Searched defs:emulate_bugs (Results 1 – 3 of 3) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | enemyai.cpp | 107 …er* GetRandomSkillTarget(Game_Party_Base& party, const lcf::rpg::Skill& skill, bool emulate_bugs) { in GetRandomSkillTarget() 121 …mBase> MakeSkillAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in MakeSkillAction() 143 …orithmBase> MakeAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in MakeAction() 155 void SetEnemyAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in SetEnemyAction() 173 bool emulate_bugs) { in IsSkillEffectiveOn() 270 static bool IsSkillEffectiveOnAnyTarget(Game_Enemy& source, int skill_id, bool emulate_bugs) { in IsSkillEffectiveOnAnyTarget() 296 void SelectEnemyAiActionRpgRtCompat(Game_Enemy& source, bool emulate_bugs) { in SelectEnemyAiActionRpgRtCompat()
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H A D | autobattle.cpp | 83 …alcSkillCostAutoBattle(const Game_Actor& source, const lcf::rpg::Skill& skill, bool emulate_bugs) { in CalcSkillCostAutoBattle() 90 …const Game_Battler& target, const lcf::rpg::Skill& skill, bool apply_variance, bool emulate_bugs) { in CalcSkillHealAutoBattleTargetRank() 126 …const Game_Battler& target, const lcf::rpg::Skill& skill, bool apply_variance, bool emulate_bugs) { in CalcSkillDmgAutoBattleTargetRank() 163 …k(const Game_Actor& source, const lcf::rpg::Skill& skill, bool apply_variance, bool emulate_bugs) { in CalcSkillAutoBattleRank() 217 bool emulate_bugs) in CalcNormalAttackAutoBattleTargetRank() 263 …pon weapon, const lcf::rpg::System::BattleCondition cond, bool apply_variance, bool emulate_bugs) { in CalcNormalAttackAutoBattleRank() 290 bool emulate_bugs) in SelectAutoBattleAction()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | settings.h | 22 bool emulate_bugs; member
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