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Searched defs:directional (Results 1 – 25 of 63) sorted by relevance

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/dports/biology/py-macs2/MACS-2.2.7.1/MACS2/
H A DPileup.pyx61 bint directional = True,
178 bint directional = True,
220 bool directional = True,
284 bool directional = True,
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DGenericParticleProjectile.h30 bool directional; variable
H A DSimpleParticleSystem.h38 bool directional; variable
/dports/science/libint2/libint-2.7.1/src/bin/libint/
H A Dvrr_1_onep_1.h49 static bool directional() { return ParentType::default_directional(); } in directional() function
191 static bool directional() { return ParentType::default_directional(); } in directional() function
340 static bool directional() { return ParentType::default_directional(); } in directional() function
515 static bool directional() { return ParentType::default_directional(); } in directional() function
678 static bool directional() { return ParentType::default_directional(); } in directional() function
H A Dcomp_xyz.h48 static bool directional() { return false; } in directional() function
H A Dcomp_11_tig12_11.h48 static bool directional() { return false; } in directional() function
H A Dcomp_11_DivG12prime_xTx_11.h50 static bool directional() { return false; } in directional() function
H A Dcomp_11_r12kr12lg12_11.h51 static bool directional() { return false; } in directional() function
H A Dintset_to_ints.h67 static bool directional() { return false; } in directional() function
H A Dcomp_11_g12tig12_11.h47 static bool directional() { return false; } in directional() function
H A Dcomp_11_gtg_11_1d.h47 static bool directional() { return false; } in directional() function
H A Dcomp_deriv_gauss.h89 static bool directional() { return true; } in directional() function
/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/src/org/scilab/forge/scirenderer/implementation/g2d/motor/
H A DLightHelper.java170 …public static Color[] applyDiffuse(Vector3f light, boolean directional, Vector3f[] vertices, Vecto… in applyDiffuse()
202 …public static Color[] applyDiffuse(Vector3f light, boolean directional, Vector3f[] vertices, Vecto… in applyDiffuse()
222 …[] applySpecular(Vector3f camera, Vector3f light, float shininess, boolean directional, Vector3f[]… in applySpecular()
/dports/math/polymake/polymake-4.5/bundled/atint/apps/tropical/src/
H A Drecession_fan.cc58 const Set<Int>& directional = sorted_vertices.first; in recession_fan() local
H A Dlattice.cc179 const Set<Int> &directional = cycle.give("FAR_VERTICES"); in computeLatticeBases() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/
H A DLightPointRecords.cpp165 bool directional = (_directionality==UNIDIRECTIONAL) || (_directionality==BIDIRECTIONAL); in META_setID() local
319 …bool directional = (_appearance->directionality==UNIDIRECTIONAL) || (_appearance->directionality==… in META_setID() local
/dports/science/qmcpack/qmcpack-3.11.0/src/QMCHamiltonians/
H A DMomentumEstimator.cpp186 bool directional = sum_kmaxs > 0.0 ? true : false; in putSpecial() local
299 bool directional = sum_kmaxs > 0.0 ? true : false; in putSpecial() local
/dports/games/gillo/gillo/src/
H A Dgame.cpp692 float directional = sgScalarProductVec3(diff, dirI); in update() local
701 float directional = sgScalarProductVec3(diff, dirJ); in update() local
/dports/math/R-cran-lava/lava/R/
H A Dmodelsearch.R171 directional <- !(tolower(type) %in% c("cor", "correlation", "cov", "covariance")) functionVar
302 res <- list(res = PM, test = Tests, var = Vars, directional = directional) nameattr
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dsbar_mugshot.cpp80 int direction, bool uses_levels, bool health2, bool healthspecial, bool directional) in GetTexture()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dae/
H A DdaeRSceneObjects.cpp338 domLight::domTechnique_common::domDirectional *directional; in processLight() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dae/
H A DdaeRSceneObjects.cpp338 domLight::domTechnique_common::domDirectional *directional; in processLight() local
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DLightcalc.cpp173 … float lightX, float lightY, float lightH, float* centerhm, int hmw, int hmscale, bool directional) in CalculateShadows()
/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/tool/
H A DGetDescriptions.java209 static Matcher directional = Pattern field in GetDescriptions
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLSoftLitSpriteRenderer.cpp184 Vector4 directional = {v.x * directionalScale, v.y * directionalScale, in Render() local

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