1 /*
2 quickitemmodel.cpp
3
4 This file is part of GammaRay, the Qt application inspection and
5 manipulation tool.
6
7 Copyright (C) 2014-2021 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com
8 Author: Volker Krause <volker.krause@kdab.com>
9
10 Licensees holding valid commercial KDAB GammaRay licenses may use this file in
11 accordance with GammaRay Commercial License Agreement provided with the Software.
12
13 Contact info@kdab.com if any conditions of this licensing are not clear to you.
14
15 This program is free software; you can redistribute it and/or modify
16 it under the terms of the GNU General Public License as published by
17 the Free Software Foundation, either version 2 of the License, or
18 (at your option) any later version.
19
20 This program is distributed in the hope that it will be useful,
21 but WITHOUT ANY WARRANTY; without even the implied warranty of
22 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23 GNU General Public License for more details.
24
25 You should have received a copy of the GNU General Public License
26 along with this program. If not, see <http://www.gnu.org/licenses/>.
27 */
28
29 #include "quickitemmodel.h"
30 #include "quickitemmodelroles.h"
31
32 #include <core/paintanalyzer.h>
33 #include <core/probe.h>
34
35 #include <QQuickItem>
36 #include <QQuickWindow>
37 #include <QQuickPaintedItem>
38 #include <QThread>
39 #include <QQmlEngine>
40 #include <QQmlContext>
41 #include <QEvent>
42
43 #include <algorithm>
44
45 using namespace GammaRay;
46
QuickItemModel(QObject * parent)47 QuickItemModel::QuickItemModel(QObject *parent)
48 : ObjectModelBase<QAbstractItemModel>(parent)
49 , m_dataChangeTimer(new QTimer(this))
50 {
51 m_clickEventFilter = new QuickEventMonitor(this);
52
53 m_dataChangeTimer->setSingleShot(true);
54 m_dataChangeTimer->setInterval(500);
55 connect(m_dataChangeTimer, &QTimer::timeout, this, &QuickItemModel::emitPendingDataChanges);
56 }
57
58 QuickItemModel::~QuickItemModel() = default;
59
setWindow(QQuickWindow * window)60 void QuickItemModel::setWindow(QQuickWindow *window)
61 {
62 beginResetModel();
63 clear();
64 m_window = window;
65 populateFromItem(window->contentItem());
66 endResetModel();
67 }
68
data(const QModelIndex & index,int role) const69 QVariant QuickItemModel::data(const QModelIndex &index, int role) const
70 {
71 if (!index.isValid())
72 return QVariant();
73
74 QQuickItem *item = reinterpret_cast<QQuickItem *>(index.internalPointer());
75
76 if (role == QuickItemModelRole::ItemFlags)
77 return m_itemFlags[item];
78 if (role == ObjectModel::ObjectIdRole)
79 return QVariant::fromValue(ObjectId(item));
80
81 return dataForObject(item, index, role);
82 }
83
rowCount(const QModelIndex & parent) const84 int QuickItemModel::rowCount(const QModelIndex &parent) const
85 {
86 if (parent.column() == 1)
87 return 0;
88
89 QQuickItem *parentItem = reinterpret_cast<QQuickItem *>(parent.internalPointer());
90
91 return m_parentChildMap.value(parentItem).size();
92 }
93
parent(const QModelIndex & child) const94 QModelIndex QuickItemModel::parent(const QModelIndex &child) const
95 {
96 QQuickItem *childItem = reinterpret_cast<QQuickItem *>(child.internalPointer());
97 return indexForItem(m_childParentMap.value(childItem));
98 }
99
index(int row,int column,const QModelIndex & parent) const100 QModelIndex QuickItemModel::index(int row, int column, const QModelIndex &parent) const
101 {
102 QQuickItem *parentItem = reinterpret_cast<QQuickItem *>(parent.internalPointer());
103 const QVector<QQuickItem *> children = m_parentChildMap.value(parentItem);
104 if (row < 0 || column < 0 || row >= children.size() || column >= columnCount())
105 return {};
106 return createIndex(row, column, children.at(row));
107 }
108
itemData(const QModelIndex & index) const109 QMap<int, QVariant> QuickItemModel::itemData(const QModelIndex &index) const
110 {
111 QMap<int, QVariant> d = ObjectModelBase<QAbstractItemModel>::itemData(index);
112 d.insert(QuickItemModelRole::ItemFlags, data(index, QuickItemModelRole::ItemFlags));
113 d.insert(QuickItemModelRole::ItemActions, data(index, QuickItemModelRole::ItemActions));
114 return d;
115 }
116
clear()117 void QuickItemModel::clear()
118 {
119 for (auto it = m_childParentMap.constBegin(); it != m_childParentMap.constEnd(); ++it)
120 disconnect(it.key(), nullptr, this, nullptr);
121 m_childParentMap.clear();
122 m_parentChildMap.clear();
123 }
124
populateFromItem(QQuickItem * item)125 void QuickItemModel::populateFromItem(QQuickItem *item)
126 {
127 if (!item)
128 return;
129
130 connectItem(item);
131 updateItemFlags(item);
132 m_childParentMap[item] = item->parentItem();
133 m_parentChildMap[item->parentItem()].push_back(item);
134
135 foreach (QQuickItem *child, item->childItems())
136 populateFromItem(child);
137
138 QVector<QQuickItem *> &children = m_parentChildMap[item->parentItem()];
139 std::sort(children.begin(), children.end());
140
141 if (Probe::instance()) {
142 // Make sure every items are known to the objects model as this is not always
143 // the case when attaching to running process (OSX)
144 Probe::instance()->discoverObject(item);
145 }
146 }
147
connectItem(QQuickItem * item)148 void QuickItemModel::connectItem(QQuickItem *item)
149 {
150 Q_ASSERT(item);
151 auto itemUpdatedFunc = [this, item]() { itemUpdated(item); };
152 std::array<QMetaObject::Connection, 8> connections = {{
153 connect(item, &QQuickItem::parentChanged, this, [this, item]() { itemReparented(item); }),
154 connect(item, &QQuickItem::visibleChanged, this, itemUpdatedFunc),
155 connect(item, &QQuickItem::focusChanged, this, itemUpdatedFunc),
156 connect(item, &QQuickItem::activeFocusChanged, this, itemUpdatedFunc),
157 connect(item, &QQuickItem::widthChanged, this, itemUpdatedFunc),
158 connect(item, &QQuickItem::heightChanged, this, itemUpdatedFunc),
159 connect(item, &QQuickItem::xChanged, this, itemUpdatedFunc),
160 connect(item, &QQuickItem::yChanged, this, itemUpdatedFunc)
161 }};
162 m_itemConnections.emplace(std::make_pair(item, std::move(connections))); // can't construct in-place, fails to compile under MSVC2010 :(
163
164 item->installEventFilter(m_clickEventFilter);
165 }
166
disconnectItem(QQuickItem * item)167 void QuickItemModel::disconnectItem(QQuickItem *item)
168 {
169 Q_ASSERT(item);
170 auto it = m_itemConnections.find(item);
171 if (it != m_itemConnections.end()) {
172 for (const auto &connection : it->second) {
173 disconnect(connection);
174 }
175 m_itemConnections.erase(it);
176 }
177 item->removeEventFilter(m_clickEventFilter);
178 }
179
indexForItem(QQuickItem * item) const180 QModelIndex QuickItemModel::indexForItem(QQuickItem *item) const
181 {
182 if (!item)
183 return {};
184
185 QQuickItem *parent = m_childParentMap.value(item);
186 const QVector<QQuickItem *> &siblings = m_parentChildMap[parent];
187 const auto it = std::lower_bound(siblings.constBegin(), siblings.constEnd(), item);
188 if (it == siblings.constEnd() || *it != item)
189 return QModelIndex();
190
191 const int row = std::distance(siblings.constBegin(), it);
192 return createIndex(row, 0, item);
193 }
194
objectAdded(QObject * obj)195 void QuickItemModel::objectAdded(QObject *obj)
196 {
197 Q_ASSERT(thread() == QThread::currentThread());
198 QQuickItem *item = qobject_cast<QQuickItem *>(obj);
199 if (!item)
200 return;
201
202 // detect if item is added to scene later
203 connect(item, &QQuickItem::windowChanged, this, [this, item]() { itemWindowChanged(item); });
204
205 addItem(item);
206 }
207
addItem(QQuickItem * item)208 void QuickItemModel::addItem(QQuickItem *item)
209 {
210 Q_ASSERT(item);
211
212 if (!item->window())
213 return; // item not (yet) added to a scene
214
215 if (item->window() != m_window)
216 return; // item for a different scene
217
218 if (m_childParentMap.contains(item))
219 return; // already known
220
221 QQuickItem *parentItem = item->parentItem();
222 if (parentItem) {
223 // add parent first, if we don't know that yet
224 if (!m_childParentMap.contains(parentItem))
225 objectAdded(parentItem);
226 }
227
228 connectItem(item);
229
230 const QModelIndex index = indexForItem(parentItem);
231 if (!index.isValid() && parentItem)
232 return;
233
234 QVector<QQuickItem *> &children = m_parentChildMap[parentItem];
235 auto it = std::lower_bound(children.begin(), children.end(), item);
236 const int row = std::distance(children.begin(), it);
237
238 beginInsertRows(index, row, row);
239 children.insert(it, item);
240 m_childParentMap.insert(item, parentItem);
241 endInsertRows();
242 }
243
objectRemoved(QObject * obj)244 void QuickItemModel::objectRemoved(QObject *obj)
245 {
246 Q_ASSERT(thread() == QThread::currentThread());
247 QQuickItem *item = static_cast<QQuickItem *>(obj); // this is fine, we must not deref
248 // obj/item at this point anyway
249 removeItem(item, true);
250 }
251
removeItem(QQuickItem * item,bool danglingPointer)252 void QuickItemModel::removeItem(QQuickItem *item, bool danglingPointer)
253 {
254 if (!m_childParentMap.contains(item)) { // not an item of our current scene
255 Q_ASSERT(!m_parentChildMap.contains(item));
256 return;
257 }
258
259 if (item && !danglingPointer)
260 disconnectItem(item);
261
262 QQuickItem *parentItem = m_childParentMap.value(item);
263 const QModelIndex parentIndex = indexForItem(parentItem);
264 if (parentItem && !parentIndex.isValid())
265 return;
266
267 QVector<QQuickItem *> &siblings = m_parentChildMap[parentItem];
268 auto it = std::lower_bound(siblings.begin(), siblings.end(), item);
269 if (it == siblings.end() || *it != item)
270 return;
271 const int row = std::distance(siblings.begin(), it);
272
273 beginRemoveRows(parentIndex, row, row);
274
275 siblings.erase(it);
276 doRemoveSubtree(item, danglingPointer);
277
278 endRemoveRows();
279 }
280
doRemoveSubtree(QQuickItem * item,bool danglingPointer)281 void QuickItemModel::doRemoveSubtree(QQuickItem *item, bool danglingPointer)
282 {
283 m_childParentMap.remove(item);
284 m_parentChildMap.remove(item);
285 if (!danglingPointer) {
286 foreach (QQuickItem *child, item->childItems())
287 doRemoveSubtree(child, false);
288 }
289 }
290
itemReparented(QQuickItem * item)291 void QuickItemModel::itemReparented(QQuickItem *item)
292 {
293 Q_ASSERT(item);
294 if (!item->parentItem()) { // Item was not deleted, but removed from the scene.
295 removeItem(item, false);
296 return;
297 }
298
299 Q_ASSERT(item && item->window() == m_window);
300
301 QQuickItem *sourceParent = m_childParentMap.value(item);
302 Q_ASSERT(sourceParent);
303 if (sourceParent == item->parentItem())
304 return;
305
306 const QModelIndex sourceParentIndex = indexForItem(sourceParent);
307
308 auto &sourceSiblings = m_parentChildMap[sourceParent];
309 auto sit = std::lower_bound(sourceSiblings.begin(), sourceSiblings.end(), item);
310 Q_ASSERT(sit != sourceSiblings.end() && *sit == item);
311 const int sourceRow = std::distance(sourceSiblings.begin(), sit);
312
313 QQuickItem *destParent = item->parentItem();
314 Q_ASSERT(destParent);
315 const QModelIndex destParentIndex = indexForItem(destParent);
316 if (!destParentIndex.isValid()) { // item was moved to a parent we don't know (yet?)
317 removeItem(item, false);
318 return;
319 }
320
321 QVector<QQuickItem *> &destSiblings = m_parentChildMap[destParent];
322 auto dit = std::lower_bound(destSiblings.begin(), destSiblings.end(), item);
323 const int destRow = std::distance(destSiblings.begin(), dit);
324
325 // as of Qt 5.10, QSFPM translates moves into layout changes, which is way worse for us than remove/insert
326 #if 0
327 beginMoveRows(sourceParentIndex, sourceRow, sourceRow, destParentIndex, destRow);
328 destSiblings.insert(dit, item);
329 sourceSiblings.erase(sit);
330 m_childParentMap.insert(item, destParent);
331 endMoveRows();
332 #else
333 beginRemoveRows(sourceParentIndex, sourceRow, sourceRow);
334 sourceSiblings.erase(sit);
335 m_childParentMap.remove(item);
336 endRemoveRows();
337 beginInsertRows(destParentIndex, destRow, destRow);
338 destSiblings.insert(dit, item);
339 m_childParentMap.insert(item, destParent);
340 endInsertRows();
341 #endif
342 }
343
itemWindowChanged(QQuickItem * item)344 void QuickItemModel::itemWindowChanged(QQuickItem *item)
345 {
346 Q_ASSERT(item);
347 if (!item->window() || item->window() != m_window)
348 removeItem(item);
349 else if (m_window && item->window() == m_window)
350 addItem(item);
351 }
352
itemUpdated(QQuickItem * item)353 void QuickItemModel::itemUpdated(QQuickItem *item)
354 {
355 Q_ASSERT(item);
356 recursivelyUpdateItem(item);
357 }
358
recursivelyUpdateItem(QQuickItem * item)359 void QuickItemModel::recursivelyUpdateItem(QQuickItem *item)
360 {
361 Q_ASSERT(item);
362 if (item->parent() == QObject::parent()) // skip items injected by ourselves
363 return;
364
365 int oldFlags = m_itemFlags.value(item);
366 updateItemFlags(item);
367
368 if (oldFlags != m_itemFlags.value(item))
369 updateItem(item, QuickItemModelRole::ItemFlags);
370
371 foreach (QQuickItem *child, item->childItems())
372 recursivelyUpdateItem(child);
373 }
374
updateItem(QQuickItem * item,int role)375 void QuickItemModel::updateItem(QQuickItem *item, int role)
376 {
377 if (!item || item->window() != m_window)
378 return;
379
380 auto it = std::lower_bound(m_pendingDataChanges.begin(), m_pendingDataChanges.end(), item);
381 if (it == m_pendingDataChanges.end() || (*it).item != item) {
382 PendingDataChange c;
383 c.item = item;
384 it = m_pendingDataChanges.insert(it, c);
385 }
386
387 if (role == QuickItemModelRole::ItemEvent)
388 (*it).eventChange = true;
389 if (role == QuickItemModelRole::ItemFlags)
390 (*it).flagChange = true;
391
392 if (!m_dataChangeTimer->isActive())
393 m_dataChangeTimer->start();
394 }
395
updateItemFlags(QQuickItem * item)396 void QuickItemModel::updateItemFlags(QQuickItem *item)
397 {
398 QQuickItem *ancestor = item->parentItem();
399 bool outOfView = false;
400 bool partiallyOutOfView = false;
401
402 auto rect = item->mapRectToScene(QRectF(0, 0, item->width(), item->height()));
403
404 if (item->isVisible()) {
405 while (ancestor && ancestor != m_window->contentItem()) {
406 if (ancestor->parentItem() == m_window->contentItem() || ancestor->clip()) {
407 auto ancestorRect = ancestor->mapRectToScene(QRectF(0, 0, ancestor->width(), ancestor->height()));
408
409 partiallyOutOfView |= !ancestorRect.contains(rect);
410 outOfView = partiallyOutOfView && !rect.intersects(ancestorRect);
411
412 if (outOfView) {
413 break;
414 }
415 }
416 ancestor = ancestor->parentItem();
417 }
418 }
419
420 m_itemFlags[item] = (!item->isVisible() || item->opacity() == 0
421 ? QuickItemModelRole::Invisible : QuickItemModelRole::None)
422 |(item->width() == 0 || item->height() == 0
423 ? QuickItemModelRole::ZeroSize : QuickItemModelRole::None)
424 |(partiallyOutOfView
425 ? QuickItemModelRole::PartiallyOutOfView : QuickItemModelRole::None)
426 |(outOfView
427 ? QuickItemModelRole::OutOfView : QuickItemModelRole::None)
428 |(item->hasFocus()
429 ? QuickItemModelRole::HasFocus : QuickItemModelRole::None)
430 |(item->hasActiveFocus()
431 ? QuickItemModelRole::HasActiveFocus : QuickItemModelRole::None);
432 }
433
QuickEventMonitor(QuickItemModel * parent)434 QuickEventMonitor::QuickEventMonitor(QuickItemModel *parent)
435 : QObject(parent)
436 , m_model(parent)
437 {
438 }
439
eventFilter(QObject * obj,QEvent * event)440 bool QuickEventMonitor::eventFilter(QObject *obj, QEvent *event)
441 {
442 switch (event->type()) {
443 // exclude some unsafe event types
444 case QEvent::DeferredDelete:
445 case QEvent::Destroy:
446
447 // exclude some event types which occur far too often and thus cost us bandwidth
448 case QEvent::HoverMove:
449 case QEvent::MouseMove:
450 case QEvent::TouchUpdate:
451 case QEvent::Wheel: // due to high frequency creation from touch events
452
453 // exclude event types that are unrelated to user interaction
454 case QEvent::MetaCall:
455 case QEvent::ChildAdded:
456 case QEvent::ChildPolished:
457 case QEvent::ChildRemoved:
458 case QEvent::Timer:
459
460 return false;
461
462 default:
463 break;
464 }
465
466 m_model->updateItem(qobject_cast<QQuickItem *>(obj), QuickItemModelRole::ItemEvent);
467 return false;
468 }
469
emitPendingDataChanges()470 void QuickItemModel::emitPendingDataChanges()
471 {
472 QVector<int> roles;
473 roles.reserve(2);
474
475 for (const auto &change : m_pendingDataChanges) {
476 const auto left = indexForItem(change.item);
477 if (!left.isValid()) {
478 continue;
479 }
480 const auto right = left.sibling(left.row(), columnCount() - 1);
481 Q_ASSERT(left.isValid());
482 Q_ASSERT(right.isValid());
483
484 roles.clear();
485 if (change.eventChange) {
486 roles.push_back(QuickItemModelRole::ItemEvent);
487 }
488 if (change.flagChange) {
489 roles.push_back(QuickItemModelRole::ItemFlags);
490 }
491 emit dataChanged(left, right, roles);
492 }
493
494 m_pendingDataChanges.clear();
495 }
496