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Searched defs:disableCollisionBetweenLinkedBodies (Results 1 – 11 of 11) sorted by relevance

/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/
H A DbtSoftBody.cpp360 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,b… in appendAnchor()
367 …int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,b… in appendAnchor()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/
H A DbtSoftBody.cpp361 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,b… in appendAnchor()
368 …int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,b… in appendAnchor()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/
H A DbtSoftBody.cpp363 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,b… in appendAnchor()
370 …int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,b… in appendAnchor()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.cpp388 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor()
395 …t node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, … in appendAnchor()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.cpp388 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor()
395 …t node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, … in appendAnchor()
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.cpp501 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor()
508 …t node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, … in appendAnchor()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftBody.cpp500 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor()
507 …t node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, … in appendAnchor()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.cpp501 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor()
508 …t node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, … in appendAnchor()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftBody.cpp337 …id btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp12281 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local
12290 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp12281 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local
12290 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local