/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/ |
H A D | Bullet-C-API.cpp | 106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local 112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local 119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local 129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/ |
H A D | Bullet-C-API.cpp | 106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local 112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local 119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local 129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/ |
H A D | Bullet-C-API.cpp | 106 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plDeleteDynamicsWorld() local 112 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plStepSimulation() local 119 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plAddRigidBody() local 129 btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); in plRemoveRigidBody() local
|
/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | bullet_hello_world.cpp | 19 btDiscreteDynamicsWorld *dynamicsWorld = in main() local
|
/dports/devel/bullet/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 41 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCa… in main() local
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/ |
H A D | HelloWorld.cpp | 39 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,overlappingPairCac… in main() local
|
H A D | BenchmarkDemo.cpp | 374 btDiscreteDynamicsWorld* dynamicsWorld; in initPhysics() local
|
/dports/devel/py-bullet3/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 41 …btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, overlappingPairCa… in main() local
|
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | space_bullet.h | 99 btDiscreteDynamicsWorld *dynamicsWorld; variable
|
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/ |
H A D | space_bullet.h | 99 btDiscreteDynamicsWorld *dynamicsWorld; variable
|
/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 744 void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int … in drawSceneInternal() 834 void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int … in drawScene()
|
/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/ |
H A D | GL_ShapeDrawer.cpp | 744 void GL_ShapeDrawer::drawSceneInternal(const btDiscreteDynamicsWorld* dynamicsWorld, int pass, int … in drawSceneInternal() 834 void GL_ShapeDrawer::drawScene(const btDiscreteDynamicsWorld* dynamicsWorld, bool useShadows1, int … in drawScene()
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/Benchmarks/ |
H A D | BenchmarkDemo.cpp | 374 btDiscreteDynamicsWorld* dynamicsWorld; in initPhysics() local
|
/dports/graphics/blender/blender-2.91.0/intern/rigidbody/ |
H A D | rb_bullet_api.cpp | 71 btDiscreteDynamicsWorld *dynamicsWorld; member
|