Searched defs:dot_out (Results 1 – 6 of 6) sorted by relevance
/dports/science/py-chainer/chainer-7.8.0/chainerx_cc/chainerx/native/ |
H A D | tensor_dot.cc | 91 Array dot_out = Empty(dot_shape, out_dtype, a.device()); in TensorDot() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aiturret.cpp | 1428 float dot_out; in aifft_compute_turret_dot() local 1482 …ubsys *aifft_find_turret_subsys(object *objp, ship_subsys *ssp, object *enemy_objp, float *dot_out) in aifft_find_turret_subsys()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aiturret.cpp | 1416 float dot_out; in aifft_compute_turret_dot() local 1476 …ubsys *aifft_find_turret_subsys(object *objp, ship_subsys *ssp, object *enemy_objp, float *dot_out) in aifft_find_turret_subsys()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | nodes.cpp | 1902 ShaderOutput *dot_out = output("Dot"); in compile() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 14198 …sys* subsys, vec3d *eye_pos, vec3d* subsys_pos, int do_facing_check, float *dot_out, vec3d *vec_ou… in ship_subsystem_in_sight()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 15448 …sys* subsys, vec3d *eye_pos, vec3d* subsys_pos, int do_facing_check, float *dot_out, vec3d *vec_ou… in ship_subsystem_in_sight()
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