Home
last modified time | relevance | path

Searched defs:doAnim (Results 1 – 10 of 10) sorted by relevance

/dports/audio/kwave/kwave-21.12.3/plugins/about/
H A DLogoWidget.cpp63 void Kwave::LogoWidget::doAnim() in doAnim() function in Kwave::LogoWidget
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor_bark_notify_process.cpp53 bool doAnim = true; in run() local
H A Dactor.cpp465 uint16 Actor::doAnim(Animation::Sequence anim, Direction dir, unsigned int steps) { in doAnim() function in Ultima::Ultima8::Actor
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_player.cpp422 …int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].p… in RT_P_DisplayWeapon() local
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dgoblin.h81 char doAnim; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dgoblin.h81 char doAnim; member
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/glViewer/
H A DglViewer.cpp427 bool doAnim = g_objAnim && g_currentShape==0; in rebuildMesh() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.cpp2336 …int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].p… in P_DisplayWeapon() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp2356 …int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].p… in P_DisplayWeapon() local
/dports/net-im/psi/psi-1.5/src/
H A Dpsiaccount.cpp2482 bool doAnim = false; in client_resourceAvailable() local