/dports/devel/libdill/libdill-2.14/tutorial/basics/ |
H A D | step6.c | 67 coroutine void dialogue(int s, int ch) { in dialogue() function
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/ |
H A D | cyrus_whately.json | 106 "dialogue": { object 131 "dialogue": { object 156 "dialogue": { object 181 "dialogue": { object 206 "dialogue": { object
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H A D | milly_whately_dialogue.json | 106 "dialogue": { object 131 "dialogue": { object 156 "dialogue": { object 181 "dialogue": { object 204 "dialogue": { object
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H A D | prepnet_dialogue.json | 140 "dialogue": { object 165 "dialogue": { object 190 "dialogue": { object 214 "dialogue": { object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/ |
H A D | cyrus_whately.json | 106 "dialogue": { object 131 "dialogue": { object 156 "dialogue": { object 181 "dialogue": { object 206 "dialogue": { object
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H A D | milly_whately_dialogue.json | 106 "dialogue": { object 131 "dialogue": { object 156 "dialogue": { object 181 "dialogue": { object 204 "dialogue": { object
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H A D | prepnet_dialogue.json | 140 "dialogue": { object 165 "dialogue": { object 190 "dialogue": { object 214 "dialogue": { object
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/dports/games/openmw/openmw-openmw-0.47.0/components/interpreter/ |
H A D | defines.cpp | 29 std::string fixDefinesReal(std::string text, bool dialogue, Context& context) in fixDefinesReal()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | script_quest.cpp | 159 CDialogue *dialogue = CDialogue::GetDialogue(dialogue_ident); in CclDefineQuest() local 779 CDialogue *dialogue = CDialogue::GetOrAddDialogue(dialogue_ident); in CclDefineDialogue() local
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwdialogue/ |
H A D | filter.cpp | 619 const ESM::DialInfo* MWDialogue::Filter::search (const ESM::Dialogue& dialogue, const bool fallback… in search() argument 640 std::vector<const ESM::DialInfo *> MWDialogue::Filter::list (const ESM::Dialogue& dialogue, in list()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/ |
H A D | infocollection.cpp | 105 …d CSMWorld::InfoCollection::load (ESM::ESMReader& reader, bool base, const ESM::Dialogue& dialogue) in load()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/necropolis/ |
H A D | NPC_Old_Guard_Captain.json | 76 "dialogue": { object 101 "dialogue": { object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/necropolis/ |
H A D | NPC_Old_Guard_Captain.json | 76 "dialogue": { object 101 "dialogue": { object
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/npcs/tacoma_ranch/ |
H A D | NPC_ranch_foreman.json | 92 "dialogue": { object 147 "dialogue": { object 211 "dialogue": { object 269 "dialogue": { object 333 "dialogue": { object 378 "dialogue": { object 425 "dialogue": { object 475 "dialogue": { object 535 "dialogue": { object 573 "dialogue": { object [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/npcs/tacoma_ranch/ |
H A D | NPC_ranch_foreman.json | 92 "dialogue": { object 147 "dialogue": { object 211 "dialogue": { object 269 "dialogue": { object 333 "dialogue": { object 378 "dialogue": { object 425 "dialogue": { object 475 "dialogue": { object 535 "dialogue": { object 573 "dialogue": { object [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/DinoMod/NPC/ |
H A D | NC_Red.json | 82 "dialogue": { object 109 "dialogue": { object 138 "dialogue": { object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/DinoMod/NPC/ |
H A D | NC_Red.json | 82 "dialogue": { object 109 "dialogue": { object 138 "dialogue": { object
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | introproc_ite.cpp | 115 …::queueIntroDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) { in queueIntroDialogue() 377 const IntroDialogue *dialogue; in ITEIntroCaveCommonProc() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | sebastian.cpp | 375 void AIScriptSebastian::dialogue() { in dialogue() function in BladeRunner::AIScriptSebastian
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H A D | zuben.cpp | 1235 void AIScriptZuben::dialogue() { in dialogue() function in BladeRunner::AIScriptZuben
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | sebastian.cpp | 375 void AIScriptSebastian::dialogue() { in dialogue() function in BladeRunner::AIScriptSebastian
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H A D | zuben.cpp | 1281 void AIScriptZuben::dialogue() { in dialogue() function in BladeRunner::AIScriptZuben
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/dports/games/adonthell/adonthell-0.3.8/src/tools/dlgedit/ |
H A D | dlg_compiler.h | 138 DlgModule *dialogue; // The dialogue to be compiled variable
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/dports/net/nepenthes/nepenthes-0.2.2/modules/submit-gotek/ |
H A D | submit-gotek.cpp | 420 gotekDATADialogue * dialogue = new gotekDATADialogue(ctx); in sendGote() local
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | introproc_ite.cpp | 116 …::queueIntroDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) { in queueIntroDialogue() 398 const IntroDialogue *dialogue; in ITEIntroCaveCommonProc() local
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