xref: /netbsd/games/hack/hack.zap.c (revision abca1099)
1 /*	$NetBSD: hack.zap.c,v 1.10 2021/05/02 12:50:44 rillig Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.zap.c,v 1.10 2021/05/02 12:50:44 rillig Exp $");
67 #endif				/* not lint */
68 
69 #include "hack.h"
70 #include "extern.h"
71 
72 static const char *const fl[] = {
73 	"magic missile",
74 	"bolt of fire",
75 	"sleep ray",
76 	"bolt of cold",
77 	"death ray"
78 };
79 
80 static void bhitm(struct monst *, struct obj *);
81 static int bhito(struct obj *, struct obj *);
82 static char dirlet(int, int);
83 static int zhit(struct monst *, int);
84 static int revive(struct obj *);
85 static void rloco(struct obj *);
86 static void burn_scrolls(void);
87 
88 /* Routines for IMMEDIATE wands. */
89 /* bhitm: monster mtmp was hit by the effect of wand otmp */
90 static void
bhitm(struct monst * mtmp,struct obj * otmp)91 bhitm(struct monst *mtmp, struct obj *otmp)
92 {
93 	wakeup(mtmp);
94 	switch (otmp->otyp) {
95 	case WAN_STRIKING:
96 		if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
97 			int             tmp = d(2, 12);
98 			hit("wand", mtmp, exclam(tmp));
99 			mtmp->mhp -= tmp;
100 			if (mtmp->mhp < 1)
101 				killed(mtmp);
102 		} else
103 			miss("wand", mtmp);
104 		break;
105 	case WAN_SLOW_MONSTER:
106 		mtmp->mspeed = MSLOW;
107 		break;
108 	case WAN_SPEED_MONSTER:
109 		mtmp->mspeed = MFAST;
110 		break;
111 	case WAN_UNDEAD_TURNING:
112 		if (strchr(UNDEAD, mtmp->data->mlet)) {
113 			mtmp->mhp -= rnd(8);
114 			if (mtmp->mhp < 1)
115 				killed(mtmp);
116 			else
117 				mtmp->mflee = 1;
118 		}
119 		break;
120 	case WAN_POLYMORPH:
121 		if (newcham(mtmp, &mons[rn2(CMNUM)]))
122 			objects[otmp->otyp].oc_name_known = 1;
123 		break;
124 	case WAN_CANCELLATION:
125 		mtmp->mcan = 1;
126 		break;
127 	case WAN_TELEPORTATION:
128 		rloc(mtmp);
129 		break;
130 	case WAN_MAKE_INVISIBLE:
131 		mtmp->minvis = 1;
132 		break;
133 #ifdef WAN_PROBING
134 	case WAN_PROBING:
135 		mstatusline(mtmp);
136 		break;
137 #endif	/* WAN_PROBING */
138 	default:
139 		impossible("What an interesting wand (%u)", otmp->otyp);
140 	}
141 }
142 
143 /*
144  * object obj was hit by the effect of wand otmp
145  * returns TRUE if sth was done
146  */
147 static int
bhito(struct obj * obj,struct obj * otmp)148 bhito(struct obj *obj, struct obj *otmp)
149 {
150 	int             res = TRUE;
151 
152 	if (obj == uball || obj == uchain)
153 		res = FALSE;
154 	else
155 		switch (otmp->otyp) {
156 		case WAN_POLYMORPH:
157 			/*
158 			 * preserve symbol and quantity, but turn rocks into
159 			 * gems
160 			 */
161 			mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
162 				 ? GEM_SYM : obj->olet,
163 				 obj->ox, obj->oy)->quan = obj->quan;
164 			delobj(obj);
165 			break;
166 		case WAN_STRIKING:
167 			if (obj->otyp == ENORMOUS_ROCK)
168 				fracture_rock(obj);
169 			else
170 				res = FALSE;
171 			break;
172 		case WAN_CANCELLATION:
173 			if (obj->spe && obj->olet != AMULET_SYM) {
174 				obj->known = 0;
175 				obj->spe = 0;
176 			}
177 			break;
178 		case WAN_TELEPORTATION:
179 			rloco(obj);
180 			break;
181 		case WAN_MAKE_INVISIBLE:
182 			obj->oinvis = 1;
183 			break;
184 		case WAN_UNDEAD_TURNING:
185 			res = revive(obj);
186 			break;
187 		case WAN_SLOW_MONSTER:	/* no effect on objects */
188 		case WAN_SPEED_MONSTER:
189 #ifdef WAN_PROBING
190 		case WAN_PROBING:
191 #endif	/* WAN_PROBING */
192 			res = FALSE;
193 			break;
194 		default:
195 			impossible("What an interesting wand (%u)", otmp->otyp);
196 		}
197 	return (res);
198 }
199 
200 int
dozap(void)201 dozap(void)
202 {
203 	struct obj     *obj;
204 	xchar           zx, zy;
205 
206 	obj = getobj("/", "zap");
207 	if (!obj)
208 		return (0);
209 	if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
210 		pline("Nothing Happens.");
211 		return (1);
212 	}
213 	if (obj->spe == 0)
214 		pline("You wrest one more spell from the worn-out wand.");
215 	if (!(objects[obj->otyp].bits & NODIR) && !getdir(1))
216 		return (1);	/* make him pay for knowing !NODIR */
217 	obj->spe--;
218 	if (objects[obj->otyp].bits & IMMEDIATE) {
219 		if (u.uswallow)
220 			bhitm(u.ustuck, obj);
221 		else if (u.dz) {
222 			if (u.dz > 0) {
223 				struct obj     *otmp = o_at(u.ux, u.uy);
224 				if (otmp)
225 					(void) bhito(otmp, obj);
226 			}
227 		} else
228 			(void) bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
229 	} else {
230 		switch (obj->otyp) {
231 		case WAN_LIGHT:
232 			litroom(TRUE);
233 			break;
234 		case WAN_SECRET_DOOR_DETECTION:
235 			if (!findit())
236 				return (1);
237 			break;
238 		case WAN_CREATE_MONSTER:
239 			{
240 				int             cnt = 1;
241 				if (!rn2(23))
242 					cnt += rn2(7) + 1;
243 				while (cnt--)
244 					(void) makemon((struct permonst *) 0, u.ux, u.uy);
245 			}
246 			break;
247 		case WAN_WISHING:
248 			{
249 				char            buf[BUFSZ];
250 				struct obj     *otmp;
251 				if (u.uluck + rn2(5) < 0) {
252 					pline("Unfortunately, nothing happens.");
253 					break;
254 				}
255 				pline("You may wish for an object. What do you want? ");
256 				getlin(buf);
257 				if (buf[0] == '\033')
258 					buf[0] = 0;
259 				otmp = readobjnam(buf);
260 				otmp = addinv(otmp);
261 				prinv(otmp);
262 				break;
263 			}
264 		case WAN_DIGGING:
265 			/*
266 			 * Original effect (approximately): from CORR: dig
267 			 * until we pierce a wall from ROOM: piece wall and
268 			 * dig until we reach an ACCESSIBLE place. Currently:
269 			 * dig for digdepth positions; also down on request
270 			 * of Lennart Augustsson.
271 			 */
272 			{
273 				struct rm      *room;
274 				int             digdepth;
275 				if (u.uswallow) {
276 					struct monst   *mtmp = u.ustuck;
277 
278 					pline("You pierce %s's stomach wall!",
279 					      monnam(mtmp));
280 					mtmp->mhp = 1;	/* almost dead */
281 					unstuck(mtmp);
282 					mnexto(mtmp);
283 					break;
284 				}
285 				if (u.dz) {
286 					if (u.dz < 0) {
287 						pline("You loosen a rock from the ceiling.");
288 						pline("It falls on your head!");
289 						losehp(1, "falling rock");
290 						mksobj_at(ROCK, u.ux, u.uy);
291 						fobj->quan = 1;
292 						stackobj(fobj);
293 						if (Invisible)
294 							newsym(u.ux, u.uy);
295 					} else {
296 						dighole();
297 					}
298 					break;
299 				}
300 				zx = u.ux + u.dx;
301 				zy = u.uy + u.dy;
302 				digdepth = 8 + rn2(18);
303 				Tmp_at(-1, '*');	/* open call */
304 				while (--digdepth >= 0) {
305 					if (!isok(zx, zy))
306 						break;
307 					room = &levl[zx][zy];
308 					Tmp_at(zx, zy);
309 					if (!xdnstair) {
310 						if (zx < 3 || zx > COLNO - 3 ||
311 						    zy < 3 || zy > ROWNO - 3)
312 							break;
313 						if (room->typ == HWALL ||
314 						    room->typ == VWALL) {
315 							room->typ = ROOM;
316 							break;
317 						}
318 					} else if (room->typ == HWALL || room->typ == VWALL ||
319 						   room->typ == SDOOR || room->typ == LDOOR) {
320 						room->typ = DOOR;
321 						digdepth -= 2;
322 					} else if (room->typ == SCORR || !room->typ) {
323 						room->typ = CORR;
324 						digdepth--;
325 					}
326 					mnewsym(zx, zy);
327 					zx += u.dx;
328 					zy += u.dy;
329 				}
330 				mnewsym(zx, zy);	/* not always necessary */
331 				Tmp_at(-1, -1);	/* closing call */
332 				break;
333 			}
334 		default:
335 			buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
336 			     u.ux, u.uy, u.dx, u.dy);
337 			break;
338 		}
339 		if (!objects[obj->otyp].oc_name_known) {
340 			objects[obj->otyp].oc_name_known = 1;
341 			more_experienced(0, 10);
342 		}
343 	}
344 	return (1);
345 }
346 
347 const char           *
exclam(int force)348 exclam(int force)
349 {
350 	/* force == 0 occurs e.g. with sleep ray */
351 	/*
352 	 * note that large force is usual with wands so that !! would require
353 	 * information about hand/weapon/wand
354 	 */
355 	return ((force < 0) ? "?" : (force <= 4) ? "." : "!");
356 }
357 
358 void
hit(const char * str,struct monst * mtmp,const char * force)359 hit(const char *str, struct monst *mtmp, const char *force)
360 {
361 	/* force is usually either "." or "!" */
362 
363 	if (!cansee(mtmp->mx, mtmp->my))
364 		pline("The %s hits it.", str);
365 	else
366 		pline("The %s hits %s%s", str, monnam(mtmp), force);
367 }
368 
369 void
miss(const char * str,struct monst * mtmp)370 miss(const char *str, struct monst *mtmp)
371 {
372 	if (!cansee(mtmp->mx, mtmp->my))
373 		pline("The %s misses it.", str);
374 	else
375 		pline("The %s misses %s.", str, monnam(mtmp));
376 }
377 
378 /*
379  * bhit: called when a weapon is thrown (sym = obj->olet) or when an
380  * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range
381  * or when a monster is hit; the monster is returned, and bhitpos is set to
382  * the final position of the weapon thrown; the ray of a wand may affect
383  * several objects and monsters on its path - for each of these an argument
384  * function is called.
385  */
386 /* check !u.uswallow before calling bhit() */
387 
388 struct monst   *
bhit(int ddx,int ddy,int range,int sym,void (* fhitm)(struct monst *,struct obj *),int (* fhito)(struct obj *,struct obj *),struct obj * obj)389 bhit(int ddx, int ddy, int range,	/* direction and range */
390      int sym,				/* symbol displayed on path */
391      					/* fns called when mon/obj hit */
392      void (*fhitm)(struct monst *, struct obj *),
393      int (*fhito)(struct obj *, struct obj *),
394      struct obj *obj)			/* 2nd arg to fhitm/fhito */
395 {
396 	struct monst   *mtmp;
397 	struct obj     *otmp;
398 	int             typ;
399 
400 	bhitpos.x = u.ux;
401 	bhitpos.y = u.uy;
402 
403 	if (sym)
404 		tmp_at(-1, sym);/* open call */
405 	while (range-- > 0) {
406 		bhitpos.x += ddx;
407 		bhitpos.y += ddy;
408 		typ = levl[bhitpos.x][bhitpos.y].typ;
409 		if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
410 			if (sym) {
411 				tmp_at(-1, -1);	/* close call */
412 				return (mtmp);
413 			}
414 			(*fhitm) (mtmp, obj);
415 			range -= 3;
416 		}
417 		if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
418 			if ((*fhito) (otmp, obj))
419 				range--;
420 		}
421 		if (!ZAP_POS(typ)) {
422 			bhitpos.x -= ddx;
423 			bhitpos.y -= ddy;
424 			break;
425 		}
426 		if (sym)
427 			tmp_at(bhitpos.x, bhitpos.y);
428 	}
429 
430 	/* leave last symbol unless in a pool */
431 	if (sym)
432 		tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
433 	return (0);
434 }
435 
436 struct monst   *
boomhit(int dx,int dy)437 boomhit(int dx, int dy)
438 {
439 	int             i, ct;
440 	struct monst   *mtmp;
441 	char            sym = ')';
442 
443 	bhitpos.x = u.ux;
444 	bhitpos.y = u.uy;
445 
446 	for (i = 0; i < 8; i++)
447 		if (xdir[i] == dx && ydir[i] == dy)
448 			break;
449 	tmp_at(-1, sym);	/* open call */
450 	for (ct = 0; ct < 10; ct++) {
451 		if (i == 8)
452 			i = 0;
453 		sym = ')' + '(' - sym;
454 		tmp_at(-2, sym);/* change let call */
455 		dx = xdir[i];
456 		dy = ydir[i];
457 		bhitpos.x += dx;
458 		bhitpos.y += dy;
459 		if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
460 			tmp_at(-1, -1);
461 			return (mtmp);
462 		}
463 		if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
464 			bhitpos.x -= dx;
465 			bhitpos.y -= dy;
466 			break;
467 		}
468 		if (bhitpos.x == u.ux && bhitpos.y == u.uy) {	/* ct == 9 */
469 			if (rn2(20) >= 10 + u.ulevel) {	/* we hit ourselves */
470 				(void) thitu(10, rnd(10), "boomerang");
471 				break;
472 			} else {/* we catch it */
473 				tmp_at(-1, -1);
474 				pline("Skillfully, you catch the boomerang.");
475 				return (&youmonst);
476 			}
477 		}
478 		tmp_at(bhitpos.x, bhitpos.y);
479 		if (ct % 5 != 0)
480 			i++;
481 	}
482 	tmp_at(-1, -1);		/* do not leave last symbol */
483 	return (0);
484 }
485 
486 static char
dirlet(int dx,int dy)487 dirlet(int dx, int dy)
488 {
489 	return
490 		(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
491 }
492 
493 /* type == -1: monster spitting fire at you */
494 /* type == -1,-2,-3: bolts sent out by wizard */
495 /* called with dx = dy = 0 with vertical bolts */
496 void
buzz(int type,xchar sx,xchar sy,int dx,int dy)497 buzz(int type, xchar sx, xchar sy, int dx, int dy)
498 {
499 	int             abstype = abs(type);
500 	const char     *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
501 	struct rm      *lev;
502 	xchar           range;
503 	struct monst   *mon;
504 
505 	if (u.uswallow) {
506 		int             tmp;
507 
508 		if (type < 0)
509 			return;
510 		tmp = zhit(u.ustuck, type);
511 		pline("The %s rips into %s%s",
512 		      fltxt, monnam(u.ustuck), exclam(tmp));
513 		return;
514 	}
515 	if (type < 0)
516 		pru();
517 	range = rn1(7, 7);
518 	Tmp_at(-1, dirlet(dx, dy));	/* open call */
519 	while (range-- > 0) {
520 		sx += dx;
521 		sy += dy;
522 		if ((lev = &levl[sx][sy])->typ)
523 			Tmp_at(sx, sy);
524 		else {
525 			int             bounce = 0;
526 			if (cansee(sx - dx, sy - dy))
527 				pline("The %s bounces!", fltxt);
528 			if (ZAP_POS(levl[sx][sy - dy].typ))
529 				bounce = 1;
530 			if (ZAP_POS(levl[sx - dx][sy].typ)) {
531 				if (!bounce || rn2(2))
532 					bounce = 2;
533 			}
534 			switch (bounce) {
535 			case 0:
536 				dx = -dx;
537 				dy = -dy;
538 				continue;
539 			case 1:
540 				dy = -dy;
541 				sx -= dx;
542 				break;
543 			case 2:
544 				dx = -dx;
545 				sy -= dy;
546 				break;
547 			}
548 			Tmp_at(-2, dirlet(dx, dy));
549 			continue;
550 		}
551 		if (lev->typ == POOL && abstype == 1 /* fire */ ) {
552 			range -= 3;
553 			lev->typ = ROOM;
554 			if (cansee(sx, sy)) {
555 				mnewsym(sx, sy);
556 				pline("The water evaporates.");
557 			} else
558 				pline("You hear a hissing sound.");
559 		}
560 		if ((mon = m_at(sx, sy)) &&
561 		    (type != -1 || mon->data->mlet != 'D')) {
562 			wakeup(mon);
563 			if (rnd(20) < 18 + mon->data->ac) {
564 				int             tmp = zhit(mon, abstype);
565 				if (mon->mhp < 1) {
566 					if (type < 0) {
567 						if (cansee(mon->mx, mon->my))
568 							pline("%s is killed by the %s!",
569 							Monnam(mon), fltxt);
570 						mondied(mon);
571 					} else
572 						killed(mon);
573 				} else
574 					hit(fltxt, mon, exclam(tmp));
575 				range -= 2;
576 			} else
577 				miss(fltxt, mon);
578 		} else if (sx == u.ux && sy == u.uy) {
579 			nomul(0);
580 			if (rnd(20) < 18 + u.uac) {
581 				int             dam = 0;
582 				range -= 2;
583 				pline("The %s hits you!", fltxt);
584 				switch (abstype) {
585 				case 0:
586 					dam = d(2, 6);
587 					break;
588 				case 1:
589 					if (Fire_resistance)
590 						pline("You don't feel hot!");
591 					else
592 						dam = d(6, 6);
593 					if (!rn2(3))
594 						burn_scrolls();
595 					break;
596 				case 2:
597 					nomul(-rnd(25));	/* sleep ray */
598 					break;
599 				case 3:
600 					if (Cold_resistance)
601 						pline("You don't feel cold!");
602 					else
603 						dam = d(6, 6);
604 					break;
605 				case 4:
606 					u.uhp = -1;
607 				}
608 				losehp(dam, fltxt);
609 			} else
610 				pline("The %s whizzes by you!", fltxt);
611 			stop_occupation();
612 		}
613 		if (!ZAP_POS(lev->typ)) {
614 			int             bounce = 0, rmn;
615 			if (cansee(sx, sy))
616 				pline("The %s bounces!", fltxt);
617 			range--;
618 			if (!dx || !dy || !rn2(20)) {
619 				dx = -dx;
620 				dy = -dy;
621 			} else {
622 				if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
623 				    (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
624 					bounce = 1;
625 				if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
626 				    (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
627 					if (!bounce || rn2(2))
628 						bounce = 2;
629 
630 				switch (bounce) {
631 				case 0:
632 					dy = -dy;
633 					dx = -dx;
634 					break;
635 				case 1:
636 					dy = -dy;
637 					break;
638 				case 2:
639 					dx = -dx;
640 					break;
641 				}
642 				Tmp_at(-2, dirlet(dx, dy));
643 			}
644 		}
645 	}
646 	Tmp_at(-1, -1);
647 }
648 
649 static int
zhit(struct monst * mon,int type)650 zhit(struct monst *mon, int type)		/* returns damage to mon */
651 {
652 	int             tmp = 0;
653 
654 	switch (type) {
655 	case 0:		/* magic missile */
656 		tmp = d(2, 6);
657 		break;
658 	case -1:		/* Dragon blazing fire */
659 	case 1:		/* fire */
660 		if (strchr("Dg", mon->data->mlet))
661 			break;
662 		tmp = d(6, 6);
663 		if (strchr("YF", mon->data->mlet))
664 			tmp += 7;
665 		break;
666 	case 2:		/* sleep */
667 		mon->mfroz = 1;
668 		break;
669 	case 3:		/* cold */
670 		if (strchr("YFgf", mon->data->mlet))
671 			break;
672 		tmp = d(6, 6);
673 		if (mon->data->mlet == 'D')
674 			tmp += 7;
675 		break;
676 	case 4:		/* death */
677 		if (strchr(UNDEAD, mon->data->mlet))
678 			break;
679 		tmp = mon->mhp + 1;
680 		break;
681 	}
682 	mon->mhp -= tmp;
683 	return (tmp);
684 }
685 
686 #define	CORPSE_I_TO_C(otyp)	(char) ((otyp >= DEAD_ACID_BLOB)\
687 		     ?  'a' + (otyp - DEAD_ACID_BLOB)\
688 		     :	'@' + (otyp - DEAD_HUMAN))
689 static int
revive(struct obj * obj)690 revive(struct obj *obj)
691 {
692 	struct monst   *mtmp = NULL;
693 
694 	if (obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
695 		/* do not (yet) revive shopkeepers */
696 		/*
697 		 * Note: this might conceivably produce two monsters at the
698 		 * same position - strange, but harmless
699 		 */
700 		mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp), obj->ox, obj->oy);
701 		delobj(obj);
702 	}
703 	return (!!mtmp);	/* TRUE if some monster created */
704 }
705 
706 static void
rloco(struct obj * obj)707 rloco(struct obj *obj)
708 {
709 	int tx, ty, otx, oty;
710 
711 	otx = obj->ox;
712 	oty = obj->oy;
713 	do {
714 		tx = rn1(COLNO - 3, 2);
715 		ty = rn2(ROWNO);
716 	} while (!goodpos(tx, ty));
717 	obj->ox = tx;
718 	obj->oy = ty;
719 	if (cansee(otx, oty))
720 		newsym(otx, oty);
721 }
722 
723 /* fractured by pick-axe or wand of striking */
724 /* no texts here! */
725 void
fracture_rock(struct obj * obj)726 fracture_rock(struct obj *obj)
727 {
728 	/* unpobj(obj); */
729 	obj->otyp = ROCK;
730 	obj->quan = 7 + rn2(60);
731 	obj->owt = weight(obj);
732 	obj->olet = WEAPON_SYM;
733 	if (cansee(obj->ox, obj->oy))
734 		prl(obj->ox, obj->oy);
735 }
736 
737 static void
burn_scrolls(void)738 burn_scrolls(void)
739 {
740 	struct obj     *obj, *obj2;
741 	int             cnt = 0;
742 
743 	for (obj = invent; obj; obj = obj2) {
744 		obj2 = obj->nobj;
745 		if (obj->olet == SCROLL_SYM) {
746 			cnt++;
747 			useup(obj);
748 		}
749 	}
750 	if (cnt > 1) {
751 		pline("Your scrolls catch fire!");
752 		losehp(cnt, "burning scrolls");
753 	} else if (cnt) {
754 		pline("Your scroll catches fire!");
755 		losehp(1, "burning scroll");
756 	}
757 }
758