/dports/games/widelands/widelands-build21/src/logic/ |
H A D | playercommand.cc | 179 void PlayerCommand::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 216 void CmdBulldoze::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 231 void CmdBulldoze::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write() 262 void CmdBuild::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 278 void CmdBuild::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write() 304 void CmdBuildFlag::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 376 void CmdBuildRoad::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 613 EditorGameBase& egbase, in write() 627 EditorGameBase& egbase, in read() 1549 EditorGameBase& egbase, in write() [all …]
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H A D | cmd_calculate_statistics.cc | 36 void CmdCalculateStatistics::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 49 void CmdCalculateStatistics::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
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H A D | cmd_incorporate.cc | 33 void CmdIncorporate::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 53 void CmdIncorporate::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
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H A D | cmd_luascript.cc | 48 void CmdLuaScript::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 61 void CmdLuaScript::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
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H A D | map.cc | 153 void Map::recalc_whole_map(const EditorGameBase& egbase) { in recalc_whole_map() 439 void Map::create_empty_map(const EditorGameBase& egbase, in create_empty_map() 708 void Map::set_to(EditorGameBase& egbase, ResizeHistory rh) { in set_to() 970 void Map::find_reachable(const EditorGameBase& egbase, in find_reachable() 1063 uint32_t Map::find_bobs(const EditorGameBase& egbase, in find_bobs() 1141 uint32_t Map::find_immovables(const EditorGameBase& egbase, in find_immovables() 1238 uint32_t Map::find_fields(const EditorGameBase& egbase, in find_fields() 1579 int Map::calc_buildsize(const EditorGameBase& egbase, in calc_buildsize() 1733 bool Map::set_port_space(const EditorGameBase& egbase, in set_port_space() 2189 int32_t Map::change_terrain(const EditorGameBase& egbase, in change_terrain() [all …]
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H A D | cmd_luacoroutine.cc | 72 void CmdLuaCoroutine::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 91 void CmdLuaCoroutine::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
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/dports/games/widelands/widelands-build21/src/economy/ |
H A D | roadbase.cc | 82 void RoadBase::set_path(EditorGameBase& egbase, const Path& path) { in set_path() 94 void RoadBase::set_roadtype(EditorGameBase& egbase, in set_roadtype() 118 void RoadBase::mark_map(EditorGameBase& egbase) { in mark_map() 144 void RoadBase::unmark_map(EditorGameBase& egbase) { in unmark_map() 170 bool RoadBase::init(EditorGameBase& egbase) { in init() 185 void RoadBase::link_into_flags(EditorGameBase& egbase, bool) { in link_into_flags() 206 void RoadBase::cleanup(EditorGameBase& egbase) { in cleanup()
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H A D | ship_fleet.cc | 100 bool ShipFleet::init(EditorGameBase& egbase) { in init() 140 bool ShipFleet::find_other_fleet(EditorGameBase& egbase) { in find_other_fleet() 199 bool ShipFleet::merge(EditorGameBase& egbase, ShipFleet* other) { in merge() 259 void ShipFleet::cleanup(EditorGameBase& egbase) { in cleanup() 382 void ShipFleet::add_ship(EditorGameBase& egbase, Ship* ship) { in add_ship() 402 void ShipFleet::remove_ship(EditorGameBase& egbase, Ship* ship) { in remove_ship() 468 void ShipFleet::connect_port(EditorGameBase& egbase, uint32_t idx) { in connect_port() 542 void ShipFleet::add_port(EditorGameBase& egbase, PortDock* port) { in add_port() 564 void ShipFleet::remove_port(EditorGameBase& egbase, PortDock* port) { in remove_port() 628 PortDock* ShipFleet::get_dock(EditorGameBase& egbase, Coords field_coords) const { in get_dock() [all …]
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H A D | ferry_fleet.cc | 74 bool FerryFleet::init(EditorGameBase& egbase) { in init() 106 bool FerryFleet::find_other_fleet(EditorGameBase& egbase) { in find_other_fleet() 157 bool FerryFleet::merge(EditorGameBase& egbase, FerryFleet* other) { in merge() 184 void FerryFleet::cleanup(EditorGameBase& egbase) { in cleanup() 230 void FerryFleet::remove_ferry(EditorGameBase& egbase, Ferry* ferry) { in remove_ferry() 254 void FerryFleet::request_ferry(EditorGameBase& egbase, Waterway* waterway, int32_t gametime) { in request_ferry() 312 void FerryFleet::update(EditorGameBase& egbase, uint32_t tdelta) { in update() 458 MapObject::Loader* FerryFleet::load(EditorGameBase& egbase, MapObjectLoader& mol, FileRead& fr) { in load() 488 void FerryFleet::save(EditorGameBase& egbase, MapObjectSaver& mos, FileWrite& fw) { in save()
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H A D | waterway.cc | 55 Waterway& Waterway::create(EditorGameBase& egbase, Flag& start, Flag& end, const Path& path) { in create() 71 void Waterway::link_into_flags(EditorGameBase& egbase, bool loading) { in link_into_flags() 95 void Waterway::request_ferry(EditorGameBase& egbase) { in request_ferry() 213 void Waterway::cleanup(EditorGameBase& egbase) { in cleanup()
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H A D | road.cc | 73 Road& Road::create(EditorGameBase& egbase, Flag& start, Flag& end, const Path& path) { in create() 95 void Road::cleanup(EditorGameBase& egbase) { in cleanup() 108 void Road::link_into_flags(EditorGameBase& egbase, bool) { in link_into_flags() 193 EditorGameBase& egbase = get_owner()->egbase(); in remove_worker() local 376 bool Road::is_bridge(const EditorGameBase& egbase, const FCoords& field, uint8_t dir) const { in is_bridge() argument
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H A D | flag.cc | 90 void Flag::load_finish(EditorGameBase& egbase) { in load_finish() 118 Flag::Flag(EditorGameBase& egbase, in Flag() 221 void Flag::attach_building(EditorGameBase& egbase, Building& building) { in attach_building() 238 void Flag::detach_building(EditorGameBase& egbase) { in detach_building() 443 void Flag::add_ware(EditorGameBase& egbase, WareInstance& ware) { in add_ware() 684 void Flag::remove_ware(EditorGameBase& egbase, WareInstance* const ware) { in remove_ware() 818 bool Flag::init(EditorGameBase& egbase) { in init() 830 void Flag::cleanup(EditorGameBase& egbase) { in cleanup() 903 void Flag::destroy(EditorGameBase& egbase) { in destroy()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | requirements.cc | 39 void Requirements::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 52 void Requirements::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) const { in write() 78 Requirements RequirementsStorage::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 112 void RequireOr::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) const { in write() 121 static Requirements read_or(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read_or() 149 void RequireAnd::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) const { in write() 158 static Requirements read_and(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read_and()
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H A D | battle.cc | 78 bool Battle::init(EditorGameBase& egbase) { in init() 96 void Battle::cleanup(EditorGameBase& egbase) { in cleanup() 375 void Battle::save(EditorGameBase& egbase, MapObjectSaver& mos, FileWrite& fw) { in save() 391 MapObject::Loader* Battle::load(EditorGameBase& egbase, MapObjectLoader& mol, FileRead& fr) { in load()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/ |
H A D | findnode.cc | 40 bool FindNodeAnd::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument 61 bool FindNodeSize::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument 89 bool FindNodeTerraform::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument 130 bool FindNodeResourceBreedable::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument 170 bool FindNodeShore::accept(const EditorGameBase& egbase, const FCoords& coords) const { in accept() argument
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H A D | immovable.cc | 77 void BaseImmovable::set_position(EditorGameBase& egbase, const Coords& c) { in set_position() 97 void BaseImmovable::unset_position(EditorGameBase& egbase, const Coords& c) { in unset_position() 284 Immovable& ImmovableDescr::create(EditorGameBase& egbase, in create() 337 void Immovable::start_animation(const EditorGameBase& egbase, uint32_t const anim) { in start_animation() 351 bool Immovable::init(EditorGameBase& egbase) { in init() 376 void Immovable::cleanup(EditorGameBase& egbase) { in cleanup() 609 void Immovable::save(EditorGameBase& egbase, MapObjectSaver& mos, FileWrite& fw) { in save() 661 MapObject::Loader* Immovable::load(EditorGameBase& egbase, in load() 853 bool PlayerImmovable::init(EditorGameBase& egbase) { in init() 860 void PlayerImmovable::cleanup(EditorGameBase& egbase) { in cleanup() [all …]
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H A D | map_object.cc | 63 void CmdDestroyMapObject::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 84 void CmdDestroyMapObject::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write() 114 void CmdAct::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 135 void CmdAct::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write() 160 void ObjectManager::cleanup(EditorGameBase& egbase) { in cleanup() 221 MapObject* ObjectPointer::get(const EditorGameBase& egbase) { in get() 500 void MapObject::remove(EditorGameBase& egbase) { in remove() 517 void MapObject::destroy(EditorGameBase& egbase) { in destroy() 534 bool MapObject::init(EditorGameBase& egbase) { in init() 542 void MapObject::cleanup(EditorGameBase& egbase) { in cleanup()
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/dports/games/widelands/widelands-build21/src/website/ |
H A D | map_object_info.cc | 50 void write_buildings(const TribeDescr& tribe, EditorGameBase& egbase, FileSystem* out_filesystem) { in write_buildings() 175 void write_wares(const TribeDescr& tribe, EditorGameBase& egbase, FileSystem* out_filesystem) { in write_wares() 215 void write_workers(const TribeDescr& tribe, EditorGameBase& egbase, FileSystem* out_filesystem) { in write_workers() 268 void write_tribes(EditorGameBase& egbase, FileSystem* out_filesystem) { in write_tribes() 320 EditorGameBase egbase(nullptr); in main() local
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/dports/games/widelands/widelands-build21/src/map_io/ |
H A D | map_objective_packet.cc | 34 void read_objective_data(FileSystem& fs, EditorGameBase& egbase) { in read_objective_data() 69 void write_objective_data(FileSystem& fs, EditorGameBase& egbase) { in write_objective_data()
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H A D | map_road_packet.cc | 37 EditorGameBase& egbase, in read() 72 void MapRoadPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
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H A D | map_waterway_packet.cc | 37 EditorGameBase& egbase, in read() 72 void MapWaterwayPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
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H A D | map_node_ownership_packet.cc | 33 EditorGameBase& egbase, in read() 68 void MapNodeOwnershipPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver&) { in write()
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H A D | map_heights_packet.cc | 32 void MapHeightsPacket::read(FileSystem& fs, EditorGameBase& egbase, bool, MapObjectLoader&) { in read() 56 void MapHeightsPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver&) in write()
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | actionconfirm.cc | 199 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local 261 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local 322 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local 371 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local 408 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local
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/dports/games/widelands/widelands-build21/src/editor/tools/ |
H A D | place_immovable_tool.cc | 40 Widelands::EditorGameBase& egbase = eia.egbase(); in handle_click_impl() local 75 Widelands::EditorGameBase& egbase = eia.egbase(); in handle_undo_impl() local
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