1 /* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*- 2 * 3 * Quadra, an action puzzle game 4 * Copyright (C) 1998-2000 Ludus Design 5 * 6 * This program is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 19 */ 20 21 #ifndef _HEADER_SONS 22 #define _HEADER_SONS 23 24 #include "sound.h" 25 26 typedef struct { 27 Sample *fadein, *fadeout, *point, *click, *drip, *glass, *depose; 28 Sample *depose2, *depose3, *depose4, *flash, *levelup, *bonus1, *pause; 29 Sample *enter, *start, *msg, *potato_get, *potato_rid; 30 Sample *minute, *thirty, *twenty, *ten, *five, *four, *three, *two, *one; //-roncli 4/29/01 Added for timer countdown sound effects 31 } Samples; 32 33 extern Samples sons; 34 35 #endif 36