/dports/biology/py-macs2/MACS-2.2.7.1/MACS2/ |
H A D | Pileup.pyx | 61 bint directional = True, 178 bint directional = True, 220 bool directional = True, 284 bool directional = True,
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/ |
H A D | GenericParticleProjectile.h | 30 bool directional; variable
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H A D | SimpleParticleSystem.h | 38 bool directional; variable
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/dports/science/libint2/libint-2.7.1/src/bin/libint/ |
H A D | vrr_1_onep_1.h | 49 static bool directional() { return ParentType::default_directional(); } in directional() function 191 static bool directional() { return ParentType::default_directional(); } in directional() function 340 static bool directional() { return ParentType::default_directional(); } in directional() function 515 static bool directional() { return ParentType::default_directional(); } in directional() function 678 static bool directional() { return ParentType::default_directional(); } in directional() function
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H A D | comp_xyz.h | 48 static bool directional() { return false; } in directional() function
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H A D | comp_11_tig12_11.h | 48 static bool directional() { return false; } in directional() function
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H A D | comp_11_DivG12prime_xTx_11.h | 50 static bool directional() { return false; } in directional() function
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H A D | comp_11_r12kr12lg12_11.h | 51 static bool directional() { return false; } in directional() function
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H A D | intset_to_ints.h | 67 static bool directional() { return false; } in directional() function
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H A D | comp_11_g12tig12_11.h | 47 static bool directional() { return false; } in directional() function
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H A D | comp_11_gtg_11_1d.h | 47 static bool directional() { return false; } in directional() function
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H A D | comp_deriv_gauss.h | 89 static bool directional() { return true; } in directional() function
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/src/org/scilab/forge/scirenderer/implementation/g2d/motor/ |
H A D | LightHelper.java | 170 …public static Color[] applyDiffuse(Vector3f light, boolean directional, Vector3f[] vertices, Vecto… in applyDiffuse() 202 …public static Color[] applyDiffuse(Vector3f light, boolean directional, Vector3f[] vertices, Vecto… in applyDiffuse() 222 …[] applySpecular(Vector3f camera, Vector3f light, float shininess, boolean directional, Vector3f[]… in applySpecular()
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/dports/math/polymake/polymake-4.5/bundled/atint/apps/tropical/src/ |
H A D | recession_fan.cc | 58 const Set<Int>& directional = sorted_vertices.first; in recession_fan() local
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H A D | lattice.cc | 179 const Set<Int> &directional = cycle.give("FAR_VERTICES"); in computeLatticeBases() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/ |
H A D | LightPointRecords.cpp | 165 bool directional = (_directionality==UNIDIRECTIONAL) || (_directionality==BIDIRECTIONAL); in META_setID() local 319 …bool directional = (_appearance->directionality==UNIDIRECTIONAL) || (_appearance->directionality==… in META_setID() local
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/dports/science/qmcpack/qmcpack-3.11.0/src/QMCHamiltonians/ |
H A D | MomentumEstimator.cpp | 186 bool directional = sum_kmaxs > 0.0 ? true : false; in putSpecial() local 299 bool directional = sum_kmaxs > 0.0 ? true : false; in putSpecial() local
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/dports/games/gillo/gillo/src/ |
H A D | game.cpp | 692 float directional = sgScalarProductVec3(diff, dirI); in update() local 701 float directional = sgScalarProductVec3(diff, dirJ); in update() local
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/dports/math/R-cran-lava/lava/R/ |
H A D | modelsearch.R | 171 directional <- !(tolower(type) %in% c("cor", "correlation", "cov", "covariance")) functionVar 302 res <- list(res = PM, test = Tests, var = Vars, directional = directional) nameattr
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | sbar_mugshot.cpp | 80 int direction, bool uses_levels, bool health2, bool healthspecial, bool directional) in GetTexture()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dae/ |
H A D | daeRSceneObjects.cpp | 338 domLight::domTechnique_common::domDirectional *directional; in processLight() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dae/ |
H A D | daeRSceneObjects.cpp | 338 domLight::domTechnique_common::domDirectional *directional; in processLight() local
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | Lightcalc.cpp | 173 … float lightX, float lightY, float lightH, float* centerhm, int hmw, int hmscale, bool directional) in CalculateShadows()
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/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/tool/ |
H A D | GetDescriptions.java | 209 static Matcher directional = Pattern field in GetDescriptions
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLSoftLitSpriteRenderer.cpp | 184 Vector4 directional = {v.x * directionalScale, v.y * directionalScale, in Render() local
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