/dports/games/csmash/csmash-0.6.6/ |
H A D | Sound.cpp | 151 double destX, destY, destZ; local 185 double destX, destY, destZ; local
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H A D | Howto.cpp | 294 double &destX, double &destY, double &destZ ) { in LookAt()
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H A D | Training.cpp | 102 double &destX, double &destY, double &destZ ) { in LookAt()
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H A D | PlayerSelect.cpp | 181 double &destX, double &destY, double &destZ ) { in LookAt()
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H A D | SoloPlay.cpp | 144 double &destX, double &destY, double &destZ ) { in LookAt()
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H A D | Title.cpp | 270 double &destX, double &destY, double &destZ ) { in LookAt()
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H A D | BaseView.cpp | 327 double destX, destY, destZ; in SetLookAt() local
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H A D | Opening.cpp | 1242 double &destX, double &destY, double &destZ ) { in LookAt()
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H A D | MultiPlay.cpp | 150 double &destX, double &destY, double &destZ ) { in LookAt()
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/dports/games/glaxium/glaxium_0.5/ |
H A D | scratcher.cpp | 65 float destX,destZ; in Scratcher() local
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/dports/games/kpat/kpat-21.12.3/src/libkcardgame/ |
H A D | kcard_p.h | 77 qreal destZ; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/ |
H A D | draw.cpp | 126 void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ) { in showSprite() 144 …PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX, int destY, int destZ) { in showSpriteShadow()
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/dports/games/scummvm/scummvm-2.5.1/engines/prince/ |
H A D | draw.cpp | 126 void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ) { in showSprite() 144 …PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX, int destY, int destZ) { in showSpriteShadow()
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | pathfinding3d.cpp | 314 float destX, destZ; in findShortPath() local 542 float PathFinding3D::evalPath(int a, float destX, float destZ, int nearP) { in evalPath()
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/dports/graphics/qgis/qgis-3.22.3/src/core/proj/ |
H A D | qgscoordinatetransform.cpp | 377 double *destZ = z.data(); in transformPolygon() local 464 double *destZ = zd.data(); in transformInPlace() local
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/ |
H A D | qgscoordinatetransform.cpp | 385 double *destZ = z.data(); in transformPolygon() local 474 double *destZ = zd.data(); in transformInPlace() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/logic/ |
H A D | soccer.cpp | 763 float destZ = v40 + velZ; in generateCollisionObjectList() local 832 float destZ = inZ + inZVec; in findCollisionWith() local
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/logic/ |
H A D | soccer.cpp | 769 float destZ = v40 + velZ; in generateCollisionObjectList() local 838 float destZ = inZ + inZVec; in findCollisionWith() local
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/dports/graphics/qgis/qgis-3.22.3/src/core/geometry/ |
H A D | qgscircularstring.cpp | 853 double *destZ = srcZ; in filterVertices() local 937 double *destZ = useZ ? z1.data() : nullptr; in splitCurveAtVertex() local
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H A D | qgslinestring.cpp | 853 double *destZ = useZ ? z1.data() : nullptr; in splitCurveAtVertex() local 2112 double *destZ = srcZ; in filterVertices() local
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/geometry/ |
H A D | qgscircularstring.cpp | 587 double *destZ = srcZ; in filterVertices() local
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H A D | qgslinestring.cpp | 1747 double *destZ = srcZ; in filterVertices() local
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 8310 const int32_t destX, const int32_t destY, const int32_t destZ, in lintersect()
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