xref: /reactos/dll/directx/wine/d3d8/d3d8_private.h (revision 81cffd76)
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22 
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25 
26 #include <assert.h>
27 #include <stdarg.h>
28 
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "wine/heap.h"
37 #include "d3d8.h"
38 #include "wine/wined3d.h"
39 
40 #define D3DPRESENTFLAGS_MASK 0x00000fffu
41 
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
44 
45 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
46 
47 struct d3d8
48 {
49     IDirect3D8 IDirect3D8_iface;
50     LONG refcount;
51     struct wined3d *wined3d;
52 };
53 
54 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
55 
56 /*****************************************************************************
57  * IDirect3DDevice8 implementation structure
58  */
59 
60 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
61 #define D3D8_INVALID_HANDLE ~0U
62 
63 enum d3d8_handle_type
64 {
65     D3D8_HANDLE_FREE,
66     D3D8_HANDLE_VS,
67     D3D8_HANDLE_PS,
68     D3D8_HANDLE_SB,
69 };
70 
71 struct d3d8_handle_entry
72 {
73     void *object;
74     enum d3d8_handle_type type;
75 };
76 
77 struct d3d8_handle_table
78 {
79     struct d3d8_handle_entry *entries;
80     struct d3d8_handle_entry *free_entries;
81     UINT table_size;
82     UINT entry_count;
83 };
84 
85 struct FvfToDecl
86 {
87     DWORD fvf;
88     struct d3d8_vertex_declaration *declaration;
89 };
90 
91 enum d3d8_device_state
92 {
93     D3D8_DEVICE_STATE_OK,
94     D3D8_DEVICE_STATE_LOST,
95     D3D8_DEVICE_STATE_NOT_RESET,
96 };
97 
98 struct d3d8_device
99 {
100     /* IUnknown fields */
101     IDirect3DDevice8        IDirect3DDevice8_iface;
102     struct wined3d_device_parent device_parent;
103     LONG                    ref;
104     struct wined3d_device  *wined3d_device;
105     IDirect3D8             *d3d_parent;
106     struct                  d3d8_handle_table handle_table;
107 
108     /* FVF management */
109     struct FvfToDecl       *decls;
110     UINT                    numConvertedDecls, declArraySize;
111 
112     /* User data draws */
113     struct wined3d_buffer *vertex_buffer;
114     UINT                   vertex_buffer_size;
115     UINT                   vertex_buffer_pos;
116     struct wined3d_buffer *index_buffer;
117     UINT                   index_buffer_size;
118     UINT                   index_buffer_pos;
119 
120     LONG device_state;
121     /* Avoids recursion with nested ReleaseRef to 0 */
122     BOOL                    inDestruction;
123 
124     /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
125      * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
126     struct d3d8_swapchain   *implicit_swapchain;
127 };
128 
129 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
130         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
131 
impl_from_IDirect3DDevice8(IDirect3DDevice8 * iface)132 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
133 {
134     return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
135 }
136 
137 struct d3d8_resource
138 {
139     LONG refcount;
140     struct wined3d_private_store private_store;
141 };
142 
143 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
144 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
145 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
146         void *data, DWORD *data_size) DECLSPEC_HIDDEN;
147 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
148 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
149         const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
150 
151 struct d3d8_volume
152 {
153     IDirect3DVolume8 IDirect3DVolume8_iface;
154     struct d3d8_resource resource;
155     struct wined3d_texture *wined3d_texture;
156     unsigned int sub_resource_idx;
157     struct d3d8_texture *texture;
158 };
159 
160 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
161         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
162 
163 struct d3d8_swapchain
164 {
165     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
166     LONG refcount;
167     struct wined3d_swapchain *wined3d_swapchain;
168     IDirect3DDevice8 *parent_device;
169 };
170 
171 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
172         struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
173 
174 struct d3d8_surface
175 {
176     IDirect3DSurface8 IDirect3DSurface8_iface;
177     struct d3d8_resource resource;
178     struct wined3d_texture *wined3d_texture;
179     unsigned int sub_resource_idx;
180     struct list rtv_entry;
181     struct wined3d_rendertarget_view *wined3d_rtv;
182     IDirect3DDevice8 *parent_device;
183     IUnknown *container;
184     struct d3d8_texture *texture;
185 };
186 
187 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
188 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
189 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
190         struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
191 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
192         const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
193 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
194 
195 struct d3d8_vertexbuffer
196 {
197     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
198     struct d3d8_resource resource;
199     struct wined3d_buffer *wined3d_buffer;
200     IDirect3DDevice8 *parent_device;
201     DWORD fvf;
202 };
203 
204 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
205         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
206 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
207 
208 struct d3d8_indexbuffer
209 {
210     IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
211     struct d3d8_resource resource;
212     struct wined3d_buffer *wined3d_buffer;
213     IDirect3DDevice8 *parent_device;
214     enum wined3d_format_id format;
215 };
216 
217 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
218         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
219 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
220 
221 struct d3d8_texture
222 {
223     IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
224     struct d3d8_resource resource;
225     struct wined3d_texture *wined3d_texture;
226     IDirect3DDevice8 *parent_device;
227     struct list rtv_list;
228 };
229 
230 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
231         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
232 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
233         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
234 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
235         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
236 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
237 
238 struct d3d8_vertex_declaration
239 {
240     DWORD *elements;
241     DWORD elements_size; /* Size of elements, in bytes */
242     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
243     DWORD shader_handle;
244 };
245 
246 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
247 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
248         struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
249 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
250         struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
251 
252 struct d3d8_vertex_shader
253 {
254   struct d3d8_vertex_declaration *vertex_declaration;
255   struct wined3d_shader *wined3d_shader;
256 };
257 
258 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
259 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
260         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
261 
262 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
263 
264 struct d3d8_pixel_shader
265 {
266     DWORD handle;
267     struct wined3d_shader *wined3d_shader;
268 };
269 
270 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
271 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
272         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
273 
274 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
275 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
276 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
277 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
278 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
279 
d3dusage_from_wined3dusage(unsigned int usage)280 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
281 {
282     return usage & WINED3DUSAGE_MASK;
283 }
284 
d3dpool_from_wined3daccess(unsigned int access,unsigned int usage)285 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
286 {
287     switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
288     {
289         default:
290         case WINED3D_RESOURCE_ACCESS_GPU:
291             return D3DPOOL_DEFAULT;
292         case WINED3D_RESOURCE_ACCESS_CPU:
293             if (usage & WINED3DUSAGE_SCRATCH)
294                 return D3DPOOL_SCRATCH;
295             return D3DPOOL_SYSTEMMEM;
296         case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
297             return D3DPOOL_MANAGED;
298     }
299 }
300 
wined3daccess_from_d3dpool(D3DPOOL pool,unsigned int usage)301 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
302 {
303     switch (pool)
304     {
305         case D3DPOOL_DEFAULT:
306             if (usage & D3DUSAGE_DYNAMIC)
307                 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
308             return WINED3D_RESOURCE_ACCESS_GPU;
309         case D3DPOOL_MANAGED:
310             return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
311                     | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
312         case D3DPOOL_SYSTEMMEM:
313         case D3DPOOL_SCRATCH:
314             return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
315         default:
316             return 0;
317     }
318 }
319 
320 #endif /* __WINE_D3DX8_PRIVATE_H */
321