/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | flak.cpp | 86 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w… in flak_jitter_aim()
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H A D | swarm.cpp | 189 float dist_to_target = vm_vec_normalized_dir(&vec_to_goal, &target_pos, &objp->pos); in swarm_update_direction() local
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H A D | weapons.cpp | 4983 float dist_to_target, time_to_target; in weapon_home() local 9110 float dist_to_target = vm_vec_mag(&vec_to_target); in weapon_secondary_world_pos_in_range() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | flak.cpp | 86 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w… in flak_jitter_aim()
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H A D | weapons.cpp | 4348 float dist_to_target, time_to_target; in weapon_home() local
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/ |
H A D | arena_ai.cpp | 697 const float dist_to_target = in determinePath() local
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Game.cpp | 553 double dist_to_target = cloud->GetPositionRelTo(target_body).Length(); in SwitchToNormalSpace() local
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | action.h | 268 coord::phys_t dist_to_target, radius; variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudlock.cpp | 340 float dist_to_target, weapon_range; in DCF_BOOL() local
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H A D | hudtarget.cpp | 3676 …target_pos, vec3d *target_pos, object *targetp, weapon_info *wip, float dist_to_target, vec3d *rel… in hud_calculate_lead_pos() 3834 int HudGaugeLeadIndicator::pickFrame(float prange, float srange, float dist_to_target) in pickFrame() 3934 float dist_to_target, prange, srange; in renderLeadCurrentTarget() local 4064 float dist_to_target, prange; in renderLeadQuick() local 4222 float dist_to_target, prange, srange; in render() local
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H A D | hud.cpp | 1572 float dist_to_target; in hud_update_frame() local
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/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/ |
H A D | SUMA_path_optimize.c | 814 double Vf_segment[3], dist_to_target = 0.0, dist = 0.0, dist_nrm[3], orig_dist = 0.0; in SUMA_Apply_Deformation() local
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/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/ |
H A D | effect_targetmagic.cpp | 119 const coord_t dist_to_target = to_target.magnitude(); in idle() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 3631 …target_pos, vec3d *target_pos, object *targetp, weapon_info *wip, float dist_to_target, vec3d *rel… in hud_calculate_lead_pos() 3801 int HudGaugeLeadIndicator::pickFrame(float prange, float srange, float dist_to_target) in pickFrame() 3901 float dist_to_target, prange, srange; in renderLeadCurrentTarget() local 4033 float dist_to_target, prange; in renderLeadQuick() local 4190 float dist_to_target, prange; in render() local
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H A D | hud.cpp | 1550 float dist_to_target; in hud_update_frame() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aibig.cpp | 1247 float dist_to_target, dist_normal_to_target, time_to_target; in ai_big_strafe_maybe_retreat() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aibig.cpp | 1402 float dist_to_target, dist_normal_to_target, time_to_target; in ai_big_strafe_maybe_retreat() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 11242 float dist_to_target = 0; in in_autoaim_fov() local 11309 float dist_to_target = 0; // distance to target, for autoaim & automatic convergence in ship_fire_primary() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 10031 float dist_to_target = 0; // distance to target, for autoaim & automatic convergence in ship_fire_primary() local
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