/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | enemies.h | 96 typedef struct enemy struct 102 /** TRUE if enemy is still visible but inactive */ argument 108 /** TRUE if display the sprite enemy */ argument 113 /* TRUE if enemy change of direction */ argument 126 /** Type of enemy: 0 = 16x16 size, 1 = 32*32 size, 2 = lonely foes */ argument 142 struct enemy *previous; argument 143 struct enemy *next; argument 146 } enemy; typedef
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_enemy.cpp | 14 auto& enemy = (*Main_Data::game_enemyparty)[0]; in MakeEnemy() local 56 auto& enemy = MakeEnemy(1, 100, 10, 11, 12, 13, 14); in testLimits() local 227 const auto& enemy = MakeEnemyAttribute(1, 1, 0); variable 233 const auto& enemy = MakeEnemyAttribute(1, 1, 1); variable 239 const auto& enemy = MakeEnemyAttribute(1, 1, 2); variable 250 const auto& enemy = MakeEnemyAttribute(1, 1, 0); variable 256 const auto& enemy = MakeEnemyAttribute(1, 1, 0); variable 266 auto& enemy = MakeEnemyAttribute(1, 1, 2); variable 303 auto& enemy = MakeEnemyAttribute(1, 1, 4); variable 311 auto& enemy = MakeEnemyAttribute(1, 1, 0); variable [all …]
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H A D | enemyai.cpp | 217 auto enemy = MakeEnemy(1); variable 284 auto enemy = MakeEnemy(1); variable 331 auto enemy = MakeEnemy(1); variable 360 auto enemy = MakeEnemy(1); variable 386 auto enemy = MakeEnemy(1); variable 407 auto enemy = MakeEnemy(1); variable 431 auto enemy = MakeEnemy(1); variable 469 auto enemy = MakeEnemy(1); variable 507 auto enemy = MakeEnemy(1); variable 545 auto enemy = MakeEnemy(1); variable [all …]
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/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/ |
H A D | EnemyTracker.java | 52 public void AcquiredEnemy( Unit enemy ); in AcquiredEnemy() 54 public void AcquiredEnemyPos( Unit enemy, TerrainPos pos ); in AcquiredEnemyPos() 56 public void EnemyDestroyed( Unit enemy ); in EnemyDestroyed() 60 public void AcquiredEnemy( Unit enemy ){} in AcquiredEnemy() 68 public void EnemyDestroyed( Unit enemy ){} in EnemyDestroyed() 183 public void EnemyEnterRadar( Unit enemy ) in EnemyEnterRadar() 189 public void EnemyEnterLOS( Unit enemy ) in EnemyEnterLOS() 195 public void EnemyLeaveRadar( Unit enemy ) in EnemyLeaveRadar() 201 public void EnemyDestroyed( Unit enemy, Unit attacker ) in EnemyDestroyed() 413 void AddEnemy( Unit enemy ) in AddEnemy() [all …]
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H A D | GameListener.java | 33 public void UnitDestroyed( Unit damaged, Unit enemy ); in UnitDestroyed() 38 public void EnemyEnterLOS(Unit enemy); in EnemyEnterLOS() 39 public void EnemyEnterRadar(Unit enemy); in EnemyEnterRadar() 40 public void EnemyLeaveLOS(Unit enemy); in EnemyLeaveLOS() 41 public void EnemyLeaveRadar(Unit enemy); in EnemyLeaveRadar() 42 public void EnemyDestroyed( Unit enemy, Unit attacker ); in EnemyDestroyed()
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H A D | GameAdapter.java | 36 @Override public void UnitDestroyed( Unit deployed, Unit enemy ){overriden = false;} in UnitDestroyed() 41 @Override public void EnemyEnterLOS(Unit enemy){overriden = false;} in EnemyEnterLOS() 42 @Override public void EnemyEnterRadar(Unit enemy){overriden = false;} in EnemyEnterRadar() 43 @Override public void EnemyLeaveLOS(Unit enemy){overriden = false;} in EnemyLeaveLOS() 44 @Override public void EnemyLeaveRadar(Unit enemy){overriden = false;} in EnemyLeaveRadar() 45 @Override public void EnemyDestroyed( Unit enemy, Unit attacker ){overriden = false;} in EnemyDestroyed()
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | enemies.cpp | 41 Entity *enemy = (Entity*)map.enemyList.getHead(); in getEnemy() local 68 Entity *enemy = new Entity(); in addEnemy() local 92 bool hasClearShot(Entity *enemy) in hasClearShot() 127 void lookForPlayer(Entity *enemy) in lookForPlayer() 246 void doAI(Entity *enemy) in doAI() 366 Entity *enemy = (Entity*)map.enemyList.getHead(); in enemyBulletCollisions() local 556 void gibEnemy(Entity *enemy) in gibEnemy() 599 Entity *enemy = (Entity*)map.enemyList.getHead(); in doEnemies() local 822 int enemy = -1; in loadEnemy() local 855 int enemy = 0; in loadDefEnemies() local
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_enemyparty.cpp | 53 for (const auto& enemy: enemies) { in GetVisibleBattlerCount() local 74 for (auto& enemy: enemies) { in ResetBattle() local 103 for (auto& enemy: enemies) { in GetExp() local 113 for (auto& enemy: enemies) { in GetMoney() local 122 for (auto& enemy: enemies) { in GenerateDrops() local
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H A D | enemyai.cpp | 47 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeAttack(Game_Enemy& enemy, int hits)… in MakeAttack() 51 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeAttackAllies(Game_Enemy& enemy, int… in MakeAttackAllies() 85 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeBasicAction(Game_Enemy& enemy, cons… in MakeBasicAction() 121 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeSkillAction(Game_Enemy& enemy, cons… in MakeSkillAction() 143 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeAction(Game_Enemy& enemy, const lcf… in MakeAction() 155 void SetEnemyAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in SetEnemyAction() 285 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in IsSkillEffectiveOnAnyTarget() local
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H A D | game_interpreter_battle.cpp | 72 const auto& enemy = (*Main_Data::game_enemyparty)[condition.turn_enemy_id]; in AreConditionsMet() local 94 Game_Battler& enemy = (*Main_Data::game_enemyparty)[condition.enemy_id]; in AreConditionsMet() local 233 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in CommandForceFlee() local 247 auto* enemy = Main_Data::game_enemyparty->GetEnemy(com.parameters[1]); in CommandForceFlee() local 284 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[id]; in CommandChangeMonsterHP() local 326 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[id]; in CommandChangeMonsterMP() local 351 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[com.parameters[0]]; in CommandChangeMonsterCondition() local 364 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[com.parameters[0]]; in CommandShowHiddenMonster() local
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/weapons/ |
H A D | blade.cpp | 65 Object *enemy; in ai_blade_l3_shot() local 137 Object *enemy = damage_enemies(o); in aftermove_blade_slash() local 160 Object *enemy = damage_enemies(o); in ai_blade_slash() local 193 Object *enemy; in aftermove_blade_l12_shot() local
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/ |
H A D | enemy.c | 141 enemy_t *enemy_destroy(enemy_t *enemy) in enemy_destroy() 173 void enemy_update(enemy_t *enemy, player_t **team, int team_size, brick_list_t *brick_list, item_li… in enemy_update() 185 void enemy_render(enemy_t *enemy, v2d_t camera_position) in enemy_render() 197 enemy_t *enemy_get_parent(enemy_t *enemy) in enemy_get_parent() 207 enemy_t *enemy_get_child(enemy_t *enemy, const char *child_name) in enemy_get_child() 217 void enemy_add_child(enemy_t *enemy, const char *child_name, enemy_t *child) in enemy_add_child() 228 void enemy_remove_child(enemy_t *enemy, enemy_t *child) in enemy_remove_child() 238 player_t *enemy_get_observed_player(enemy_t *enemy) in enemy_get_observed_player() 247 void enemy_observe_player(enemy_t *enemy, player_t *player) in enemy_observe_player() 256 void enemy_observe_current_player(enemy_t *enemy) in enemy_observe_current_player() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 124 Actor *enemy = _vm->_actors[_enemyId]; in tick() local 229 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt() local 393 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack() local 416 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack() local 439 Actor *enemy = _vm->_actors[_enemyId]; in uncover() local 525 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientCloseAttack() local 555 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientRangedAttack() local 598 Actor *enemy = _vm->_actors[_enemyId]; in calculateAttackRatio() local 631 Actor *enemy = _vm->_actors[_enemyId]; in calculateCoverRatio() local 661 Actor *enemy = _vm->_actors[_enemyId]; in calculateFleeRatio() local
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 124 Actor *enemy = _vm->_actors[_enemyId]; in tick() local 231 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt() local 395 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack() local 418 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack() local 441 Actor *enemy = _vm->_actors[_enemyId]; in uncover() local 527 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientCloseAttack() local 557 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientRangedAttack() local 600 Actor *enemy = _vm->_actors[_enemyId]; in calculateAttackRatio() local 633 Actor *enemy = _vm->_actors[_enemyId]; in calculateCoverRatio() local 663 Actor *enemy = _vm->_actors[_enemyId]; in calculateFleeRatio() local
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weapons/ |
H A D | blade.cpp | 59 Object *enemy; in ai_blade_l3_shot() local 129 Object *enemy = damage_enemies(o); in aftermove_blade_slash() local 154 Object *enemy; in aftermove_blade_l12_shot() local
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H A D | weapons.cpp | 54 Object *enemy; in check_hit_enemy() local 84 Object *enemy; in damage_enemies() local 109 Object *enemy; in damage_all_enemies_in_bb() local
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/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/mapping/ |
H A D | EnemyMap.java | 101 public void EnemyMapped( Unit enemy, EnemyMapPos mapPos ); in EnemyMapped() 102 public void EnemyRemoved( Unit enemy, EnemyMapPos mapPos ); in EnemyRemoved() 106 public void EnemyMapped( Unit enemy, EnemyMapPos mapPos ){} in EnemyMapped() 108 public void EnemyRemoved( Unit enemy, EnemyMapPos mapPos ){} in EnemyRemoved() 126 public void AcquiredStaticEnemy( Unit enemy, UnitDef unitdef, TerrainPos terrainpos ) in AcquiredStaticEnemy()
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/dports/games/pyspacewar/pyspacewar-1.1.1/src/pyspacewar/ |
H A D | ai.py | 49 def target(self, enemy): argument 89 def evade(self, enemy): argument 135 def maybe_fire(self, enemy, distance): argument
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/dports/games/crafty/crafty-25.2_1/ |
H A D | evaluate.c | 327 int score_eg = 0, score_mg = 0, enemy = Flip(side), tpawns; in EvaluateBishops() local 454 int enemy = Flip(side), oq, score_mg = 0;; in EvaluateCastling() local 621 int ksq = KingSQ(side), enemy = Flip(side); in EvaluateKing() local 699 int defects = 0, file, enemy = Flip(side); in EvaluateKingsFile() local 732 int square, special, i, score_eg = 0, score_mg = 0, enemy = Flip(side); in EvaluateKnights() local 796 int mate_score = 0, enemy = Flip(side); in EvaluateMate() local 919 int pawns, rank, mg_base, eg_base, bonus, enemy = Flip(side); in EvaluatePassedPawns() local 1083 int file, square, queen_distance, pawnsq, passed, side, enemy; in EvaluatePassedPawnRaces() local 1445 int square, i, score_mg = 0, score_eg = 0, enemy = Flip(side); in EvaluateQueens() local 1497 int enemy = Flip(side); in EvaluateRooks() local [all …]
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/dports/games/taisei/taisei-1.3.2/src/ |
H A D | enemy.c | 100 static void* _delete_enemy(ListAnchor *enemies, List* enemy, void *arg) { in _delete_enemy() 137 void delete_enemy(EnemyList *enemies, Enemy* enemy) { in delete_enemy() 145 static cmplx enemy_visual_pos(Enemy *enemy) { in enemy_visual_pos() 297 bool enemy_is_vulnerable(Enemy *enemy) { in enemy_is_vulnerable() 305 bool enemy_in_viewport(Enemy *enemy) { in enemy_in_viewport() 322 Enemy *enemy = ENT_CAST(ienemy, Enemy); in ent_damage_enemy() local 348 for(Enemy *enemy = enemies->first, *next; enemy; enemy = next) { in process_enemies() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DarkCastle.ocs/ |
H A D | Script.c | 91 public func EncounterCave(object enemy, object player) in EncounterCave() 97 public func EncounterOutpost(object enemy, object player) in EncounterOutpost() 103 public func EncounterKing(object enemy, object player) in EncounterKing()
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/dports/games/meritous/meritous_v12_src/src/ |
H A D | demon.c | 56 struct enemy { struct 66 int enemy_type; argument 87 struct enemy *next; argument 88 struct enemy *next_active; argument 100 struct enemy *firer; argument
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/dports/games/spring/spring_98.0/AI/Skirmish/NullOOJavaAI/src/main/java/nulloojavaai/ |
H A D | NullOOJavaAI.java | 251 public int enemyEnterLOS(Unit enemy) { in enemyEnterLOS() 256 public int enemyLeaveLOS(Unit enemy) { in enemyLeaveLOS() 261 public int enemyEnterRadar(Unit enemy) { in enemyEnterRadar() 266 public int enemyLeaveRadar(Unit enemy) { in enemyLeaveRadar() 271 …public int enemyDamaged(Unit enemy, Unit attacker, float damage, AIFloat3 dir, WeaponDef weaponDef… in enemyDamaged() 276 public int enemyDestroyed(Unit enemy, Unit attacker) { in enemyDestroyed() 311 public int enemyCreated(Unit enemy) { in enemyCreated() 316 public int enemyFinished(Unit enemy) { in enemyFinished()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/insane/ |
H A D | insane.h | 177 struct enemy { struct 194 struct enemy _enemy[9]; argument
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/insane/ |
H A D | insane.h | 177 struct enemy { struct 194 struct enemy _enemy[9]; argument
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