1 /***************************************************************************
2  *      Mechanized Assault and Exploration Reloaded Projectfile            *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
18  ***************************************************************************/
19 
20 #ifndef game_logic_landingpositionstateH
21 #define game_logic_landingpositionstateH
22 
23 enum class eLandingPositionState
24 {
25 	/**
26 	 * player has not selected any position yet
27 	 */
28 	Unknown,
29 	/**
30 	 * there are no other players near the position
31 	 */
32 	Clear,
33 	/**
34 	 * there are players within the warning distance
35 	 */
36 	Warning,
37 	/**
38 	 * the position is too close to another player
39 	 */
40 	TooClose,
41 	/**
42 	 * warnings about nearby players will be ignored,
43 	 * because the player has confirmed his position
44 	 */
45 	Confirmed
46 };
47 
48 #endif // game_logic_landingpositionstateH
49