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Searched defs:deactivateManager (Results 1 – 6 of 6) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/
H A Dsdl-graphics.cpp40 void SdlGraphicsManager::deactivateManager() { in deactivateManager() function in SdlGraphicsManager
H A Dresvm-sdl-graphics.cpp61 void ResVmSdlGraphicsManager::deactivateManager() { in deactivateManager() function in ResVmSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/sdl/
H A Dsdl-graphics.cpp48 void SdlGraphicsManager::deactivateManager() { in deactivateManager() function in SdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/sdl/
H A Dsdl-graphics.cpp56 void SdlGraphicsManager::deactivateManager() { in deactivateManager() function in SdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp209 void OpenGLSdlGraphicsManager::deactivateManager() { in deactivateManager() function in OpenGLSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp241 void SurfaceSdlGraphicsManager::deactivateManager() { in deactivateManager() function in SurfaceSdlGraphicsManager