/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | BumpWater.h | 76 …bool depthCopy; ///< uses a screen depth copy, which allows a nicer interpolation between deep… variable
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | pack.c | 1006 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1144 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | pack.c | 1007 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local 1145 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local
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/dports/graphics/ospray-studio/ospray_studio-0.9.1/app/ |
H A D | MainWindow.cpp | 829 std::vector<float> depthCopy( in display() local
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