/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/osd/ |
H A D | d3d11VertexBuffer.cpp | 52 ID3D11DeviceContext *deviceContext) { in Create() 65 ID3D11DeviceContext *deviceContext) { in UpdateData() 102 D3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) { in BindD3D11Buffer() 108 D3D11VertexBuffer::BindD3D11UAV(ID3D11DeviceContext *deviceContext) { in BindD3D11UAV()
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H A D | d3d11ComputeEvaluator.h | 65 ID3D11DeviceContext *deviceContext) { in Create() 153 ID3D11DeviceContext * deviceContext) { in EvalStencils() 185 ID3D11DeviceContext *deviceContext) const { in EvalStencils()
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H A D | d3d11ComputeEvaluator.cpp | 116 ID3D11DeviceContext *deviceContext) in D3D11StencilTable() 174 ID3D11DeviceContext *deviceContext) { in Create() 190 ID3D11DeviceContext *deviceContext) { in Create() 214 ID3D11DeviceContext *deviceContext) { in Compile() 306 D3D11ComputeEvaluator::Synchronize(ID3D11DeviceContext *deviceContext) { in Synchronize()
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H A D | cpuD3D11VertexBuffer.cpp | 51 ID3D11DeviceContext *deviceContext) { in Create() 90 CpuD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) { in BindD3D11Buffer()
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H A D | cudaD3D11VertexBuffer.cpp | 52 ID3D11DeviceContext *deviceContext) { in Create() 94 CudaD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) { in BindD3D11Buffer()
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/dports/science/gromacs/gromacs-2021.4/src/gromacs/ewald/ |
H A D | pme_gpu_program.cpp | 56 PmeGpuProgram::PmeGpuProgram(const DeviceContext& deviceContext) : in PmeGpuProgram() 68 PmeGpuProgramStorage buildPmeGpuProgram(const DeviceContext& deviceContext) in buildPmeGpuProgram()
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H A D | pme_gpu_program_impl.cpp | 48 PmeGpuProgramImpl::PmeGpuProgramImpl(const DeviceContext& deviceContext) : in PmeGpuProgramImpl()
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/dports/science/gromacs/gromacs-2021.4/src/gromacs/gpu_utils/tests/ |
H A D | device_buffer.cpp | 107 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local 121 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local 147 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local 172 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local
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/dports/graphics/openvkl/openvkl-1.1.0/testing/apps/tests/ |
H A D | multi_device.cpp | 40 bool test_value_range(const std::shared_ptr<DeviceContext> deviceContext) in test_value_range() 56 bool test_sampling(const std::shared_ptr<DeviceContext> deviceContext) in test_sampling() 166 for (const auto &deviceContext : deviceContexts) { variable 183 const auto &deviceContext = deviceContexts[i % deviceContexts.size()]; in __anon5b3a283e0102() local
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/dports/science/gromacs/gromacs-2021.4/src/testutils/ |
H A D | test_device.cpp | 77 const DeviceContext& deviceContext() const { return deviceContext_; } in deviceContext() function in gmx::test::TestDevice::Impl 116 const DeviceContext& TestDevice::deviceContext() const in deviceContext() function in gmx::test::TestDevice
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/dports/science/gromacs/gromacs-2021.4/src/gromacs/nbnxm/opencl/ |
H A D | nbnxm_ocl_data_mgmt.cpp | 106 static void init_atomdata_first(cl_atomdata_t* ad, int ntypes, const DeviceContext& deviceContext) in init_atomdata_first() 136 const DeviceContext& deviceContext) in map_interaction_types_to_gpu_kernel_flavors() 206 const DeviceContext& deviceContext) in init_nbparam() 339 const DeviceContext& deviceContext) in nbnxn_ocl_init_const() 491 const DeviceContext& deviceContext = *nb->deviceContext_; in gpu_init_atomdata() local
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local 1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local 2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local 2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local 2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local [all …]
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