xref: /qemu/ui/egl-headless.c (revision 6779a307)
1 #include "qemu/osdep.h"
2 #include "qemu/error-report.h"
3 #include "qemu/module.h"
4 #include "qapi/error.h"
5 #include "ui/console.h"
6 #include "ui/egl-helpers.h"
7 #include "ui/egl-context.h"
8 #include "ui/shader.h"
9 
10 typedef struct egl_dpy {
11     DisplayChangeListener dcl;
12     DisplaySurface *ds;
13     QemuGLShader *gls;
14     egl_fb guest_fb;
15     egl_fb cursor_fb;
16     egl_fb blit_fb;
17     bool y_0_top;
18     uint32_t pos_x;
19     uint32_t pos_y;
20 } egl_dpy;
21 
22 /* ------------------------------------------------------------------ */
23 
egl_refresh(DisplayChangeListener * dcl)24 static void egl_refresh(DisplayChangeListener *dcl)
25 {
26     graphic_hw_update(dcl->con);
27 }
28 
egl_gfx_update(DisplayChangeListener * dcl,int x,int y,int w,int h)29 static void egl_gfx_update(DisplayChangeListener *dcl,
30                            int x, int y, int w, int h)
31 {
32 }
33 
egl_gfx_switch(DisplayChangeListener * dcl,struct DisplaySurface * new_surface)34 static void egl_gfx_switch(DisplayChangeListener *dcl,
35                            struct DisplaySurface *new_surface)
36 {
37     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
38 
39     edpy->ds = new_surface;
40 }
41 
egl_create_context(DisplayGLCtx * dgc,QEMUGLParams * params)42 static QEMUGLContext egl_create_context(DisplayGLCtx *dgc,
43                                         QEMUGLParams *params)
44 {
45     eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
46                    qemu_egl_rn_ctx);
47     return qemu_egl_create_context(dgc, params);
48 }
49 
egl_scanout_disable(DisplayChangeListener * dcl)50 static void egl_scanout_disable(DisplayChangeListener *dcl)
51 {
52     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
53 
54     egl_fb_destroy(&edpy->guest_fb);
55     egl_fb_destroy(&edpy->blit_fb);
56 }
57 
egl_scanout_texture(DisplayChangeListener * dcl,uint32_t backing_id,bool backing_y_0_top,uint32_t backing_width,uint32_t backing_height,uint32_t x,uint32_t y,uint32_t w,uint32_t h,void * d3d_tex2d)58 static void egl_scanout_texture(DisplayChangeListener *dcl,
59                                 uint32_t backing_id,
60                                 bool backing_y_0_top,
61                                 uint32_t backing_width,
62                                 uint32_t backing_height,
63                                 uint32_t x, uint32_t y,
64                                 uint32_t w, uint32_t h,
65                                 void *d3d_tex2d)
66 {
67     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
68 
69     edpy->y_0_top = backing_y_0_top;
70 
71     /* source framebuffer */
72     egl_fb_setup_for_tex(&edpy->guest_fb,
73                          backing_width, backing_height, backing_id, false);
74 
75     /* dest framebuffer */
76     if (edpy->blit_fb.width  != backing_width ||
77         edpy->blit_fb.height != backing_height) {
78         egl_fb_destroy(&edpy->blit_fb);
79         egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
80     }
81 }
82 
83 #ifdef CONFIG_GBM
84 
egl_scanout_dmabuf(DisplayChangeListener * dcl,QemuDmaBuf * dmabuf)85 static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
86                                QemuDmaBuf *dmabuf)
87 {
88     uint32_t width, height, texture;
89 
90     egl_dmabuf_import_texture(dmabuf);
91     texture = qemu_dmabuf_get_texture(dmabuf);
92     if (!texture) {
93         return;
94     }
95 
96     width = qemu_dmabuf_get_width(dmabuf);
97     height = qemu_dmabuf_get_height(dmabuf);
98 
99     egl_scanout_texture(dcl, texture, false, width, height, 0, 0,
100                         width, height, NULL);
101 }
102 
egl_cursor_dmabuf(DisplayChangeListener * dcl,QemuDmaBuf * dmabuf,bool have_hot,uint32_t hot_x,uint32_t hot_y)103 static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
104                               QemuDmaBuf *dmabuf, bool have_hot,
105                               uint32_t hot_x, uint32_t hot_y)
106 {
107     uint32_t width, height, texture;
108     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
109 
110     if (dmabuf) {
111         egl_dmabuf_import_texture(dmabuf);
112         texture = qemu_dmabuf_get_texture(dmabuf);
113         if (!texture) {
114             return;
115         }
116 
117         width = qemu_dmabuf_get_width(dmabuf);
118         height = qemu_dmabuf_get_height(dmabuf);
119         egl_fb_setup_for_tex(&edpy->cursor_fb, width, height, texture, false);
120     } else {
121         egl_fb_destroy(&edpy->cursor_fb);
122     }
123 }
124 
egl_release_dmabuf(DisplayChangeListener * dcl,QemuDmaBuf * dmabuf)125 static void egl_release_dmabuf(DisplayChangeListener *dcl,
126                                QemuDmaBuf *dmabuf)
127 {
128     egl_dmabuf_release_texture(dmabuf);
129 }
130 
131 #endif
132 
egl_cursor_position(DisplayChangeListener * dcl,uint32_t pos_x,uint32_t pos_y)133 static void egl_cursor_position(DisplayChangeListener *dcl,
134                                 uint32_t pos_x, uint32_t pos_y)
135 {
136     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
137 
138     edpy->pos_x = pos_x;
139     edpy->pos_y = pos_y;
140 }
141 
egl_scanout_flush(DisplayChangeListener * dcl,uint32_t x,uint32_t y,uint32_t w,uint32_t h)142 static void egl_scanout_flush(DisplayChangeListener *dcl,
143                               uint32_t x, uint32_t y,
144                               uint32_t w, uint32_t h)
145 {
146     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
147 
148     if (!edpy->guest_fb.texture || !edpy->ds) {
149         return;
150     }
151     assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
152 
153     if (edpy->cursor_fb.texture) {
154         /* have cursor -> render using textures */
155         egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
156                          !edpy->y_0_top);
157         egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
158                           !edpy->y_0_top, edpy->pos_x, edpy->pos_y,
159                           1.0, 1.0);
160     } else {
161         /* no cursor -> use simple framebuffer blit */
162         egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
163     }
164 
165     egl_fb_read(edpy->ds, &edpy->blit_fb);
166     dpy_gfx_update(edpy->dcl.con, x, y, w, h);
167 }
168 
169 static const DisplayChangeListenerOps egl_ops = {
170     .dpy_name                = "egl-headless",
171     .dpy_refresh             = egl_refresh,
172     .dpy_gfx_update          = egl_gfx_update,
173     .dpy_gfx_switch          = egl_gfx_switch,
174 
175     .dpy_gl_scanout_disable  = egl_scanout_disable,
176     .dpy_gl_scanout_texture  = egl_scanout_texture,
177 #ifdef CONFIG_GBM
178     .dpy_gl_scanout_dmabuf   = egl_scanout_dmabuf,
179     .dpy_gl_cursor_dmabuf    = egl_cursor_dmabuf,
180     .dpy_gl_release_dmabuf   = egl_release_dmabuf,
181 #endif
182     .dpy_gl_cursor_position  = egl_cursor_position,
183     .dpy_gl_update           = egl_scanout_flush,
184 };
185 
186 static bool
egl_is_compatible_dcl(DisplayGLCtx * dgc,DisplayChangeListener * dcl)187 egl_is_compatible_dcl(DisplayGLCtx *dgc,
188                       DisplayChangeListener *dcl)
189 {
190     if (!dcl->ops->dpy_gl_update) {
191         /*
192          * egl-headless is compatible with all 2d listeners, as it blits the GL
193          * updates on the 2d console surface.
194          */
195         return true;
196     }
197 
198     return dcl->ops == &egl_ops;
199 }
200 
201 static const DisplayGLCtxOps eglctx_ops = {
202     .dpy_gl_ctx_is_compatible_dcl = egl_is_compatible_dcl,
203     .dpy_gl_ctx_create       = egl_create_context,
204     .dpy_gl_ctx_destroy      = qemu_egl_destroy_context,
205     .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
206 };
207 
early_egl_headless_init(DisplayOptions * opts)208 static void early_egl_headless_init(DisplayOptions *opts)
209 {
210     DisplayGLMode mode = DISPLAYGL_MODE_ON;
211 
212     if (opts->has_gl) {
213         mode = opts->gl;
214     }
215 
216     egl_init(opts->u.egl_headless.rendernode, mode, &error_fatal);
217 }
218 
egl_headless_init(DisplayState * ds,DisplayOptions * opts)219 static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
220 {
221     QemuConsole *con;
222     egl_dpy *edpy;
223     int idx;
224 
225     for (idx = 0;; idx++) {
226         DisplayGLCtx *ctx;
227 
228         con = qemu_console_lookup_by_index(idx);
229         if (!con || !qemu_console_is_graphic(con)) {
230             break;
231         }
232 
233         edpy = g_new0(egl_dpy, 1);
234         edpy->dcl.con = con;
235         edpy->dcl.ops = &egl_ops;
236         edpy->gls = qemu_gl_init_shader();
237         ctx = g_new0(DisplayGLCtx, 1);
238         ctx->ops = &eglctx_ops;
239         qemu_console_set_display_gl_ctx(con, ctx);
240         register_displaychangelistener(&edpy->dcl);
241     }
242 }
243 
244 static QemuDisplay qemu_display_egl = {
245     .type       = DISPLAY_TYPE_EGL_HEADLESS,
246     .early_init = early_egl_headless_init,
247     .init       = egl_headless_init,
248 };
249 
register_egl(void)250 static void register_egl(void)
251 {
252     qemu_display_register(&qemu_display_egl);
253 }
254 
255 type_init(register_egl);
256 
257 module_dep("ui-opengl");
258