/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player5.c | 54 short dasect; in computergetinput() local
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H A D | sector1.c | 400 long i, j, a, p, v, dasect; in doanimations() local
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H A D | actors1.c | 448 long sectcnt, sectend, dasect, startwall, endwall, nextsect; in hitradius() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jplayer.c | 418 short dasect, dawall, daspr; in computergetinput() local
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H A D | sprite.c | 1577 short sectlistplc, sectlistend, dasect, startwall, endwall, nextsector; in PreMapCombineFloors() local
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 815 static int cliptestsector(int const dasect, int const nextsect, int32_t const flordist, int32_t con… in cliptestsector() 1170 int const dasect = clipsectorlist[clipsectcnt++]; in clipmove() local
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H A D | engine.cpp | 13283 void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z) in alignceilslope() 13304 void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z) in alignflorslope()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 257 #define X_ERROR_INVALIDSECT(dasect) … argument
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 257 #define X_ERROR_INVALIDSECT(dasect) … argument
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 257 #define X_ERROR_INVALIDSECT(dasect) … argument
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 5001 long k, l, clipsectcnt, startwall, endwall, cstat, dasect; in clipmove() local 7937 alignceilslope(short dasect, long x, long y, long z) in alignceilslope() 7954 alignflorslope(short dasect, long x, long y, long z) in alignflorslope()
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H A D | GAME.C | 5976 long i, j, dasect, splc, send, startwall, endwall; in searchmap() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 5041 long k, l, clipsectcnt, startwall, endwall, cstat, dasect; in clipmove() local 7955 alignceilslope(short dasect, long x, long y, long z) in alignceilslope() 7972 alignflorslope(short dasect, long x, long y, long z) in alignflorslope()
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H A D | GAME.C | 5975 long i, j, dasect, splc, send, startwall, endwall; in searchmap() local
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sprite.cpp | 1576 short sectlistplc, sectlistend, dasect, startwall, endwall, nextsector; in PreMapCombineFloors() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8822 int k, l, clipsectcnt, startwall, endwall, cstat, dasect; in clipmove() local 10247 void alignceilslope(short dasect, int x, int y, int z) in alignceilslope() 10268 void alignflorslope(short dasect, int x, int y, int z) in alignflorslope()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 6301 int i, j, dasect, splc, send, startwall, endwall; in searchmap() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 6257 int i, j, dasect, splc, send, startwall, endwall; local
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