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Searched defs:destZ (Results 1 – 23 of 23) sorted by relevance

/dports/games/csmash/csmash-0.6.6/
H A DSound.cpp151 double destX, destY, destZ; local
185 double destX, destY, destZ; local
H A DHowto.cpp294 double &destX, double &destY, double &destZ ) { in LookAt()
H A DTraining.cpp102 double &destX, double &destY, double &destZ ) { in LookAt()
H A DPlayerSelect.cpp181 double &destX, double &destY, double &destZ ) { in LookAt()
H A DSoloPlay.cpp144 double &destX, double &destY, double &destZ ) { in LookAt()
H A DTitle.cpp270 double &destX, double &destY, double &destZ ) { in LookAt()
H A DBaseView.cpp327 double destX, destY, destZ; in SetLookAt() local
H A DOpening.cpp1242 double &destX, double &destY, double &destZ ) { in LookAt()
H A DMultiPlay.cpp150 double &destX, double &destY, double &destZ ) { in LookAt()
/dports/games/glaxium/glaxium_0.5/
H A Dscratcher.cpp65 float destX,destZ; in Scratcher() local
/dports/games/kpat/kpat-21.12.3/src/libkcardgame/
H A Dkcard_p.h77 qreal destZ; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/
H A Ddraw.cpp126 void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ) { in showSprite()
144 …PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX, int destY, int destZ) { in showSpriteShadow()
/dports/games/scummvm/scummvm-2.5.1/engines/prince/
H A Ddraw.cpp126 void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ) { in showSprite()
144 …PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX, int destY, int destZ) { in showSpriteShadow()
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dpathfinding3d.cpp314 float destX, destZ; in findShortPath() local
542 float PathFinding3D::evalPath(int a, float destX, float destZ, int nearP) { in evalPath()
/dports/graphics/qgis/qgis-3.22.3/src/core/proj/
H A Dqgscoordinatetransform.cpp377 double *destZ = z.data(); in transformPolygon() local
464 double *destZ = zd.data(); in transformInPlace() local
/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/
H A Dqgscoordinatetransform.cpp385 double *destZ = z.data(); in transformPolygon() local
474 double *destZ = zd.data(); in transformInPlace() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/logic/
H A Dsoccer.cpp763 float destZ = v40 + velZ; in generateCollisionObjectList() local
832 float destZ = inZ + inZVec; in findCollisionWith() local
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/logic/
H A Dsoccer.cpp769 float destZ = v40 + velZ; in generateCollisionObjectList() local
838 float destZ = inZ + inZVec; in findCollisionWith() local
/dports/graphics/qgis/qgis-3.22.3/src/core/geometry/
H A Dqgscircularstring.cpp853 double *destZ = srcZ; in filterVertices() local
937 double *destZ = useZ ? z1.data() : nullptr; in splitCurveAtVertex() local
H A Dqgslinestring.cpp853 double *destZ = useZ ? z1.data() : nullptr; in splitCurveAtVertex() local
2112 double *destZ = srcZ; in filterVertices() local
/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/geometry/
H A Dqgscircularstring.cpp587 double *destZ = srcZ; in filterVertices() local
H A Dqgslinestring.cpp1747 double *destZ = srcZ; in filterVertices() local
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp8310 const int32_t destX, const int32_t destY, const int32_t destZ, in lintersect()