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Searched defs:enactor (Results 1 – 15 of 15) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dobjproto.cpp544 ObjectID enactor, in acceptDrop()
610 ObjectID enactor, in acceptHealing()
725 ObjectID enactor, in acceptInsertion()
1165 ObjectID enactor, in acceptDropAction()
1308 ObjectID enactor, in acceptInsertionAction()
1567 ObjectID enactor, in useOnAction()
1578 ObjectID enactor, in strikeAction()
1600 ObjectID enactor, in damageAction()
2106 ObjectID enactor, in strikeAction()
2123 ObjectID enactor, in damageAction()
[all …]
H A Dmagic.cpp133 bool validTarget(GameObject *enactor, GameObject *target, ActiveItem *tag, SkillProto *skill) { in validTarget()
188 bool canCast(GameObject *enactor, SkillProto *spell) { in canCast()
227 bool castUntargetedSpell(GameObject *enactor, SkillProto *spell) { in castUntargetedSpell()
234 bool castSpell(GameObject *enactor, Location &target, SkillProto *spell) { in castSpell()
247 bool castSpell(GameObject *enactor, ActiveItem *target, SkillProto *spell) { in castSpell()
260 bool castSpell(GameObject *enactor, GameObject *target, SkillProto *spell) { in castSpell()
278 bool implementSpell(GameObject *enactor, Location &target, SkillProto *spell) { in implementSpell()
314 bool implementSpell(GameObject *enactor, ActiveItem *target, SkillProto *spell) { in implementSpell()
354 bool implementSpell(GameObject *enactor, GameObject *target, SkillProto *spell) { in implementSpell()
H A Dobjects.h349 bool use(ObjectID enactor) { in use()
352 bool useOn(ObjectID enactor, ObjectID item) { in useOn()
356 bool useOn(ObjectID enactor, ActiveItem *item) { in useOn()
360 bool useOn(ObjectID enactor, Location &loc) { in useOn()
379 bool open(ObjectID enactor) { in open()
382 bool close(ObjectID enactor) { in close()
385 bool strike(ObjectID enactor, ObjectID item) { in strike()
391 bool eat(ObjectID enactor) { in eat()
394 bool insert(ObjectID enactor, ObjectID item) { in insert()
397 bool remove(ObjectID enactor) { in remove()
[all …]
H A Dweapons.cpp151 void WeaponProtoEffect::implement(Actor *enactor, GameObject *target, GameObject *, uint8) { in implement()
161 void WeaponStrikeEffect::implement(Actor *enactor, GameObject *target, GameObject *strikingObj, uin… in implement()
248 void WeaponStuff::implement(Actor *enactor, GameObject *target, GameObject *strikingObj, uint8 stre… in implement()
H A Dspelcast.cpp148 void SpellStuff::implement(GameObject *enactor, SpellTarget *target) { in implement()
174 void SpellStuff::implement(GameObject *enactor, GameObject *target) { in implement()
190 void SpellStuff::implement(GameObject *enactor, ActiveItem *target) { in implement()
202 void SpellStuff::implement(GameObject *enactor, Location target) { in implement()
H A Dactor.cpp123 bool ActorProto::useAction(ObjectID dObj, ObjectID enactor) { in useAction()
188 ObjectID enactor, in strikeAction()
211 ObjectID enactor, in damageAction()
246 ObjectID enactor, // person doing dropping in acceptDropAction()
323 ObjectID enactor) { // person doing dropping in greetActor()
342 ObjectID enactor, in acceptDamageAction()
490 ObjectID enactor, in acceptStrikeAction()
798 void ActorProto::applySkillGrowth(ObjectID enactor, uint8 points) { in applySkillGrowth()
H A Dtile.cpp356 bool ActiveItem::use(ObjectID enactor) { in use()
369 bool ActiveItem::trigger(ObjectID enactor, ObjectID objID) { in trigger()
382 bool ActiveItem::release(ObjectID enactor, ObjectID objID) { in release()
395 bool ActiveItem::acceptLockToggle(ObjectID enactor, uint8 keyCode) { in acceptLockToggle()
431 bool ActiveItem::use(ActiveItem *ins, ObjectID enactor) { in use()
489 bool ActiveItem::trigger(ActiveItem *ins, ObjectID enactor, ObjectID objID) { in trigger()
600 bool ActiveItem::release(ActiveItem *ins, ObjectID enactor, ObjectID objID) { in release()
664 bool ActiveItem::acceptLockToggle(ActiveItem *ins, ObjectID enactor, uint8 keyCode) { in acceptLockToggle()
H A Dscript.h64 ObjectID enactor, // actor who caused interaction member
H A Dmotion.h175 Actor *enactor; member
H A Dobjects.cpp1687 ObjectID enactor, in placeObject()
2318 bool GameObject::merge(ObjectID enactor, ObjectID objToMergeID, int16 count) { in merge()
2331 bool GameObject::stack(ObjectID enactor, ObjectID objToStackID) { in stack()
H A Dcontain.cpp1561 bool ContainerNode::isAccessable(ObjectID enactor) { in isAccessable()
H A Dintrface.cpp2150 *enactor = getCenterActor(); in APPFUNC() local
/dports/games/linwarrior/linwarrior/source/
H A DcBuilding.cpp57 void cBuilding::damageByParticle(float* localpos, float damage, cObject* enactor) { in damageByParticle()
69 float cBuilding::constrainParticle(float* worldpos, float radius, float* localpos, cObject* enactor in constrainParticle()
609 float cPadmap::constrainParticle(float* worldpos, float radius, float* localpos, cObject* enactor) { in constrainParticle()
754 …t cHeightmap::constrainParticle(float* worldpos, float radius, float* localpos, cObject* enactor) { in constrainParticle()
H A DcTree.cpp44 float cTree::constrainParticle(float* worldpos, float radius, float* localpos, cObject* enactor) { in constrainParticle()
H A DcMech.cpp1076 void cMech::damageByParticle(float* localpos, float damage, cObject* enactor) { in damageByParticle()
1096 float cMech::constrainParticle(float* worldpos, float radius, float* localpos, cObject* enactor) { in constrainParticle()