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/dports/games/widelands/widelands-build21/src/logic/
H A Dplayercommand.cc179 void PlayerCommand::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
216 void CmdBulldoze::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
231 void CmdBulldoze::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
262 void CmdBuild::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
278 void CmdBuild::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
304 void CmdBuildFlag::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
376 void CmdBuildRoad::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
613 EditorGameBase& egbase, in write()
627 EditorGameBase& egbase, in read()
1549 EditorGameBase& egbase, in write()
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H A Dcmd_calculate_statistics.cc36 void CmdCalculateStatistics::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
49 void CmdCalculateStatistics::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
H A Dcmd_incorporate.cc33 void CmdIncorporate::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
53 void CmdIncorporate::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
H A Dcmd_luascript.cc48 void CmdLuaScript::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
61 void CmdLuaScript::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
H A Dmap.cc153 void Map::recalc_whole_map(const EditorGameBase& egbase) { in recalc_whole_map()
439 void Map::create_empty_map(const EditorGameBase& egbase, in create_empty_map()
708 void Map::set_to(EditorGameBase& egbase, ResizeHistory rh) { in set_to()
970 void Map::find_reachable(const EditorGameBase& egbase, in find_reachable()
1063 uint32_t Map::find_bobs(const EditorGameBase& egbase, in find_bobs()
1141 uint32_t Map::find_immovables(const EditorGameBase& egbase, in find_immovables()
1238 uint32_t Map::find_fields(const EditorGameBase& egbase, in find_fields()
1579 int Map::calc_buildsize(const EditorGameBase& egbase, in calc_buildsize()
1733 bool Map::set_port_space(const EditorGameBase& egbase, in set_port_space()
2189 int32_t Map::change_terrain(const EditorGameBase& egbase, in change_terrain()
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H A Dcmd_luacoroutine.cc72 void CmdLuaCoroutine::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
91 void CmdLuaCoroutine::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
/dports/games/widelands/widelands-build21/src/economy/
H A Droadbase.cc82 void RoadBase::set_path(EditorGameBase& egbase, const Path& path) { in set_path()
94 void RoadBase::set_roadtype(EditorGameBase& egbase, in set_roadtype()
118 void RoadBase::mark_map(EditorGameBase& egbase) { in mark_map()
144 void RoadBase::unmark_map(EditorGameBase& egbase) { in unmark_map()
170 bool RoadBase::init(EditorGameBase& egbase) { in init()
185 void RoadBase::link_into_flags(EditorGameBase& egbase, bool) { in link_into_flags()
206 void RoadBase::cleanup(EditorGameBase& egbase) { in cleanup()
H A Dship_fleet.cc100 bool ShipFleet::init(EditorGameBase& egbase) { in init()
140 bool ShipFleet::find_other_fleet(EditorGameBase& egbase) { in find_other_fleet()
199 bool ShipFleet::merge(EditorGameBase& egbase, ShipFleet* other) { in merge()
259 void ShipFleet::cleanup(EditorGameBase& egbase) { in cleanup()
382 void ShipFleet::add_ship(EditorGameBase& egbase, Ship* ship) { in add_ship()
402 void ShipFleet::remove_ship(EditorGameBase& egbase, Ship* ship) { in remove_ship()
468 void ShipFleet::connect_port(EditorGameBase& egbase, uint32_t idx) { in connect_port()
542 void ShipFleet::add_port(EditorGameBase& egbase, PortDock* port) { in add_port()
564 void ShipFleet::remove_port(EditorGameBase& egbase, PortDock* port) { in remove_port()
628 PortDock* ShipFleet::get_dock(EditorGameBase& egbase, Coords field_coords) const { in get_dock()
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H A Dferry_fleet.cc74 bool FerryFleet::init(EditorGameBase& egbase) { in init()
106 bool FerryFleet::find_other_fleet(EditorGameBase& egbase) { in find_other_fleet()
157 bool FerryFleet::merge(EditorGameBase& egbase, FerryFleet* other) { in merge()
184 void FerryFleet::cleanup(EditorGameBase& egbase) { in cleanup()
230 void FerryFleet::remove_ferry(EditorGameBase& egbase, Ferry* ferry) { in remove_ferry()
254 void FerryFleet::request_ferry(EditorGameBase& egbase, Waterway* waterway, int32_t gametime) { in request_ferry()
312 void FerryFleet::update(EditorGameBase& egbase, uint32_t tdelta) { in update()
458 MapObject::Loader* FerryFleet::load(EditorGameBase& egbase, MapObjectLoader& mol, FileRead& fr) { in load()
488 void FerryFleet::save(EditorGameBase& egbase, MapObjectSaver& mos, FileWrite& fw) { in save()
H A Dwaterway.cc55 Waterway& Waterway::create(EditorGameBase& egbase, Flag& start, Flag& end, const Path& path) { in create()
71 void Waterway::link_into_flags(EditorGameBase& egbase, bool loading) { in link_into_flags()
95 void Waterway::request_ferry(EditorGameBase& egbase) { in request_ferry()
213 void Waterway::cleanup(EditorGameBase& egbase) { in cleanup()
H A Droad.cc73 Road& Road::create(EditorGameBase& egbase, Flag& start, Flag& end, const Path& path) { in create()
95 void Road::cleanup(EditorGameBase& egbase) { in cleanup()
108 void Road::link_into_flags(EditorGameBase& egbase, bool) { in link_into_flags()
193 EditorGameBase& egbase = get_owner()->egbase(); in remove_worker() local
376 bool Road::is_bridge(const EditorGameBase& egbase, const FCoords& field, uint8_t dir) const { in is_bridge() argument
H A Dflag.cc90 void Flag::load_finish(EditorGameBase& egbase) { in load_finish()
118 Flag::Flag(EditorGameBase& egbase, in Flag()
221 void Flag::attach_building(EditorGameBase& egbase, Building& building) { in attach_building()
238 void Flag::detach_building(EditorGameBase& egbase) { in detach_building()
443 void Flag::add_ware(EditorGameBase& egbase, WareInstance& ware) { in add_ware()
684 void Flag::remove_ware(EditorGameBase& egbase, WareInstance* const ware) { in remove_ware()
818 bool Flag::init(EditorGameBase& egbase) { in init()
830 void Flag::cleanup(EditorGameBase& egbase) { in cleanup()
903 void Flag::destroy(EditorGameBase& egbase) { in destroy()
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Drequirements.cc39 void Requirements::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
52 void Requirements::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) const { in write()
78 Requirements RequirementsStorage::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
112 void RequireOr::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) const { in write()
121 static Requirements read_or(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read_or()
149 void RequireAnd::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) const { in write()
158 static Requirements read_and(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read_and()
H A Dbattle.cc78 bool Battle::init(EditorGameBase& egbase) { in init()
96 void Battle::cleanup(EditorGameBase& egbase) { in cleanup()
375 void Battle::save(EditorGameBase& egbase, MapObjectSaver& mos, FileWrite& fw) { in save()
391 MapObject::Loader* Battle::load(EditorGameBase& egbase, MapObjectLoader& mol, FileRead& fr) { in load()
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dfindnode.cc40 bool FindNodeAnd::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument
61 bool FindNodeSize::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument
89 bool FindNodeTerraform::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument
130 bool FindNodeResourceBreedable::accept(const EditorGameBase& egbase, const FCoords& coord) const { in accept() argument
170 bool FindNodeShore::accept(const EditorGameBase& egbase, const FCoords& coords) const { in accept() argument
H A Dimmovable.cc77 void BaseImmovable::set_position(EditorGameBase& egbase, const Coords& c) { in set_position()
97 void BaseImmovable::unset_position(EditorGameBase& egbase, const Coords& c) { in unset_position()
284 Immovable& ImmovableDescr::create(EditorGameBase& egbase, in create()
337 void Immovable::start_animation(const EditorGameBase& egbase, uint32_t const anim) { in start_animation()
351 bool Immovable::init(EditorGameBase& egbase) { in init()
376 void Immovable::cleanup(EditorGameBase& egbase) { in cleanup()
609 void Immovable::save(EditorGameBase& egbase, MapObjectSaver& mos, FileWrite& fw) { in save()
661 MapObject::Loader* Immovable::load(EditorGameBase& egbase, in load()
853 bool PlayerImmovable::init(EditorGameBase& egbase) { in init()
860 void PlayerImmovable::cleanup(EditorGameBase& egbase) { in cleanup()
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H A Dmap_object.cc63 void CmdDestroyMapObject::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
84 void CmdDestroyMapObject::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
114 void CmdAct::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
135 void CmdAct::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
160 void ObjectManager::cleanup(EditorGameBase& egbase) { in cleanup()
221 MapObject* ObjectPointer::get(const EditorGameBase& egbase) { in get()
500 void MapObject::remove(EditorGameBase& egbase) { in remove()
517 void MapObject::destroy(EditorGameBase& egbase) { in destroy()
534 bool MapObject::init(EditorGameBase& egbase) { in init()
542 void MapObject::cleanup(EditorGameBase& egbase) { in cleanup()
/dports/games/widelands/widelands-build21/src/website/
H A Dmap_object_info.cc50 void write_buildings(const TribeDescr& tribe, EditorGameBase& egbase, FileSystem* out_filesystem) { in write_buildings()
175 void write_wares(const TribeDescr& tribe, EditorGameBase& egbase, FileSystem* out_filesystem) { in write_wares()
215 void write_workers(const TribeDescr& tribe, EditorGameBase& egbase, FileSystem* out_filesystem) { in write_workers()
268 void write_tribes(EditorGameBase& egbase, FileSystem* out_filesystem) { in write_tribes()
320 EditorGameBase egbase(nullptr); in main() local
/dports/games/widelands/widelands-build21/src/map_io/
H A Dmap_objective_packet.cc34 void read_objective_data(FileSystem& fs, EditorGameBase& egbase) { in read_objective_data()
69 void write_objective_data(FileSystem& fs, EditorGameBase& egbase) { in write_objective_data()
H A Dmap_road_packet.cc37 EditorGameBase& egbase, in read()
72 void MapRoadPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
H A Dmap_waterway_packet.cc37 EditorGameBase& egbase, in read()
72 void MapWaterwayPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
H A Dmap_node_ownership_packet.cc33 EditorGameBase& egbase, in read()
68 void MapNodeOwnershipPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver&) { in write()
H A Dmap_heights_packet.cc32 void MapHeightsPacket::read(FileSystem& fs, EditorGameBase& egbase, bool, MapObjectLoader&) { in read()
56 void MapHeightsPacket::write(FileSystem& fs, EditorGameBase& egbase, MapObjectSaver&) in write()
/dports/games/widelands/widelands-build21/src/wui/
H A Dactionconfirm.cc199 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local
261 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local
322 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local
371 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local
408 const Widelands::EditorGameBase& egbase = iaplayer().egbase(); in think() local
/dports/games/widelands/widelands-build21/src/editor/tools/
H A Dplace_immovable_tool.cc40 Widelands::EditorGameBase& egbase = eia.egbase(); in handle_click_impl() local
75 Widelands::EditorGameBase& egbase = eia.egbase(); in handle_undo_impl() local

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