Searched defs:draw_solid (Results 1 – 5 of 5) sorted by relevance
/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | view.h | 38 int draw_solid; member
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | view.h | 38 int draw_solid; member
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | view.h | 52 int draw_solid; // -1 if don't draw solid variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 2874 …iangleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_insi… in renderTriangleMissileTail() 6497 …ffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid) in renderOffscreenIndicator()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 2929 …iangleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_insi… in renderTriangleMissileTail() 6451 …ffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid) in renderOffscreenIndicator()
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