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Searched defs:enableBlending (Results 1 – 15 of 15) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/
H A Dzdirtyrect.h126 bool enableBlending; member
177 bool enableBlending; member
H A Dzbuffer.h384 void enableBlending(bool enable) { in enableBlending() function
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/
H A Dzdirtyrect.h126 bool enableBlending; member
178 bool enableBlending; member
H A Dzbuffer.h386 void enableBlending(bool enable) { in enableBlending() function
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgVolume/
H A DRayTracedTechnique.cpp209 bool enableBlending = false; in init() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgVolume/
H A DRayTracedTechnique.cpp209 bool enableBlending = false; in init() local
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DfullscreenShader.cpp225 bool enableBlending, in SetBlendState()
/dports/graphics/Coin/coin-Coin-4.0.0/src/elements/GL/
H A DSoGLLazyElement.cpp340 SoGLLazyElement::enableBlending(const int sfactor, const int dfactor) const in enableBlending() function in SoGLLazyElement
/dports/graphics/Coin/coin-Coin-4.0.0/src/elements/
H A DSoLazyElement.cpp392 SoLazyElement::enableBlending(SoState * state, int sfactor, int dfactor) in enableBlending() function in SoLazyElement
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgTerrain/
H A DGeometryTechnique.cpp1395 bool enableBlending = false; in applyTransparency() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgTerrain/
H A DGeometryTechnique.cpp1396 bool enableBlending = false; in applyTransparency() local
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c959 BOOL enableBlending, in D3D11_CreateBlendMode()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c959 BOOL enableBlending, in D3D11_CreateBlendMode()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d11/
H A DSDL_render_d3d11.c959 BOOL enableBlending, in D3D11_CreateBlendMode()
/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelPainter.cpp215 void StelPainter::setBlending(bool enableBlending, GLenum blendSrc, GLenum blendDst) in setBlending()