Searched defs:doAnim (Results 1 – 10 of 10) sorted by relevance
63 void Kwave::LogoWidget::doAnim() in doAnim() function in Kwave::LogoWidget
53 bool doAnim = true; in run() local
465 uint16 Actor::doAnim(Animation::Sequence anim, Direction dir, unsigned int steps) { in doAnim() function in Ultima::Ultima8::Actor
422 …int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].p… in RT_P_DisplayWeapon() local
81 char doAnim; member
427 bool doAnim = g_objAnim && g_currentShape==0; in rebuildMesh() local
2336 …int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].p… in P_DisplayWeapon() local
2356 …int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].p… in P_DisplayWeapon() local
2482 bool doAnim = false; in client_resourceAvailable() local