/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_rubberduck.c | 51 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateRubberDuck() local 90 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in RubberDuckBehaviour() local 230 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateFlamingDebris() local 271 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateFlamingDebris() local
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H A D | bh_fhug.c | 307 DYNAMICSBLOCK *dynPtr; in MakeFacehuggerNear() local 417 DYNAMICSBLOCK *dynPtr; in KillFaceHugger() local 497 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Approach() local 715 DYNAMICSBLOCK *dynPtr; in PlotFaceHugger() local 781 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Attack() local 837 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Avoidance() local 982 DYNAMICSBLOCK *dynPtr; in FHugApplyPounceImpulse() local 1022 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Jumping() local 1140 DYNAMICSBLOCK *dynPtr; in Execute_FHNS_Float() local 1164 DYNAMICSBLOCK *dynPtr; in Wake_Hugger() local [all …]
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H A D | bh_near.c | 651 DYNAMICSBLOCK *dynPtr; in DoAlienAIRandomHiss() local 681 DYNAMICSBLOCK *dynPtr; in DoAlienAITauntHiss() local 712 DYNAMICSBLOCK *dynPtr; in AlienNearDamageShell() local 784 DYNAMICSBLOCK *dynPtr; in Alien_Special_Pounce_Condition() local 808 DYNAMICSBLOCK *dynPtr; in AlienNearState_Approach() local 1197 DYNAMICSBLOCK *dynPtr; in AlienNearState_Attack() local 1331 DYNAMICSBLOCK *dynPtr; in AlienNearState_Wander() local 1463 DYNAMICSBLOCK *dynPtr; in AlienNearState_Wait() local 1607 DYNAMICSBLOCK *dynPtr; in AlienNearState_Retreat() local 1735 DYNAMICSBLOCK *dynPtr; in AlienNearState_Hunt() local [all …]
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H A D | bh_plift.c | 42 DYNAMICSBLOCK *dynPtr; in PlatformLiftBehaviour() local 282 DYNAMICSBLOCK *dynPtr = AllocateDynamicsBlock(DYNAMICS_TEMPLATE_PLATFORM_LIFT); in InitialisePlatformLift() local 387 static int SquashingSomething(DYNAMICSBLOCK *dynPtr) in SquashingSomething() 425 static void PushPassengersUpwards(DYNAMICSBLOCK *dynPtr) in PushPassengersUpwards() 457 static int ActivatedByPlayer(DYNAMICSBLOCK *dynPtr) in ActivatedByPlayer() 479 DYNAMICSBLOCK *dynPtr; in PlayerIsNearOtherTerminal() local 512 DYNAMICSBLOCK *dynPtr; in NetPlayerAtOtherTerminal() local
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H A D | dynblock.c | 729 DYNAMICSBLOCK *dynPtr = 0; /* Default to null ptr */ in AllocateDynamicsBlock() local 750 void DeallocateDynamicsBlock(DYNAMICSBLOCK *dynPtr) in DeallocateDynamicsBlock() 766 COLLISIONREPORT* AllocateCollisionReport(DYNAMICSBLOCK* dynPtr) in AllocateCollisionReport()
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H A D | dynamics.c | 315 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in ObjectDynamics() local 946 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateDisplayBlockData() local 1337 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MoveObject() local 1779 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MovePlatformLift() local 2039 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in TestForValidPlayerStandUp() local 2174 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in SteppingUpIsValid() local 2316 DYNAMICSBLOCK *dynPtr=sbPtr->DynPtr; in FindObjectPolygonsInObjectsPath() local 2599 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeDynamicBoundingBoxForObject() local 2641 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeStaticBoundingBoxForSphere() local 2653 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeStaticBoundingBoxForNRBB() local [all …]
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H A D | bh_weap.c | 365 DYNAMICSBLOCK *dynPtr; local 417 DYNAMICSBLOCK *dynPtr; local 804 DYNAMICSBLOCK *dynPtr; local 986 DYNAMICSBLOCK *dynPtr; local 1667 DYNAMICSBLOCK *dynPtr; local 1808 DYNAMICSBLOCK *dynPtr; local 2002 DYNAMICSBLOCK *dynPtr; local 2094 DYNAMICSBLOCK *dynPtr; local 2305 DYNAMICSBLOCK *dynPtr; local 2392 DYNAMICSBLOCK *dynPtr; local [all …]
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H A D | bonusabilities.c | 110 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateGrapplingHook() local 143 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateGrapplingHook() local 188 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in GrapplingHookBehaviour() local 252 DYNAMICSBLOCK *dynPtr = Player->ObStrategyBlock->DynPtr; in HandleGrapplingHookForces() local
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H A D | bh_dummy.c | 105 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateDummy() local 215 DYNAMICSBLOCK *dynPtr; in MakeDummyNear() local
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H A D | bh_debri.c | 181 DYNAMICSBLOCK *dynPtr; in MakeDebris() local 229 DYNAMICSBLOCK *dynPtr; in MakeDebris() local 344 DYNAMICSBLOCK *dynPtr = sptr->DynPtr; in OneShotBehaveFun() local 384 DYNAMICSBLOCK *dynPtr = sptr->DynPtr; in OneShot_Anim_BehaveFun() local 532 DYNAMICSBLOCK *dynPtr = sptr->DynPtr; in AlienFragFun() local 705 DYNAMICSBLOCK *dynPtr; in MakeFragments() local 865 DYNAMICSBLOCK *dynPtr; in MakeHierarchicalDebris() local 1474 DYNAMICSBLOCK *dynPtr; in HierarchicalFragmentBehaviour() local 1735 DYNAMICSBLOCK *dynPtr; in MakeDebrisForLoad() local
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H A D | bh_paq.c | 77 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitPredAlBehaviour() local 267 DYNAMICSBLOCK *dynPtr; in MakePAQNear() local 698 DYNAMICSBLOCK *dynPtr; in Execute_PAQNS_Approach() local 849 DYNAMICSBLOCK *dynPtr; in Execute_PAQNS_Attack() local
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H A D | bh_pred.c | 342 DYNAMICSBLOCK *dynPtr; in PredatorNearDamageShell() local 1548 DYNAMICSBLOCK *dynPtr; in MakePredatorNear() local 3426 DYNAMICSBLOCK *dynPtr; in Execute_PNS_AttackWithWristblade() local 3810 DYNAMICSBLOCK *dynPtr; in Execute_PNS_Wander() local 3886 DYNAMICSBLOCK *dynPtr; in Execute_PNS_Hunt() local 6823 DYNAMICSBLOCK *dynPtr; in DoPredatorHitSound() local 6849 DYNAMICSBLOCK *dynPtr; in DoPredatorAcidSound() local 6875 DYNAMICSBLOCK *dynPtr; in DoPredatorDeathSound() local 6901 DYNAMICSBLOCK *dynPtr; in DoPredatorRandomSound() local 6927 DYNAMICSBLOCK *dynPtr; in DoPredatorTauntSound() local [all …]
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H A D | bh_alien.c | 175 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateAlienBot() local 416 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateAlienDynamic() local 639 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitAlienBehaviour() local 1071 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeAlienNear() local 1220 DYNAMICSBLOCK *dynPtr; in DoAlienAIHiss() local 1252 DYNAMICSBLOCK *dynPtr; in DoAlienDeathScream() local 1284 DYNAMICSBLOCK *dynPtr; in DoAlienDeathSound() local 2232 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in AlienIsCrawling() local
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H A D | pvisible.c | 170 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitObjectVisibilities() local 426 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in DoObjectVisibility() local 594 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeObjectNear() local 823 DYNAMICSBLOCK *dynPtr; in EmergencyPlaceObjectInModule() local 1385 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitInanimateObject() local 2306 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in CreateMultiplayerWeaponPickup() local
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H A D | bh_far.c | 738 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in LocateFarNPCInModule() local 886 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in LocateFarNPCInAIModule() local 1065 DYNAMICSBLOCK *dynPtr; in FarNPC_GetTargetAIModuleForWander() local 1245 DYNAMICSBLOCK *dynPtr; in FarNpc_FlipAround() local
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H A D | pmove.c | 283 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in ExecuteFreeMovement() local 1220 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in NetPlayerDeadProcessing() local 1466 DYNAMICSBLOCK *dynPtr = Player->ObStrategyBlock->DynPtr; in EpLocationTest() local 1527 DYNAMICSBLOCK *dynPtr=Player->ObStrategyBlock->DynPtr; in AuxLocationTest() local
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H A D | los.c | 316 DYNAMICSBLOCK *dynPtr=objectPtr->ObStrategyBlock->DynPtr; in FindPolygonInLineOfSight_TwoIgnores() local 388 DYNAMICSBLOCK *dynPtr=objectPtr->ObStrategyBlock->DynPtr; in CheckForRayIntersectionWithHierarchy() local
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H A D | bh_deathvol.c | 65 DYNAMICSBLOCK* dynPtr; in DeathVolumeBehaveFun() local
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H A D | player.c | 303 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitPlayer() local 1056 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in PlayerIsDead() local 1436 DYNAMICSBLOCK *dynPtr=Player->ObStrategyBlock->DynPtr; in DoPlayerCloakingSystem() local 1641 DYNAMICSBLOCK *dynPtr=(Player->ObStrategyBlock->DynPtr); in AlienPCIsCurrentlyVisible() local
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H A D | targeting.c | 429 DYNAMICSBLOCK *dynPtr = trackedObject->ObStrategyBlock->DynPtr; in SmartTarget() local 976 DYNAMICSBLOCK *dynPtr=candidate->DynPtr; in SmartTarget_TargetFilter() local
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H A D | bh_ais.c | 206 DYNAMICSBLOCK *dynPtr; in NPC_IsObstructed() local 3076 DYNAMICSBLOCK *dynPtr; in Initialise_AvoidanceManager() local 3116 DYNAMICSBLOCK *dynPtr; in New_NPC_IsObstructed() local 3313 DYNAMICSBLOCK *dynPtr; in AllNewAvoidanceKernel() local 3430 DYNAMICSBLOCK *dynPtr; in New_GetAvoidanceDirection() local 3538 DYNAMICSBLOCK *dynPtr; in GetAvoidanceDirection() local 3613 DYNAMICSBLOCK *dynPtr; in New_GetSecondAvoidanceDirection() local 3696 DYNAMICSBLOCK *dynPtr; in AlignVelocityToGravity() local 3749 DYNAMICSBLOCK *dynPtr; in InitialiseThirdAvoidance() local 3819 DYNAMICSBLOCK *dynPtr; in ExecuteThirdAvoidance() local
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H A D | sfx.c | 244 DYNAMICSBLOCK *dynPtr; in HandleObjectOnFire() local
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H A D | bh_light.c | 224 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in InitPlacedLight() local 327 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakePlacedLightNear() local
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 121 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateGhost() local 155 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateGhost() local 447 DYNAMICSBLOCK *dynPtr; in CreateNetGhost() local 774 DYNAMICSBLOCK* dynPtr= sbPtr->DynPtr; in PlayerGhostExtrapolation() local 1174 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MakeGhostNear() local 3711 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in MaintainGhosts() local 4802 DYNAMICSBLOCK *dynPtr; in MakeNewCorpse() local 5111 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in UpdateAlienAIGhost() local 5133 DYNAMICSBLOCK *dynPtr = sbPtr->DynPtr; in Convert_DiscGhost_To_PickupGhost() local
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H A D | modcmds.cpp | 342 DYNAMICSBLOCK* dynPtr = Player -> ObStrategyBlock -> DynPtr; in TeleportPlayerToModule() local
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