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Searched defs:deviceContext (Results 1 – 25 of 413) sorted by relevance

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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/osd/
H A Dd3d11VertexBuffer.cpp52 ID3D11DeviceContext *deviceContext) { in Create()
65 ID3D11DeviceContext *deviceContext) { in UpdateData()
102 D3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) { in BindD3D11Buffer()
108 D3D11VertexBuffer::BindD3D11UAV(ID3D11DeviceContext *deviceContext) { in BindD3D11UAV()
H A Dd3d11ComputeEvaluator.h65 ID3D11DeviceContext *deviceContext) { in Create()
153 ID3D11DeviceContext * deviceContext) { in EvalStencils()
185 ID3D11DeviceContext *deviceContext) const { in EvalStencils()
H A Dd3d11ComputeEvaluator.cpp116 ID3D11DeviceContext *deviceContext) in D3D11StencilTable()
174 ID3D11DeviceContext *deviceContext) { in Create()
190 ID3D11DeviceContext *deviceContext) { in Create()
214 ID3D11DeviceContext *deviceContext) { in Compile()
306 D3D11ComputeEvaluator::Synchronize(ID3D11DeviceContext *deviceContext) { in Synchronize()
H A DcpuD3D11VertexBuffer.cpp51 ID3D11DeviceContext *deviceContext) { in Create()
90 CpuD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) { in BindD3D11Buffer()
H A DcudaD3D11VertexBuffer.cpp52 ID3D11DeviceContext *deviceContext) { in Create()
94 CudaD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) { in BindD3D11Buffer()
/dports/science/gromacs/gromacs-2021.4/src/gromacs/ewald/
H A Dpme_gpu_program.cpp56 PmeGpuProgram::PmeGpuProgram(const DeviceContext& deviceContext) : in PmeGpuProgram()
68 PmeGpuProgramStorage buildPmeGpuProgram(const DeviceContext& deviceContext) in buildPmeGpuProgram()
H A Dpme_gpu_program_impl.cpp48 PmeGpuProgramImpl::PmeGpuProgramImpl(const DeviceContext& deviceContext) : in PmeGpuProgramImpl()
/dports/science/gromacs/gromacs-2021.4/src/gromacs/gpu_utils/tests/
H A Ddevice_buffer.cpp107 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local
121 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local
147 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local
172 const DeviceContext& deviceContext = testDevice->deviceContext(); in TYPED_TEST() local
/dports/graphics/openvkl/openvkl-1.1.0/testing/apps/tests/
H A Dmulti_device.cpp40 bool test_value_range(const std::shared_ptr<DeviceContext> deviceContext) in test_value_range()
56 bool test_sampling(const std::shared_ptr<DeviceContext> deviceContext) in test_sampling()
166 for (const auto &deviceContext : deviceContexts) { variable
183 const auto &deviceContext = deviceContexts[i % deviceContexts.size()]; in __anon5b3a283e0102() local
/dports/science/gromacs/gromacs-2021.4/src/testutils/
H A Dtest_device.cpp77 const DeviceContext& deviceContext() const { return deviceContext_; } in deviceContext() function in gmx::test::TestDevice::Impl
116 const DeviceContext& TestDevice::deviceContext() const in deviceContext() function in gmx::test::TestDevice
/dports/science/gromacs/gromacs-2021.4/src/gromacs/nbnxm/opencl/
H A Dnbnxm_ocl_data_mgmt.cpp106 static void init_atomdata_first(cl_atomdata_t* ad, int ntypes, const DeviceContext& deviceContext) in init_atomdata_first()
136 const DeviceContext& deviceContext) in map_interaction_types_to_gpu_kernel_flavors()
206 const DeviceContext& deviceContext) in init_nbparam()
339 const DeviceContext& deviceContext) in nbnxn_ocl_init_const()
491 const DeviceContext& deviceContext = *nb->deviceContext_; in gpu_init_atomdata() local
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
[all …]
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
[all …]
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
[all …]
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
[all …]
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
[all …]
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp172 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
1542 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearTextures() local
1786 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayout() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2089 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2118 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2148 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2164 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
2180 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState() local
2216 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler() local
[all …]

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