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Searched defs:effect_num (Results 1 – 9 of 9) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Deffects.c145 void stop_effect(int effect_num) in stop_effect()
165 void restart_effect(int effect_num) in restart_effect()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Deffects.cpp154 void stop_effect(int effect_num) in stop_effect()
174 void restart_effect(int effect_num) in restart_effect()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dship.cpp1012 int effect_num; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/
H A Duniform_structs.h120 int effect_num; member
/dports/graphics/movit/movit-1.6.3/
H A Deffect_chain.cpp2186 for (unsigned effect_num = 0; effect_num < phase->effects.size(); ++effect_num) { in print_phase_timing() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.cpp183 void model_render_params::set_animated_effect(int effect_num, float timer) in set_animated_effect()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp9018 int effect_num; variable
H A Dsexp.cpp21731 int effect_num = get_effect_from_name(CTEXT(n)); in sexp_ship_effect() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp23174 int effect_num = get_effect_from_name(CTEXT(n)); in sexp_ship_effect() local