/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | lava.c | 66 short startwall, endwall; in dotorch() local 120 short startwall, endwall; in dojaildoor() local 244 short endwall; in moveminecart() local
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H A D | game4.c | 48 short i, s, startwall, endwall, sect, clostest; in spawn() local
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H A D | actors6.c | 1053 short startwall,endwall; in moveeffectors() local
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H A D | warpfx.c | 55 short startwall, endwall, i, j; in thunder() local
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H A D | actors1.c | 448 long sectcnt, sectend, dasect, startwall, endwall, nextsect; in hitradius() local 891 long j, k, startwall,endwall; in setsectinterpolate() local 914 short j,startwall,endwall; in clearsectinterpolate() local 934 short startwall,endwall,x; in ms() local
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H A D | player5.c | 53 long startwall, endwall; in computergetinput() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | slidor.c | 264 short w, pw, startwall, endwall; in DoSlidorInterp() local 382 short w, pw, startwall, endwall; in DoSlidorMoveWalls() local 495 short w, pw, startwall, endwall; in DoSlidorInstantClose() local 539 short ndx,w,startwall,endwall; in DoSlidorMove() local
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H A D | rotator.c | 270 short w,startwall,endwall; in DoRotatorSetInterp() local 289 short w,startwall,endwall; in DoRotatorStopInterp() local 310 short ndx,w,startwall,endwall; in DoRotatorMove() local
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H A D | track.c | 721 short sp_num, next_sp_num, sn, startwall, endwall; in SectorObjectSetupBounds() local 1032 short object_num, ndx = 0, startwall, endwall, SpriteNum, NextSprite; in SetupSectorObject() local 1462 short i, j, k, startwall, endwall; in PlaceSectorObjectsOnTracks() local 1679 short startwall, endwall, save_ang, pnum; in MovePoints() local 1934 short wallcount = 0, j, k, startwall, endwall, delta_ang_from_orig; in RefreshPoints() local 2088 short j, k, startwall, endwall; in DetectSectorObjectByWall() local 2130 short j, k, startwall, endwall; in CollapseSectorObject() local 2228 short startwall, endwall, j; in CallbackSOsink() local 2346 short startwall, endwall; in MoveSectorObjects() local
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H A D | light.c | 52 short w, startwall, endwall; in SectorLightShade() local
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H A D | wallmove.c | 45 short startwall,endwall; in SOwallmove() local
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rotator.cpp | 262 short w,startwall,endwall; in DoRotatorSetInterp() local 285 short w,startwall,endwall; in DoRotatorStopInterp() local 310 short ndx,w,startwall,endwall; in DoRotatorMove() local
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H A D | slidor.cpp | 256 short w, pw, startwall, endwall; in DoSlidorInterp() local 381 short w, pw, startwall, endwall; in DoSlidorMoveWalls() local
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H A D | track.cpp | 720 short sp_num, next_sp_num, startwall, endwall; in SectorObjectSetupBounds() local 1464 short i, j, k, startwall, endwall; in PlaceSectorObjectsOnTracks() local 1687 short startwall, endwall, pnum; in MovePoints() local 1945 short wallcount = 0, j, k, startwall, endwall, delta_ang_from_orig; in RefreshPoints() local 2097 short j, k, startwall, endwall; in DetectSectorObjectByWall() local 2140 short j, k, startwall, endwall; in CollapseSectorObject() local 2234 short startwall, endwall, j; in CallbackSOsink() local
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H A D | light.cpp | 52 short w, startwall, endwall; in SectorLightShade() local
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H A D | wallmove.cpp | 45 short startwall,endwall; in SOwallmove() local
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | tags.cpp | 116 short endwall, startwall, wallfind[2]; in operatesector() local 1246 int endwall, good, i, j, k, oldang, startwall; in animatetags() local
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H A D | effects.cpp | 385 short endwall = startwall + sector[dasector].wallnum - 1; in panningfx() local 479 short endwall = startwall + sector[revolvesector[i]].wallnum - 1; in revolvefx() local 549 short startwall, endwall; in teleporter() local 636 short startwall, endwall, s; in warp() local
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekprep.cpp | 40 short startwall, endwall, dasector; in prepareboard() local 494 short startwall, endwall, s; in findrandomspot() local 557 short startwall, endwall, s; in placerandompic() local
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H A D | tektag.cpp | 272 short startwall, endwall, wallfind[2]; in operatesector() local 389 short startwall, endwall, dasector, p, oldang; in tagcode() local 763 int dax,day,endwall,startwall,x1,x2,y1,y2; in tekpreptags() local 1258 short startwall, endwall, s; in warp() local 1295 short startwall, endwall, s; in tekwarp() local 1391 int dax,dax2,day,day2,endwall,startwall; in tektagcode() local 1632 int endwall,i,startwall; in showsect2d() local 1653 int endwall,i,startwall; in showsect2dtoggle() local
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | lighting.cpp | 165 short endwall = sector[nSector].wallptr + sector[nSector].wallnum; in AddFlash() local 535 int endwall = startwall + sector[nSector].wallnum - 1; in DoGlows() local 583 int endwall = startwall + sector[nSector].wallnum - 1; in DoFlickers() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 600 int32_t i, j, startwall, endwall; in correct_yax_nextwall() local 673 int32_t w, startwall, endwall; in suggest_nextsector_correction() local 706 int32_t w, startwall, endwall; in do_nextsector_correction() local 850 const int32_t endwall = startwall + sector[sectnum].wallnum - 1; in determine_outer_loop() local 914 const int32_t endwall = w0 + numw - 1; // inclusive in CheckMapCorruption() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 611 int32_t i, j, startwall, endwall; in correct_yax_nextwall() local 684 int32_t w, startwall, endwall; in suggest_nextsector_correction() local 717 int32_t w, startwall, endwall; in do_nextsector_correction() local 861 const int32_t endwall = startwall + sector[sectnum].wallnum - 1; in determine_outer_loop() local 925 const int32_t endwall = w0 + numw - 1; // inclusive in CheckMapCorruption() local
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32common.cpp | 610 int32_t i, j, startwall, endwall; in correct_yax_nextwall() local 683 int32_t w, startwall, endwall; in suggest_nextsector_correction() local 716 int32_t w, startwall, endwall; in do_nextsector_correction() local 860 const int32_t endwall = startwall + sector[sectnum].wallnum - 1; in determine_outer_loop() local 924 const int32_t endwall = w0 + numw - 1; // inclusive in CheckMapCorruption() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 513 short sectnum, nextsectnum, startwall, endwall, dasector, daang; in editinput() local 2669 int startwall, endwall, dax, day, daz, x1, y1, x2, y2, x3, y3, x4, y4; in overheadeditor() local 5852 int i, j, k, nextk, startwall, endwall; in deletesector() local 5945 int j, k, startwall, endwall, x1, y1, x2, y2; in checksectorpointer() local 6034 int i, numloops, startwall, endwall; in numloopsofsector() local 6350 short z, zz, startwall, endwall, fillcnt; in fillsector() local 6691 short j, k, m, newnumwalls, startwall, endwall; in copysector() local
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