1 /* 2 * This program is free software; you can redistribute it and/or 3 * modify it under the terms of the GNU General Public License 4 * as published by the Free Software Foundation; either version 2 5 * of the License, or (at your option) any later version. 6 * 7 * This program is distributed in the hope that it will be useful, 8 * but WITHOUT ANY WARRANTY; without even the implied warranty of 9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * GNU General Public License for more details. 11 * 12 * You should have received a copy of the GNU General Public License 13 * along with this program; if not, write to the Free Software Foundation, 14 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 15 * 16 * Copyright 2016, Blender Foundation. 17 */ 18 19 /** \file 20 * \ingroup draw 21 */ 22 23 #pragma once 24 25 #ifdef __cplusplus 26 extern "C" { 27 #endif 28 29 /* Buffer and textures used by the viewport by default */ 30 typedef struct DefaultFramebufferList { 31 struct GPUFrameBuffer *default_fb; 32 struct GPUFrameBuffer *overlay_fb; 33 struct GPUFrameBuffer *in_front_fb; 34 struct GPUFrameBuffer *color_only_fb; 35 struct GPUFrameBuffer *depth_only_fb; 36 struct GPUFrameBuffer *overlay_only_fb; 37 struct GPUFrameBuffer *stereo_comp_fb; 38 } DefaultFramebufferList; 39 40 typedef struct DefaultTextureList { 41 struct GPUTexture *color; 42 struct GPUTexture *color_overlay; 43 struct GPUTexture *color_stereo; 44 struct GPUTexture *color_overlay_stereo; 45 struct GPUTexture *depth; 46 struct GPUTexture *depth_in_front; 47 } DefaultTextureList; 48 49 #ifdef __cplusplus 50 } 51 #endif 52