1 /* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
2  *
3  * Quadra, an action puzzle game
4  * Copyright (C) 1998-2000  Ludus Design
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20 
21 #ifndef _HEADER_SONS
22 #define _HEADER_SONS
23 
24 #include "sound.h"
25 
26 typedef struct {
27 	Sample *fadein, *fadeout, *point, *click, *drip, *glass, *depose;
28 	Sample *depose2, *depose3, *depose4, *flash, *levelup, *bonus1, *pause;
29 	Sample *enter, *start, *msg, *potato_get, *potato_rid;
30 	Sample *minute, *thirty, *twenty, *ten, *five, *four, *three, *two, *one; //-roncli 4/29/01 Added for timer countdown sound effects
31 } Samples;
32 
33 extern Samples sons;
34 
35 #endif
36