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Searched defs:dynPtr (Results 1 – 25 of 41) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dbh_rubberduck.c51 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateRubberDuck() local
90 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in RubberDuckBehaviour() local
230 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateFlamingDebris() local
271 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateFlamingDebris() local
H A Dbh_fhug.c307 DYNAMICSBLOCK *dynPtr; in MakeFacehuggerNear() local
417 DYNAMICSBLOCK *dynPtr; in KillFaceHugger() local
497 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Approach() local
715 DYNAMICSBLOCK *dynPtr; in PlotFaceHugger() local
781 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Attack() local
837 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Avoidance() local
982 DYNAMICSBLOCK *dynPtr; in FHugApplyPounceImpulse() local
1022 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Jumping() local
1140 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Float() local
1164 DYNAMICSBLOCK *dynPtr; in Wake_Hugger() local
[all …]
H A Dbh_near.c651 DYNAMICSBLOCK *dynPtr; in DoAlienAIRandomHiss() local
681 DYNAMICSBLOCK *dynPtr; in DoAlienAITauntHiss() local
712 DYNAMICSBLOCK *dynPtr; in AlienNearDamageShell() local
784 DYNAMICSBLOCK *dynPtr; in Alien_Special_Pounce_Condition() local
808 DYNAMICSBLOCK *dynPtr; in AlienNearState_Approach() local
1197 DYNAMICSBLOCK *dynPtr; in AlienNearState_Attack() local
1331 DYNAMICSBLOCK *dynPtr; in AlienNearState_Wander() local
1463 DYNAMICSBLOCK *dynPtr; in AlienNearState_Wait() local
1607 DYNAMICSBLOCK *dynPtr; in AlienNearState_Retreat() local
1735 DYNAMICSBLOCK *dynPtr; in AlienNearState_Hunt() local
[all …]
H A Dbh_plift.c42 DYNAMICSBLOCK *dynPtr; in PlatformLiftBehaviour() local
282 DYNAMICSBLOCK *dynPtr = AllocateDynamicsBlock(DYNAMICS_TEMPLATE_PLATFORM_LIFT); in InitialisePlatformLift() local
387 static int SquashingSomething(DYNAMICSBLOCK *dynPtr) in SquashingSomething()
425 static void PushPassengersUpwards(DYNAMICSBLOCK *dynPtr) in PushPassengersUpwards()
457 static int ActivatedByPlayer(DYNAMICSBLOCK *dynPtr) in ActivatedByPlayer()
479 DYNAMICSBLOCK *dynPtr; in PlayerIsNearOtherTerminal() local
512 DYNAMICSBLOCK *dynPtr; in NetPlayerAtOtherTerminal() local
H A Ddynblock.c729 DYNAMICSBLOCK *dynPtr = 0; /* Default to null ptr */ in AllocateDynamicsBlock() local
750 void DeallocateDynamicsBlock(DYNAMICSBLOCK *dynPtr) in DeallocateDynamicsBlock()
766 COLLISIONREPORT* AllocateCollisionReport(DYNAMICSBLOCK* dynPtr) in AllocateCollisionReport()
H A Ddynamics.c315 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in ObjectDynamics() local
946 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateDisplayBlockData() local
1337 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MoveObject() local
1779 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MovePlatformLift() local
2039 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in TestForValidPlayerStandUp() local
2174 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in SteppingUpIsValid() local
2316 DYNAMICSBLOCK *dynPtr=sbPtr->DynPtr; in FindObjectPolygonsInObjectsPath() local
2599 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeDynamicBoundingBoxForObject() local
2641 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeStaticBoundingBoxForSphere() local
2653 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeStaticBoundingBoxForNRBB() local
[all …]
H A Dbh_weap.c365 DYNAMICSBLOCK *dynPtr; local
417 DYNAMICSBLOCK *dynPtr; local
804 DYNAMICSBLOCK *dynPtr; local
986 DYNAMICSBLOCK *dynPtr; local
1667 DYNAMICSBLOCK *dynPtr; local
1808 DYNAMICSBLOCK *dynPtr; local
2002 DYNAMICSBLOCK *dynPtr; local
2094 DYNAMICSBLOCK *dynPtr; local
2305 DYNAMICSBLOCK *dynPtr; local
2392 DYNAMICSBLOCK *dynPtr; local
[all …]
H A Dbonusabilities.c110 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateGrapplingHook() local
143 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateGrapplingHook() local
188 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in GrapplingHookBehaviour() local
252 DYNAMICSBLOCK *dynPtr = Player->ObStrategyBlock->DynPtr; in HandleGrapplingHookForces() local
H A Dbh_dummy.c105 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateDummy() local
215 DYNAMICSBLOCK *dynPtr; in MakeDummyNear() local
H A Dbh_debri.c181 DYNAMICSBLOCK *dynPtr; in MakeDebris() local
229 DYNAMICSBLOCK *dynPtr; in MakeDebris() local
344 DYNAMICSBLOCK *dynPtr = sptr->DynPtr; in OneShotBehaveFun() local
384 DYNAMICSBLOCK *dynPtr = sptr->DynPtr; in OneShot_Anim_BehaveFun() local
532 DYNAMICSBLOCK *dynPtr = sptr->DynPtr; in AlienFragFun() local
705 DYNAMICSBLOCK *dynPtr; in MakeFragments() local
865 DYNAMICSBLOCK *dynPtr; in MakeHierarchicalDebris() local
1474 DYNAMICSBLOCK *dynPtr; in HierarchicalFragmentBehaviour() local
1735 DYNAMICSBLOCK *dynPtr; in MakeDebrisForLoad() local
H A Dbh_paq.c77 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitPredAlBehaviour() local
267 DYNAMICSBLOCK *dynPtr; in MakePAQNear() local
698 DYNAMICSBLOCK *dynPtr; in Execute_PAQNS_Approach() local
849 DYNAMICSBLOCK *dynPtr; in Execute_PAQNS_Attack() local
H A Dbh_pred.c342 DYNAMICSBLOCK *dynPtr; in PredatorNearDamageShell() local
1548 DYNAMICSBLOCK *dynPtr; in MakePredatorNear() local
3426 DYNAMICSBLOCK *dynPtr; in Execute_PNS_AttackWithWristblade() local
3810 DYNAMICSBLOCK *dynPtr; in Execute_PNS_Wander() local
3886 DYNAMICSBLOCK *dynPtr; in Execute_PNS_Hunt() local
6823 DYNAMICSBLOCK *dynPtr; in DoPredatorHitSound() local
6849 DYNAMICSBLOCK *dynPtr; in DoPredatorAcidSound() local
6875 DYNAMICSBLOCK *dynPtr; in DoPredatorDeathSound() local
6901 DYNAMICSBLOCK *dynPtr; in DoPredatorRandomSound() local
6927 DYNAMICSBLOCK *dynPtr; in DoPredatorTauntSound() local
[all …]
H A Dbh_alien.c175 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateAlienBot() local
416 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateAlienDynamic() local
639 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitAlienBehaviour() local
1071 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeAlienNear() local
1220 DYNAMICSBLOCK *dynPtr; in DoAlienAIHiss() local
1252 DYNAMICSBLOCK *dynPtr; in DoAlienDeathScream() local
1284 DYNAMICSBLOCK *dynPtr; in DoAlienDeathSound() local
2232 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in AlienIsCrawling() local
H A Dpvisible.c170 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitObjectVisibilities() local
426 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in DoObjectVisibility() local
594 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeObjectNear() local
823 DYNAMICSBLOCK *dynPtr; in EmergencyPlaceObjectInModule() local
1385 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitInanimateObject() local
2306 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateMultiplayerWeaponPickup() local
H A Dbh_far.c738 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in LocateFarNPCInModule() local
886 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in LocateFarNPCInAIModule() local
1065 DYNAMICSBLOCK *dynPtr; in FarNPC_GetTargetAIModuleForWander() local
1245 DYNAMICSBLOCK *dynPtr; in FarNpc_FlipAround() local
H A Dpmove.c283 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in ExecuteFreeMovement() local
1220 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in NetPlayerDeadProcessing() local
1466 DYNAMICSBLOCK *dynPtr = Player->ObStrategyBlock->DynPtr; in EpLocationTest() local
1527 DYNAMICSBLOCK *dynPtr=Player->ObStrategyBlock->DynPtr; in AuxLocationTest() local
H A Dlos.c316 DYNAMICSBLOCK *dynPtr=objectPtr->ObStrategyBlock->DynPtr; in FindPolygonInLineOfSight_TwoIgnores() local
388 DYNAMICSBLOCK *dynPtr=objectPtr->ObStrategyBlock->DynPtr; in CheckForRayIntersectionWithHierarchy() local
H A Dbh_deathvol.c65 DYNAMICSBLOCK* dynPtr; in DeathVolumeBehaveFun() local
H A Dplayer.c303 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitPlayer() local
1056 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in PlayerIsDead() local
1436 DYNAMICSBLOCK *dynPtr=Player->ObStrategyBlock->DynPtr; in DoPlayerCloakingSystem() local
1641 DYNAMICSBLOCK *dynPtr=(Player->ObStrategyBlock->DynPtr); in AlienPCIsCurrentlyVisible() local
H A Dtargeting.c429 DYNAMICSBLOCK *dynPtr = trackedObject->ObStrategyBlock->DynPtr; in SmartTarget() local
976 DYNAMICSBLOCK *dynPtr=candidate->DynPtr; in SmartTarget_TargetFilter() local
H A Dbh_ais.c206 DYNAMICSBLOCK *dynPtr; in NPC_IsObstructed() local
3076 DYNAMICSBLOCK *dynPtr; in Initialise_AvoidanceManager() local
3116 DYNAMICSBLOCK *dynPtr; in New_NPC_IsObstructed() local
3313 DYNAMICSBLOCK *dynPtr; in AllNewAvoidanceKernel() local
3430 DYNAMICSBLOCK *dynPtr; in New_GetAvoidanceDirection() local
3538 DYNAMICSBLOCK *dynPtr; in GetAvoidanceDirection() local
3613 DYNAMICSBLOCK *dynPtr; in New_GetSecondAvoidanceDirection() local
3696 DYNAMICSBLOCK *dynPtr; in AlignVelocityToGravity() local
3749 DYNAMICSBLOCK *dynPtr; in InitialiseThirdAvoidance() local
3819 DYNAMICSBLOCK *dynPtr; in ExecuteThirdAvoidance() local
H A Dsfx.c244 DYNAMICSBLOCK *dynPtr; in HandleObjectOnFire() local
H A Dbh_light.c224 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitPlacedLight() local
327 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakePlacedLightNear() local
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c121 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateGhost() local
155 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateGhost() local
447 DYNAMICSBLOCK *dynPtr; in CreateNetGhost() local
774 DYNAMICSBLOCK* dynPtr= sbPtr->DynPtr; in PlayerGhostExtrapolation() local
1174 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeGhostNear() local
3711 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MaintainGhosts() local
4802 DYNAMICSBLOCK *dynPtr; in MakeNewCorpse() local
5111 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateAlienAIGhost() local
5133 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in Convert_DiscGhost_To_PickupGhost() local
H A Dmodcmds.cpp342 DYNAMICSBLOCK* dynPtr = Player -> ObStrategyBlock -> DynPtr; in TeleportPlayerToModule() local

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