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Searched defs:dialogue (Results 51 – 75 of 176) sorted by relevance

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/dports/devel/libdill/libdill-2.14/tutorial/basics/
H A Dstep6.c67 coroutine void dialogue(int s, int ch) { in dialogue() function
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/
H A Dcyrus_whately.json106 "dialogue": { object
131 "dialogue": { object
156 "dialogue": { object
181 "dialogue": { object
206 "dialogue": { object
H A Dmilly_whately_dialogue.json106 "dialogue": { object
131 "dialogue": { object
156 "dialogue": { object
181 "dialogue": { object
204 "dialogue": { object
H A Dprepnet_dialogue.json140 "dialogue": { object
165 "dialogue": { object
190 "dialogue": { object
214 "dialogue": { object
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/
H A Dcyrus_whately.json106 "dialogue": { object
131 "dialogue": { object
156 "dialogue": { object
181 "dialogue": { object
206 "dialogue": { object
H A Dmilly_whately_dialogue.json106 "dialogue": { object
131 "dialogue": { object
156 "dialogue": { object
181 "dialogue": { object
204 "dialogue": { object
H A Dprepnet_dialogue.json140 "dialogue": { object
165 "dialogue": { object
190 "dialogue": { object
214 "dialogue": { object
/dports/games/openmw/openmw-openmw-0.47.0/components/interpreter/
H A Ddefines.cpp29 std::string fixDefinesReal(std::string text, bool dialogue, Context& context) in fixDefinesReal()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dscript_quest.cpp159 CDialogue *dialogue = CDialogue::GetDialogue(dialogue_ident); in CclDefineQuest() local
779 CDialogue *dialogue = CDialogue::GetOrAddDialogue(dialogue_ident); in CclDefineDialogue() local
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwdialogue/
H A Dfilter.cpp619 const ESM::DialInfo* MWDialogue::Filter::search (const ESM::Dialogue& dialogue, const bool fallback… in search() argument
640 std::vector<const ESM::DialInfo *> MWDialogue::Filter::list (const ESM::Dialogue& dialogue, in list()
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/
H A Dinfocollection.cpp105 …d CSMWorld::InfoCollection::load (ESM::ESMReader& reader, bool base, const ESM::Dialogue& dialogue) in load()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/necropolis/
H A DNPC_Old_Guard_Captain.json76 "dialogue": { object
101 "dialogue": { object
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/necropolis/
H A DNPC_Old_Guard_Captain.json76 "dialogue": { object
101 "dialogue": { object
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/tacoma_ranch/
H A DNPC_ranch_foreman.json92 "dialogue": { object
147 "dialogue": { object
211 "dialogue": { object
269 "dialogue": { object
333 "dialogue": { object
378 "dialogue": { object
425 "dialogue": { object
475 "dialogue": { object
535 "dialogue": { object
573 "dialogue": { object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/tacoma_ranch/
H A DNPC_ranch_foreman.json92 "dialogue": { object
147 "dialogue": { object
211 "dialogue": { object
269 "dialogue": { object
333 "dialogue": { object
378 "dialogue": { object
425 "dialogue": { object
475 "dialogue": { object
535 "dialogue": { object
573 "dialogue": { object
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/DinoMod/NPC/
H A DNC_Red.json82 "dialogue": { object
109 "dialogue": { object
138 "dialogue": { object
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/DinoMod/NPC/
H A DNC_Red.json82 "dialogue": { object
109 "dialogue": { object
138 "dialogue": { object
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dintroproc_ite.cpp115 …::queueIntroDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) { in queueIntroDialogue()
377 const IntroDialogue *dialogue; in ITEIntroCaveCommonProc() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dsebastian.cpp375 void AIScriptSebastian::dialogue() { in dialogue() function in BladeRunner::AIScriptSebastian
H A Dzuben.cpp1235 void AIScriptZuben::dialogue() { in dialogue() function in BladeRunner::AIScriptZuben
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dsebastian.cpp375 void AIScriptSebastian::dialogue() { in dialogue() function in BladeRunner::AIScriptSebastian
H A Dzuben.cpp1281 void AIScriptZuben::dialogue() { in dialogue() function in BladeRunner::AIScriptZuben
/dports/games/adonthell/adonthell-0.3.8/src/tools/dlgedit/
H A Ddlg_compiler.h138 DlgModule *dialogue; // The dialogue to be compiled variable
/dports/net/nepenthes/nepenthes-0.2.2/modules/submit-gotek/
H A Dsubmit-gotek.cpp420 gotekDATADialogue * dialogue = new gotekDATADialogue(ctx); in sendGote() local
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dintroproc_ite.cpp116 …::queueIntroDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) { in queueIntroDialogue()
398 const IntroDialogue *dialogue; in ITEIntroCaveCommonProc() local

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