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Searched defs:dist_to_target (Results 1 – 19 of 19) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dflak.cpp86 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w… in flak_jitter_aim()
H A Dswarm.cpp189 float dist_to_target = vm_vec_normalized_dir(&vec_to_goal, &target_pos, &objp->pos); in swarm_update_direction() local
H A Dweapons.cpp4983 float dist_to_target, time_to_target; in weapon_home() local
9110 float dist_to_target = vm_vec_mag(&vec_to_target); in weapon_secondary_world_pos_in_range() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dflak.cpp86 void flak_jitter_aim(vec3d *dir, float dist_to_target, float weapon_subsys_strength, weapon_info* w… in flak_jitter_aim()
H A Dweapons.cpp4348 float dist_to_target, time_to_target; in weapon_home() local
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/
H A Darena_ai.cpp697 const float dist_to_target = in determinePath() local
/dports/games/pioneer/pioneer-20210723/src/
H A DGame.cpp553 double dist_to_target = cloud->GetPositionRelTo(target_body).Length(); in SwitchToNormalSpace() local
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Daction.h268 coord::phys_t dist_to_target, radius; variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudlock.cpp340 float dist_to_target, weapon_range; in DCF_BOOL() local
H A Dhudtarget.cpp3676 …target_pos, vec3d *target_pos, object *targetp, weapon_info *wip, float dist_to_target, vec3d *rel… in hud_calculate_lead_pos()
3834 int HudGaugeLeadIndicator::pickFrame(float prange, float srange, float dist_to_target) in pickFrame()
3934 float dist_to_target, prange, srange; in renderLeadCurrentTarget() local
4064 float dist_to_target, prange; in renderLeadQuick() local
4222 float dist_to_target, prange, srange; in render() local
H A Dhud.cpp1572 float dist_to_target; in hud_update_frame() local
/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_path_optimize.c814 double Vf_segment[3], dist_to_target = 0.0, dist = 0.0, dist_nrm[3], orig_dist = 0.0; in SUMA_Apply_Deformation() local
/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deffect_targetmagic.cpp119 const coord_t dist_to_target = to_target.magnitude(); in idle() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3631 …target_pos, vec3d *target_pos, object *targetp, weapon_info *wip, float dist_to_target, vec3d *rel… in hud_calculate_lead_pos()
3801 int HudGaugeLeadIndicator::pickFrame(float prange, float srange, float dist_to_target) in pickFrame()
3901 float dist_to_target, prange, srange; in renderLeadCurrentTarget() local
4033 float dist_to_target, prange; in renderLeadQuick() local
4190 float dist_to_target, prange; in render() local
H A Dhud.cpp1550 float dist_to_target; in hud_update_frame() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daibig.cpp1247 float dist_to_target, dist_normal_to_target, time_to_target; in ai_big_strafe_maybe_retreat() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daibig.cpp1402 float dist_to_target, dist_normal_to_target, time_to_target; in ai_big_strafe_maybe_retreat() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp11242 float dist_to_target = 0; in in_autoaim_fov() local
11309 float dist_to_target = 0; // distance to target, for autoaim & automatic convergence in ship_fire_primary() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp10031 float dist_to_target = 0; // distance to target, for autoaim & automatic convergence in ship_fire_primary() local