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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/snd/
H A Dsaa1099.cpp347 INT32 dir0 = saa->output_dir[BURN_SND_SAA1099_ROUTE_1]; in saa1099Reset() local
/dports/print/R-cran-tinytex/tinytex/R/
H A Dinstall.R352 dir0 = default_inst(); b = basename(dir0) functionVar
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/space/
H A Dpolygon3.h216 CoordType dir0=F.cP0(i)-F.cP1(i); in PolyAngleDeviation() local
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/hxt/reparam/src/
H A Dhxt_curvature.c371 double dir0[3] = {(*nodalCurvatures) [6 * v0 + 0], in hxtCurvatureRusinkiewicz() local
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dkite.cpp191 …#define RULEFOR(sh0, dir0, z, dir1) if(sh == sh0 && dir == dir0) { heptagon *at = of; if(z true) o… in create_step() argument
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DBasis.cpp53 const float dir0 = dir[0]; in ZLineToSphere() local
169 float dir0 = dir[0], dir1 = dir[1], dir2 = dir[2]; in LineToSphere() local
874 double dir0 = dir[0], dir1 = dir[1], dir2 = dir[2]; in ConeLineToSphereCapped() local
1720 float dir0 = dir[0], dir1 = dir[1], dir2 = dir[2]; in BasisHitPerspective() local
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.pde.build/org.eclipse.pde.build.tests/src/org/eclipse/pde/build/internal/tests/
H A DScriptGenerationTests.java844 String dir0 = (String) tasks[0].getRuntimeConfigurableWrapper().getAttributeMap().get("dir"); in testBug238177() local
/dports/games/yadex/yadex-1.7.0/src/
H A Dlevels.cc1563 MDirPtr dir0; in ReadFTextureNames() local
/dports/devel/vcglib/vcglib-2020.09/vcg/space/
H A Dpolygon3.h220 CoordType dir0=F.cP0(i)-F.cP1(i); in PolyAngleDeviation() local
/dports/devel/libarea/libarea-2752cd9/kurve/
H A Dkurve.cpp1253 int dir0 = Get(i, p0, pc0); in Reverse() local
1332 int dir0 = Get(vertex++, p0, pc0); // first vertex in Reduce() local
/dports/devel/allegro5/allegro5-5.2.7.0/addons/primitives/
H A Dtriangulator.c521 float dir0[2] = { v0[0] - v1[0], v0[1] - v1[1] }; in poly_compute_vertex_attributes() local
/dports/graphics/Coin/coin-Coin-4.0.0/src/collision/
H A DSbTri3f.cpp903 SbVec3f dir0 = a2 - a1; in sqrDistance() local
/dports/graphics/xpdf4/xpdf-4.03/xpdf/
H A DHTMLGen.cc445 int dir0, dir1, nextWordIdx; in findDirSpan() local
/dports/graphics/xpdf/xpdf-4.03/xpdf/
H A DHTMLGen.cc445 int dir0, dir1, nextWordIdx; in findDirSpan() local
/dports/math/gismo/gismo-21.12.0/src/gsCore/
H A DgsMultiBasis.hpp714 int dir0 = ( bi.first().direction() + 1 ) % 2; in repairInterface2d() local
/dports/graphics/proj/proj-7.2.1/src/iso19111/
H A Dcoordinatesystem.cpp823 const auto &dir0 = l_axisList[0]->direction(); in axisOrder() local
/dports/x11-fonts/roboto-fonts-ttf/roboto-2.134/third_party/fontcrunch/
H A Dquadopt.cc381 bool intersect(Point* result, Point p0, Point dir0, Point p1, Point dir1) { in intersect()
/dports/misc/vxl/vxl-3.3.2/core/vpgl/algo/
H A Dvpgl_camera_convert.cxx692 vgl_vector_3d<double> dir0 = r0.direction(), dir1 = r1.direction(); in interp_ray() local
736 vgl_vector_3d<double> dir0 = low_pt - high_pt; in ray_tol() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/DetourCrowd/source/
H A DDetourCrowd.cpp120 float dir0[3], dir1[3]; in calcSmoothSteerDirection() local
/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/DetourCrowd/Source/
H A DDetourCrowd.cpp118 float dir0[3], dir1[3]; in calcSmoothSteerDirection() local
/dports/astro/kstars/kstars-3.5.6/kstars/skyobjects/
H A Dskypoint.cpp390 double dir0 = bearing + std::signbit(dist) * dms::PI; // might be faster? in moveAway() local
/dports/multimedia/libv4l/linux-5.13-rc2/arch/alpha/include/asm/
H A Dcore_tsunami.h45 tsunami_64 dir0; member
/dports/multimedia/v4l-utils/linux-5.13-rc2/arch/alpha/include/asm/
H A Dcore_tsunami.h45 tsunami_64 dir0; member
/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/
H A Dclosest.h416 typename GRID::CoordType dir0=_ray.Direction(); in RaySpherical() local
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/
H A Dclosest.h416 typename GRID::CoordType dir0=_ray.Direction(); in RaySpherical() local

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