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Searched defs:depthMask (Results 1 – 25 of 193) sorted by relevance

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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLabeledContourMapper.cxx41 GLboolean depthMask; in ApplyStencil() local
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/
H A Dqssgrenderdepthstencilstate.cpp38 bool depthMask, in QSSGRenderDepthStencilState()
H A Dqssgrenderdepthstencilstate_p.h103 bool depthMask() const { return m_depthMask; } in depthMask() function
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/octree/include/pcl/octree/
H A Doctree_key.h132 getChildIdxWithDepthMask(uindex_t depthMask) const in getChildIdxWithDepthMask()
/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xwayland/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xephyr/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xarcan/xarcan-0.6.0/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-servers/xorg-server/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgrenderbackendrenderstatesgl_p.h55 bool depthMask, in QSSGRenderBackendDepthStencilStateGL()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/
H A DDrawingBuffer.cpp151 unsigned char depthMask = false; in clearFramebuffer() local
/dports/games/spring/spring_98.0/rts/Rendering/
H A DGroundFlash.h29 bool depthMask; variable
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Ddetourdebugdraw.cpp45 void DebugDraw::depthMask(bool state) in depthMask() function in SceneUtil::DebugDraw
/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/sna/fb/
H A Dfbgc.c156 FbBits depthMask; in fbValidateGC() local
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/html/canvas/
H A DWebGLFramebuffer.cpp292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; in initializeRenderbuffers() local
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite()

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