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Searched defs:dwV0 (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DRSP_GBI1.h86 uint32_t dwV0 = gfx->gbi1tri2.v0/gRSP.vertexMult; in RSP_GBI1_Tri2() local
194 void DisplayVertexInfo(uint32_t dwAddr, uint32_t dwV0, uint32_t dwN) in DisplayVertexInfo()
H A DRSP_GBI2.h212 uint32_t dwV0 = gfx->gbi2tri1.v0/gRSP.vertexMult; in RSP_GBI2_Tri1() local
262 uint32_t dwV0 = gfx->gbi2tri2.v0; in RSP_GBI2_Tri2() local
334 uint32_t dwV0 = gfx->gbi2line3d.v0/gRSP.vertexMult; in RSP_GBI2_Line3D() local
H A DRSP_GBI_Others.h137 uint32_t dwV0 = (((gfx->words.w0) >> 9 )&0x1F); in RSP_Vtx_DKR() local
186 uint32_t dwV0 = (((gfx->words.w0)>>9)&0x1F); in RSP_Vtx_Gemini() local
220 void RDP_GFX_DumpVtxInfoDKR(uint32_t dwAddr, uint32_t dwV0, uint32_t dwN) in RDP_GFX_DumpVtxInfoDKR()
241 uint32_t dwV0 = (((gfx->words.w0)>>16)&0xFF)/5; in RSP_Vtx_WRUS() local
267 uint32_t dwV0 = 0; in RSP_Vtx_ShadowOfEmpire() local
600 uint32_t dwV0 = dwVEnd - dwN; in RSP_Vtx_Conker() local
H A DRSP_GBI0.h182 uint32_t dwV0 = gfx->ln3dtri2.v0/gRSP.vertexMult; in RSP_GBI1_Line3D() local
199 uint32_t dwV0 = gfx->ln3dtri2.v0/gRSP.vertexMult; in RSP_GBI1_Line3D() local
520 uint32_t dwV0 = gfx->tri1.v0/gRSP.vertexMult; in RSP_GBI1_Tri1() local
H A DRenderBase.cpp661 void ProcessVertexDataNoSSE(uint32_t dwAddr, uint32_t dwV0, uint32_t dwNum) in ProcessVertexDataNoSSE()
766 bool PrepareTriangle(uint32_t dwV0, uint32_t dwV1, uint32_t dwV2) in PrepareTriangle()
798 bool IsTriangleVisible(uint32_t dwV0, uint32_t dwV1, uint32_t dwV2) in IsTriangleVisible()
893 void ProcessVertexDataDKR(uint32_t dwAddr, uint32_t dwV0, uint32_t dwNum) in ProcessVertexDataDKR()
986 void ProcessVertexDataConker(uint32_t dwAddr, uint32_t dwV0, uint32_t dwNum) in ProcessVertexDataConker()
1118 uint32_t dwV0 = 0; in ProcessVertexData_Rogue_Squadron() local
H A DgSP_rice.cpp216 uint32_t dwV0 = (dwInfo >> 16) & 0x1F; in ricegSPDMATriangles() local
H A DRender.cpp364 bool CRender::Line3D(uint32_t dwV0, uint32_t dwV1, uint32_t dwWidth) in Line3D()