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Searched defs:detectCollisions (Results 1 – 10 of 10) sorted by relevance

/dports/games/criticalmass/CriticalMass-1.5/game/
H A DParticleGroup.cpp210 void ParticleGroup::detectCollisions( ParticleGroup *pg) in detectCollisions() function in ParticleGroup
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSEdgeControl.cpp289 MSEdgeControl::detectCollisions(SUMOTime timestep, const std::string& stage) { in detectCollisions() function in MSEdgeControl
H A DMSLane.cpp1253 MSLane::detectCollisions(SUMOTime timestep, const std::string& stage) { in detectCollisions() function in MSLane
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/
H A Dmccollisiondetector.cc286 unsigned int MCCollisionDetector::detectCollisions(MCObjectGrid & objectGrid) in detectCollisions() function in MCCollisionDetector
/dports/devel/bullet/bullet3-3.21/examples/Evolution/
H A DNN3DWalkers.cpp745 bool NN3DWalkersExample::detectCollisions() in detectCollisions() function in NN3DWalkersExample
/dports/devel/py-bullet3/bullet3-3.21/examples/Evolution/
H A DNN3DWalkers.cpp745 bool NN3DWalkersExample::detectCollisions() in detectCollisions() function in NN3DWalkersExample
/dports/cad/sumo/sumo-1.2.0/src/guisim/
H A DGUILane.cpp187 GUILane::detectCollisions(SUMOTime timestep, const std::string& stage) { in detectCollisions() function in GUILane
/dports/games/cosmosmash/cosmosmash-1.4.8/src/
H A DCosmoSmashEngine.cpp1651 CosmoSmashEngine::detectCollisions() in detectCollisions() function in CosmoSmashEngine
/dports/games/afternoonstalker/afternoonstalker-1.1.6/src/
H A DAfternoonStalkerEngine.cpp2080 AfternoonStalkerEngine::detectCollisions() in detectCollisions() function in AfternoonStalkerEngine
/dports/games/burgerspace/burgerspace-1.9.4/src/
H A DBurgerSpaceServer.cpp2332 BurgerSpaceServer::detectCollisions() in detectCollisions() function in BurgerSpaceServer