Home
last modified time | relevance | path

Searched defs:endwall (Results 1 – 25 of 90) sorted by relevance

1234

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dlava.c66 short startwall, endwall; in dotorch() local
120 short startwall, endwall; in dojaildoor() local
244 short endwall; in moveminecart() local
H A Dgame4.c48 short i, s, startwall, endwall, sect, clostest; in spawn() local
H A Dactors6.c1053 short startwall,endwall; in moveeffectors() local
H A Dwarpfx.c55 short startwall, endwall, i, j; in thunder() local
H A Dactors1.c448 long sectcnt, sectend, dasect, startwall, endwall, nextsect; in hitradius() local
891 long j, k, startwall,endwall; in setsectinterpolate() local
914 short j,startwall,endwall; in clearsectinterpolate() local
934 short startwall,endwall,x; in ms() local
H A Dplayer5.c53 long startwall, endwall; in computergetinput() local
/dports/games/jfsw/jfsw-c434002/src/
H A Dslidor.c264 short w, pw, startwall, endwall; in DoSlidorInterp() local
382 short w, pw, startwall, endwall; in DoSlidorMoveWalls() local
495 short w, pw, startwall, endwall; in DoSlidorInstantClose() local
539 short ndx,w,startwall,endwall; in DoSlidorMove() local
H A Drotator.c270 short w,startwall,endwall; in DoRotatorSetInterp() local
289 short w,startwall,endwall; in DoRotatorStopInterp() local
310 short ndx,w,startwall,endwall; in DoRotatorMove() local
H A Dtrack.c721 short sp_num, next_sp_num, sn, startwall, endwall; in SectorObjectSetupBounds() local
1032 short object_num, ndx = 0, startwall, endwall, SpriteNum, NextSprite; in SetupSectorObject() local
1462 short i, j, k, startwall, endwall; in PlaceSectorObjectsOnTracks() local
1679 short startwall, endwall, save_ang, pnum; in MovePoints() local
1934 short wallcount = 0, j, k, startwall, endwall, delta_ang_from_orig; in RefreshPoints() local
2088 short j, k, startwall, endwall; in DetectSectorObjectByWall() local
2130 short j, k, startwall, endwall; in CollapseSectorObject() local
2228 short startwall, endwall, j; in CallbackSOsink() local
2346 short startwall, endwall; in MoveSectorObjects() local
H A Dlight.c52 short w, startwall, endwall; in SectorLightShade() local
H A Dwallmove.c45 short startwall,endwall; in SOwallmove() local
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drotator.cpp262 short w,startwall,endwall; in DoRotatorSetInterp() local
285 short w,startwall,endwall; in DoRotatorStopInterp() local
310 short ndx,w,startwall,endwall; in DoRotatorMove() local
H A Dslidor.cpp256 short w, pw, startwall, endwall; in DoSlidorInterp() local
381 short w, pw, startwall, endwall; in DoSlidorMoveWalls() local
H A Dtrack.cpp720 short sp_num, next_sp_num, startwall, endwall; in SectorObjectSetupBounds() local
1464 short i, j, k, startwall, endwall; in PlaceSectorObjectsOnTracks() local
1687 short startwall, endwall, pnum; in MovePoints() local
1945 short wallcount = 0, j, k, startwall, endwall, delta_ang_from_orig; in RefreshPoints() local
2097 short j, k, startwall, endwall; in DetectSectorObjectByWall() local
2140 short j, k, startwall, endwall; in CollapseSectorObject() local
2234 short startwall, endwall, j; in CallbackSOsink() local
H A Dlight.cpp52 short w, startwall, endwall; in SectorLightShade() local
H A Dwallmove.cpp45 short startwall,endwall; in SOwallmove() local
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dtags.cpp116 short endwall, startwall, wallfind[2]; in operatesector() local
1246 int endwall, good, i, j, k, oldang, startwall; in animatetags() local
H A Deffects.cpp385 short endwall = startwall + sector[dasector].wallnum - 1; in panningfx() local
479 short endwall = startwall + sector[revolvesector[i]].wallnum - 1; in revolvefx() local
549 short startwall, endwall; in teleporter() local
636 short startwall, endwall, s; in warp() local
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekprep.cpp40 short startwall, endwall, dasector; in prepareboard() local
494 short startwall, endwall, s; in findrandomspot() local
557 short startwall, endwall, s; in placerandompic() local
H A Dtektag.cpp272 short startwall, endwall, wallfind[2]; in operatesector() local
389 short startwall, endwall, dasector, p, oldang; in tagcode() local
763 int dax,day,endwall,startwall,x1,x2,y1,y2; in tekpreptags() local
1258 short startwall, endwall, s; in warp() local
1295 short startwall, endwall, s; in tekwarp() local
1391 int dax,dax2,day,day2,endwall,startwall; in tektagcode() local
1632 int endwall,i,startwall; in showsect2d() local
1653 int endwall,i,startwall; in showsect2dtoggle() local
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dlighting.cpp165 short endwall = sector[nSector].wallptr + sector[nSector].wallnum; in AddFlash() local
535 int endwall = startwall + sector[nSector].wallnum - 1; in DoGlows() local
583 int endwall = startwall + sector[nSector].wallnum - 1; in DoFlickers() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp600 int32_t i, j, startwall, endwall; in correct_yax_nextwall() local
673 int32_t w, startwall, endwall; in suggest_nextsector_correction() local
706 int32_t w, startwall, endwall; in do_nextsector_correction() local
850 const int32_t endwall = startwall + sector[sectnum].wallnum - 1; in determine_outer_loop() local
914 const int32_t endwall = w0 + numw - 1; // inclusive in CheckMapCorruption() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp611 int32_t i, j, startwall, endwall; in correct_yax_nextwall() local
684 int32_t w, startwall, endwall; in suggest_nextsector_correction() local
717 int32_t w, startwall, endwall; in do_nextsector_correction() local
861 const int32_t endwall = startwall + sector[sectnum].wallnum - 1; in determine_outer_loop() local
925 const int32_t endwall = w0 + numw - 1; // inclusive in CheckMapCorruption() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32common.cpp610 int32_t i, j, startwall, endwall; in correct_yax_nextwall() local
683 int32_t w, startwall, endwall; in suggest_nextsector_correction() local
716 int32_t w, startwall, endwall; in do_nextsector_correction() local
860 const int32_t endwall = startwall + sector[sectnum].wallnum - 1; in determine_outer_loop() local
924 const int32_t endwall = w0 + numw - 1; // inclusive in CheckMapCorruption() local
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c513 short sectnum, nextsectnum, startwall, endwall, dasector, daang; in editinput() local
2669 int startwall, endwall, dax, day, daz, x1, y1, x2, y2, x3, y3, x4, y4; in overheadeditor() local
5852 int i, j, k, nextk, startwall, endwall; in deletesector() local
5945 int j, k, startwall, endwall, x1, y1, x2, y2; in checksectorpointer() local
6034 int i, numloops, startwall, endwall; in numloopsofsector() local
6350 short z, zz, startwall, endwall, fillcnt; in fillsector() local
6691 short j, k, m, newnumwalls, startwall, endwall; in copysector() local

1234