Searched defs:effective_action (Results 1 – 12 of 12) sorted by relevance
7056 int effective_action = action; in getGraphicSourceObjectExt_EM() local7058 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT); in getGraphicSourceObjectExt_EM() local7794 int effective_action = (j < 7 ? action : in InitGraphicInfo_EM() local8241 int effective_action = action; in InitGraphicInfo_EM() local
200 byte effective_action; /* action acknowledged from network server member
12448 byte effective_action[MAX_PLAYERS]; in GameActions_EM_Main() local12464 byte effective_action[MAX_PLAYERS]; in GameActions_SP_Main() local
7560 int effective_action = action; in getGraphicSourceObjectExt_EM() local7562 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT); in getGraphicSourceObjectExt_EM() local8298 int effective_action = (j < 7 ? action : in InitGraphicInfo_EM() local8745 int effective_action = action; in InitGraphicInfo_EM() local
202 byte effective_action; /* action acknowledged from network server member
12310 byte effective_action[MAX_PLAYERS]; in GameActions_EM_Main() local12326 byte effective_action[MAX_PLAYERS]; in GameActions_SP_Main() local