Searched defs:drawRegions (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | nine_patch.cpp | 269 void NinePatchBitmap::drawRegions(Graphics::Surface &target, int dx, int dy, int dw, int dh) { in drawRegions() function in Graphics::NinePatchBitmap
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | nine_patch.cpp | 269 void NinePatchBitmap::drawRegions(Graphics::Surface &target, int dx, int dy, int dw, int dh) { in drawRegions() function in Graphics::NinePatchBitmap
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/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | nine_patch.cpp | 331 void NinePatchBitmap::drawRegions(Graphics::Surface &target, int dx, int dy, int dw, int dh) { in drawRegions() function in Graphics::NinePatchBitmap
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/dports/graphics/quesa/quesa-1.8/Source/Core/System/ |
H A D | E3DrawContext.h | 173 OpaqueTQ3XDrawRegion *drawRegions; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | debugger.cpp | 2382 void Debugger::drawRegions() { in drawRegions() function in BladeRunner::Debugger
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | debugger.cpp | 2496 void Debugger::drawRegions() { in drawRegions() function in BladeRunner::Debugger
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