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Searched defs:emulate_bugs (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Denemyai.cpp107 …er* GetRandomSkillTarget(Game_Party_Base& party, const lcf::rpg::Skill& skill, bool emulate_bugs) { in GetRandomSkillTarget()
121 …mBase> MakeSkillAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in MakeSkillAction()
143 …orithmBase> MakeAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in MakeAction()
155 void SetEnemyAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in SetEnemyAction()
173 bool emulate_bugs) { in IsSkillEffectiveOn()
270 static bool IsSkillEffectiveOnAnyTarget(Game_Enemy& source, int skill_id, bool emulate_bugs) { in IsSkillEffectiveOnAnyTarget()
296 void SelectEnemyAiActionRpgRtCompat(Game_Enemy& source, bool emulate_bugs) { in SelectEnemyAiActionRpgRtCompat()
H A Dautobattle.cpp83 …alcSkillCostAutoBattle(const Game_Actor& source, const lcf::rpg::Skill& skill, bool emulate_bugs) { in CalcSkillCostAutoBattle()
90 …const Game_Battler& target, const lcf::rpg::Skill& skill, bool apply_variance, bool emulate_bugs) { in CalcSkillHealAutoBattleTargetRank()
126 …const Game_Battler& target, const lcf::rpg::Skill& skill, bool apply_variance, bool emulate_bugs) { in CalcSkillDmgAutoBattleTargetRank()
163 …k(const Game_Actor& source, const lcf::rpg::Skill& skill, bool apply_variance, bool emulate_bugs) { in CalcSkillAutoBattleRank()
217 bool emulate_bugs) in CalcNormalAttackAutoBattleTargetRank()
263 …pon weapon, const lcf::rpg::System::BattleCondition cond, bool apply_variance, bool emulate_bugs) { in CalcNormalAttackAutoBattleRank()
290 bool emulate_bugs) in SelectAutoBattleAction()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dsettings.h22 bool emulate_bugs; member