponent.cpp982 void ClawControllableComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
1027 …ableComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_armor.cpp120 void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage()
499 void AHexenArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage()
H A Da_artifacts.cpp1617 void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bool passive) in ModifyDamage()
1697 void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage, bool passive) in ModifyDamage()
H A Da_pickups.cpp805 void AInventory::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage()
828 void AInventory::ModifyDamage (int damage, FName damageType, int &newdamage, bool passive) in ModifyDamage()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/
H A DMarrowEncounter.cpp93 …tateComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged()
212 void MarrowParrotAIStateComponent::OnGotHit(DamageType damageType) in OnGotHit()
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DUnitDieBState.cpp53 UnitDieBState::UnitDieBState(BattlescapeGame *parent, BattleUnit *unit, ItemDamageType damageType, … in UnitDieBState()
/dports/games/scourge/scourge/src/rpg/
H A Drpgitem.h108 enum damageType { enum
214 …inline void setWeapon( int damage, int damageType, int damageSkill, int parry, int ap, int range, … in setWeapon()
253 inline int getDefense( int damageType ) { in getDefense()
376 int damageType; // a damageType value variable
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/config/
H A DItemsXMLLoader.java75 private String damageType; field in ItemsXMLLoader
H A DCreaturesXMLLoader.java127 private Nature damageType; field in CreaturesXMLLoader
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DShot.h42 DamageType damageType; member
130 DamageType damageType; variable
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rule/defaultruleset/
H A DDefaultItem.java70 private Nature damageType; field in DefaultItem
H A DDefaultCreature.java117 private Nature damageType; field in DefaultCreature
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/
H A DGabrielEncounter.cpp287 …tateComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/
H A DActorTemplates.cpp872 …TiXmlElement* CreateAreaDamageComponent(int damage, int areaDuration, DamageType damageType, Direc… in CreateAreaDamageComponent()
1462 …reateXmlData_ProjectileActor(std::string imageSet, uint32 damage, DamageType damageType, Direction… in CreateXmlData_ProjectileActor()
1583 …ze, int32 damage, CollisionFlag collisionFlag, std::string shape, DamageType damageType, Direction… in CreateXmlData_AreaDamageActor()
2535 DamageType damageType, in CreateProjectile()
2553 …ze, int32 damage, CollisionFlag collisionFlag, std::string shape, DamageType damageType, Direction… in CreateAreaDamage()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DTile.h54 Uint32 damageType; member
457 void addDamage(Uint32 damageType, int tile, Coord realPos) { in addDamage()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/item/
H A DItem.java82 private Nature damageType = Nature.CUT; field in Item

12