1 /*	$NetBSD: gpu_scheduler.h,v 1.4 2021/12/19 12:23:16 riastradh Exp $	*/
2 
3 /*
4  * Copyright 2015 Advanced Micro Devices, Inc.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included in
14  * all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  */
25 
26 #ifndef _DRM_GPU_SCHEDULER_H_
27 #define _DRM_GPU_SCHEDULER_H_
28 
29 #include <drm/spsc_queue.h>
30 #include <drm/drm_wait_netbsd.h>
31 #include <linux/dma-fence.h>
32 #include <linux/completion.h>
33 #include <linux/workqueue.h>
34 
35 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
36 
37 struct drm_gpu_scheduler;
38 struct drm_sched_rq;
39 
40 enum drm_sched_priority {
41 	DRM_SCHED_PRIORITY_MIN,
42 	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
43 	DRM_SCHED_PRIORITY_NORMAL,
44 	DRM_SCHED_PRIORITY_HIGH_SW,
45 	DRM_SCHED_PRIORITY_HIGH_HW,
46 	DRM_SCHED_PRIORITY_KERNEL,
47 	DRM_SCHED_PRIORITY_MAX,
48 	DRM_SCHED_PRIORITY_INVALID = -1,
49 	DRM_SCHED_PRIORITY_UNSET = -2
50 };
51 
52 /**
53  * struct drm_sched_entity - A wrapper around a job queue (typically
54  * attached to the DRM file_priv).
55  *
56  * @list: used to append this struct to the list of entities in the
57  *        runqueue.
58  * @rq: runqueue on which this entity is currently scheduled.
59  * @sched_list: A list of schedulers (drm_gpu_schedulers).
60  *              Jobs from this entity can be scheduled on any scheduler
61  *              on this list.
62  * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
63  * @rq_lock: lock to modify the runqueue to which this entity belongs.
64  * @job_queue: the list of jobs of this entity.
65  * @fence_seq: a linearly increasing seqno incremented with each
66  *             new &drm_sched_fence which is part of the entity.
67  * @fence_context: a unique context for all the fences which belong
68  *                 to this entity.
69  *                 The &drm_sched_fence.scheduled uses the
70  *                 fence_context but &drm_sched_fence.finished uses
71  *                 fence_context + 1.
72  * @dependency: the dependency fence of the job which is on the top
73  *              of the job queue.
74  * @cb: callback for the dependency fence above.
75  * @guilty: points to ctx's guilty.
76  * @fini_status: contains the exit status in case the process was signalled.
77  * @last_scheduled: points to the finished fence of the last scheduled job.
78  * @last_user: last group leader pushing a job into the entity.
79  * @stopped: Marks the enity as removed from rq and destined for termination.
80  * @entity_idle: Signals when enityt is not in use
81  *
82  * Entities will emit jobs in order to their corresponding hardware
83  * ring, and the scheduler will alternate between entities based on
84  * scheduling policy.
85  */
86 struct drm_sched_entity {
87 	struct list_head		list;
88 	struct drm_sched_rq		*rq;
89 	struct drm_gpu_scheduler        **sched_list;
90 	unsigned int                    num_sched_list;
91 	enum drm_sched_priority         priority;
92 	spinlock_t			rq_lock;
93 
94 	struct spsc_queue		job_queue;
95 
96 	atomic_t			fence_seq;
97 	uint64_t			fence_context;
98 
99 	struct dma_fence		*dependency;
100 	struct dma_fence_cb		cb;
101 	atomic_t			*guilty;
102 	struct dma_fence                *last_scheduled;
103 #ifdef __NetBSD__
104 	struct proc			*last_user;
105 #else
106 	struct task_struct		*last_user;
107 #endif
108 	bool 				stopped;
109 	struct completion		entity_idle;
110 };
111 
112 /**
113  * struct drm_sched_rq - queue of entities to be scheduled.
114  *
115  * @lock: to modify the entities list.
116  * @sched: the scheduler to which this rq belongs to.
117  * @entities: list of the entities to be scheduled.
118  * @current_entity: the entity which is to be scheduled.
119  *
120  * Run queue is a set of entities scheduling command submissions for
121  * one specific ring. It implements the scheduling policy that selects
122  * the next entity to emit commands from.
123  */
124 struct drm_sched_rq {
125 	spinlock_t			lock;
126 	struct drm_gpu_scheduler	*sched;
127 	struct list_head		entities;
128 	struct drm_sched_entity		*current_entity;
129 };
130 
131 /**
132  * struct drm_sched_fence - fences corresponding to the scheduling of a job.
133  */
134 struct drm_sched_fence {
135         /**
136          * @scheduled: this fence is what will be signaled by the scheduler
137          * when the job is scheduled.
138          */
139 	struct dma_fence		scheduled;
140 
141         /**
142          * @finished: this fence is what will be signaled by the scheduler
143          * when the job is completed.
144          *
145          * When setting up an out fence for the job, you should use
146          * this, since it's available immediately upon
147          * drm_sched_job_init(), and the fence returned by the driver
148          * from run_job() won't be created until the dependencies have
149          * resolved.
150          */
151 	struct dma_fence		finished;
152 
153         /**
154          * @parent: the fence returned by &drm_sched_backend_ops.run_job
155          * when scheduling the job on hardware. We signal the
156          * &drm_sched_fence.finished fence once parent is signalled.
157          */
158 	struct dma_fence		*parent;
159         /**
160          * @sched: the scheduler instance to which the job having this struct
161          * belongs to.
162          */
163 	struct drm_gpu_scheduler	*sched;
164         /**
165          * @lock: the lock used by the scheduled and the finished fences.
166          */
167 	spinlock_t			lock;
168         /**
169          * @owner: job owner for debugging
170          */
171 	void				*owner;
172 };
173 
174 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
175 
176 /**
177  * struct drm_sched_job - A job to be run by an entity.
178  *
179  * @queue_node: used to append this struct to the queue of jobs in an entity.
180  * @sched: the scheduler instance on which this job is scheduled.
181  * @s_fence: contains the fences for the scheduling of job.
182  * @finish_cb: the callback for the finished fence.
183  * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
184  * @id: a unique id assigned to each job scheduled on the scheduler.
185  * @karma: increment on every hang caused by this job. If this exceeds the hang
186  *         limit of the scheduler then the job is marked guilty and will not
187  *         be scheduled further.
188  * @s_priority: the priority of the job.
189  * @entity: the entity to which this job belongs.
190  * @cb: the callback for the parent fence in s_fence.
191  *
192  * A job is created by the driver using drm_sched_job_init(), and
193  * should call drm_sched_entity_push_job() once it wants the scheduler
194  * to schedule the job.
195  */
196 struct drm_sched_job {
197 	struct spsc_node		queue_node;
198 	struct drm_gpu_scheduler	*sched;
199 	struct drm_sched_fence		*s_fence;
200 	struct dma_fence_cb		finish_cb;
201 	struct list_head		node;
202 	uint64_t			id;
203 	atomic_t			karma;
204 	enum drm_sched_priority		s_priority;
205 	struct drm_sched_entity  *entity;
206 	struct dma_fence_cb		cb;
207 };
208 
drm_sched_invalidate_job(struct drm_sched_job * s_job,int threshold)209 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
210 					    int threshold)
211 {
212 	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
213 }
214 
215 /**
216  * struct drm_sched_backend_ops
217  *
218  * Define the backend operations called by the scheduler,
219  * these functions should be implemented in driver side.
220  */
221 struct drm_sched_backend_ops {
222 	/**
223          * @dependency: Called when the scheduler is considering scheduling
224          * this job next, to get another struct dma_fence for this job to
225 	 * block on.  Once it returns NULL, run_job() may be called.
226 	 */
227 	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
228 					struct drm_sched_entity *s_entity);
229 
230 	/**
231          * @run_job: Called to execute the job once all of the dependencies
232          * have been resolved.  This may be called multiple times, if
233 	 * timedout_job() has happened and drm_sched_job_recovery()
234 	 * decides to try it again.
235 	 */
236 	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
237 
238 	/**
239          * @timedout_job: Called when a job has taken too long to execute,
240          * to trigger GPU recovery.
241 	 */
242 	void (*timedout_job)(struct drm_sched_job *sched_job);
243 
244 	/**
245          * @free_job: Called once the job's finished fence has been signaled
246          * and it's time to clean it up.
247 	 */
248 	void (*free_job)(struct drm_sched_job *sched_job);
249 };
250 
251 /**
252  * struct drm_gpu_scheduler
253  *
254  * @ops: backend operations provided by the driver.
255  * @hw_submission_limit: the max size of the hardware queue.
256  * @timeout: the time after which a job is removed from the scheduler.
257  * @name: name of the ring for which this scheduler is being used.
258  * @sched_rq: priority wise array of run queues.
259  * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
260  *                  is ready to be scheduled.
261  * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
262  *                 waits on this wait queue until all the scheduled jobs are
263  *                 finished.
264  * @hw_rq_count: the number of jobs currently in the hardware queue.
265  * @job_id_count: used to assign unique id to the each job.
266  * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
267  *            timeout interval is over.
268  * @thread: the kthread on which the scheduler which run.
269  * @ring_mirror_list: the list of jobs which are currently in the job queue.
270  * @job_list_lock: lock to protect the ring_mirror_list.
271  * @hang_limit: once the hangs by a job crosses this limit then it is marked
272  *              guilty and it will be considered for scheduling further.
273  * @score: score to help loadbalancer pick a idle sched
274  * @ready: marks if the underlying HW is ready to work
275  * @free_guilty: A hit to time out handler to free the guilty job.
276  *
277  * One scheduler is implemented for each hardware ring.
278  */
279 struct drm_gpu_scheduler {
280 	const struct drm_sched_backend_ops	*ops;
281 	uint32_t			hw_submission_limit;
282 	long				timeout;
283 	const char			*name;
284 	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
285 	drm_waitqueue_t			wake_up_worker;
286 	drm_waitqueue_t			job_scheduled;
287 	atomic_t			hw_rq_count;
288 	atomic64_t			job_id_count;
289 	struct delayed_work		work_tdr;
290 	struct task_struct		*thread;
291 	struct list_head		ring_mirror_list;
292 	spinlock_t			job_list_lock;
293 	int				hang_limit;
294 	atomic_t                        score;
295 	bool				ready;
296 	bool				free_guilty;
297 };
298 
299 int drm_sched_init(struct drm_gpu_scheduler *sched,
300 		   const struct drm_sched_backend_ops *ops,
301 		   uint32_t hw_submission, unsigned hang_limit, long timeout,
302 		   const char *name);
303 
304 void drm_sched_fini(struct drm_gpu_scheduler *sched);
305 int drm_sched_job_init(struct drm_sched_job *job,
306 		       struct drm_sched_entity *entity,
307 		       void *owner);
308 void drm_sched_job_cleanup(struct drm_sched_job *job);
309 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
310 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
311 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
312 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
313 void drm_sched_increase_karma(struct drm_sched_job *bad);
314 bool drm_sched_dependency_optimized(struct dma_fence* fence,
315 				    struct drm_sched_entity *entity);
316 void drm_sched_fault(struct drm_gpu_scheduler *sched);
317 void drm_sched_job_kickout(struct drm_sched_job *s_job);
318 
319 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
320 			     struct drm_sched_entity *entity);
321 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
322 				struct drm_sched_entity *entity);
323 
324 int drm_sched_entity_init(struct drm_sched_entity *entity,
325 			  enum drm_sched_priority priority,
326 			  struct drm_gpu_scheduler **sched_list,
327 			  unsigned int num_sched_list,
328 			  atomic_t *guilty);
329 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
330 void drm_sched_entity_fini(struct drm_sched_entity *entity);
331 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
332 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
333 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
334 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
335 			       struct drm_sched_entity *entity);
336 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
337 				   enum drm_sched_priority priority);
338 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
339 
340 struct drm_sched_fence *drm_sched_fence_create(
341 	struct drm_sched_entity *s_entity, void *owner);
342 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
343 void drm_sched_fence_finished(struct drm_sched_fence *fence);
344 
345 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
346 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
347 		                unsigned long remaining);
348 
349 #endif
350