/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/ |
H A D | HealthComponent.cpp | 50 void HealthComponent::AddHealth(int32 health, DamageType damageType, Point impactPoint, int sourceA… in AddHealth() 100 …mponent::BroadcastHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in BroadcastHealthChanged() 120 void HealthSubject::NotifyHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Po… in NotifyHealthChanged() 128 void HealthSubject::NotifyHealthBelowZero(DamageType damageType, int sourceActorId) in NotifyHealthBelowZero() 136 void HealthSubject::NotifyResistDamage(DamageType damageType, Point impactPoint) in NotifyResistDamage() 144 bool HealthSubject::AskCanResistDamage(DamageType damageType, Point impactPoint) in AskCanResistDamage()
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H A D | HealthComponent.h | 20 …virtual void VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point impac… in VOnHealthChanged() 21 virtual void VOnHealthBelowZero(DamageType damageType, int sourceActorId) { } in VOnHealthBelowZero() 22 virtual bool VCanResistDamage(DamageType damageType, Point impactPoint) { return false; } in VCanResistDamage() 23 virtual void VOnResistDamage(DamageType damageType, Point impactPoint) { } in VOnResistDamage()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/ |
H A D | EnemyAIComponent.cpp | 160 void EnemyAIComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero() 193 void EnemyAIComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Po… in VOnHealthChanged() 211 void EnemyAIComponent::VOnResistDamage(DamageType damageType, Point impactPoint) in VOnResistDamage() 220 bool EnemyAIComponent::VCanResistDamage(DamageType damageType, Point impactPoint) in VCanResistDamage()
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H A D | EnemyAIStateComponent.cpp | 820 DamageType damageType = StringToDamageTypeEnum(damageTypeStr); in VDelegateInit() local 874 bool ParryEnemyAIStateComponent::CanParry(DamageType damageType, EnemyAIState currentState) in CanParry() 1647 …ateComponennt::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged() 1658 void BaseBossAIStateComponennt::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero() 1999 bool RollEnemyAIStateComponent::VCanResistDamage(DamageType damageType, Point impactPoint) in VCanResistDamage()
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | attack.h | 33 AttrType damageType; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | ExplodeableComponent.cpp | 68 void ExplodeableComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
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H A D | AreaDamageComponent.cpp | 28 int damageType; in VDelegateInit() local
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H A D | LootComponent.cpp | 63 void LootComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
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H A D | DestroyableComponent.cpp | 129 void DestroyableComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero()
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H A D | ControllableComponent.cpp | 982 void ClawControllableComponent::VOnHealthBelowZero(DamageType damageType, int sourceActorId) in VOnHealthBelowZero() 1027 …ableComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_armor.cpp | 120 void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() 499 void AHexenArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage()
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H A D | a_artifacts.cpp | 1617 void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bool passive) in ModifyDamage() 1697 void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage, bool passive) in ModifyDamage()
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H A D | a_pickups.cpp | 805 void AInventory::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() 828 void AInventory::ModifyDamage (int damage, FName damageType, int &newdamage, bool passive) in ModifyDamage()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/ |
H A D | MarrowEncounter.cpp | 93 …tateComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged() 212 void MarrowParrotAIStateComponent::OnGotHit(DamageType damageType) in OnGotHit()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | UnitDieBState.cpp | 53 UnitDieBState::UnitDieBState(BattlescapeGame *parent, BattleUnit *unit, ItemDamageType damageType, … in UnitDieBState()
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/dports/games/scourge/scourge/src/rpg/ |
H A D | rpgitem.h | 108 enum damageType { enum 214 …inline void setWeapon( int damage, int damageType, int damageSkill, int parry, int ap, int range, … in setWeapon() 253 inline int getDefense( int damageType ) { in getDefense() 376 int damageType; // a damageType value variable
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/config/ |
H A D | ItemsXMLLoader.java | 75 private String damageType; field in ItemsXMLLoader
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H A D | CreaturesXMLLoader.java | 127 private Nature damageType; field in CreaturesXMLLoader
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Shot.h | 42 DamageType damageType; member 130 DamageType damageType; variable
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rule/defaultruleset/ |
H A D | DefaultItem.java | 70 private Nature damageType; field in DefaultItem
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H A D | DefaultCreature.java | 117 private Nature damageType; field in DefaultCreature
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/ |
H A D | GabrielEncounter.cpp | 287 …tateComponent::VOnHealthChanged(int32 oldHealth, int32 newHealth, DamageType damageType, Point imp… in VOnHealthChanged()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/ |
H A D | ActorTemplates.cpp | 872 …TiXmlElement* CreateAreaDamageComponent(int damage, int areaDuration, DamageType damageType, Direc… in CreateAreaDamageComponent() 1462 …reateXmlData_ProjectileActor(std::string imageSet, uint32 damage, DamageType damageType, Direction… in CreateXmlData_ProjectileActor() 1583 …ze, int32 damage, CollisionFlag collisionFlag, std::string shape, DamageType damageType, Direction… in CreateXmlData_AreaDamageActor() 2535 DamageType damageType, in CreateProjectile() 2553 …ze, int32 damage, CollisionFlag collisionFlag, std::string shape, DamageType damageType, Direction… in CreateAreaDamage()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Tile.h | 54 Uint32 damageType; member 457 void addDamage(Uint32 damageType, int tile, Coord realPos) { in addDamage()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/item/ |
H A D | Item.java | 82 private Nature damageType = Nature.CUT; field in Item
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