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/dports/games/powermanga/powermanga-0.93.1/src/
H A Denemies.h96 typedef struct enemy struct
102 /** TRUE if enemy is still visible but inactive */ argument
108 /** TRUE if display the sprite enemy */ argument
113 /* TRUE if enemy change of direction */ argument
126 /** Type of enemy: 0 = 16x16 size, 1 = 32*32 size, 2 = lonely foes */ argument
142 struct enemy *previous; argument
143 struct enemy *next; argument
146 } enemy; typedef
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_enemy.cpp14 auto& enemy = (*Main_Data::game_enemyparty)[0]; in MakeEnemy() local
56 auto& enemy = MakeEnemy(1, 100, 10, 11, 12, 13, 14); in testLimits() local
227 const auto& enemy = MakeEnemyAttribute(1, 1, 0); variable
233 const auto& enemy = MakeEnemyAttribute(1, 1, 1); variable
239 const auto& enemy = MakeEnemyAttribute(1, 1, 2); variable
250 const auto& enemy = MakeEnemyAttribute(1, 1, 0); variable
256 const auto& enemy = MakeEnemyAttribute(1, 1, 0); variable
266 auto& enemy = MakeEnemyAttribute(1, 1, 2); variable
303 auto& enemy = MakeEnemyAttribute(1, 1, 4); variable
311 auto& enemy = MakeEnemyAttribute(1, 1, 0); variable
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H A Denemyai.cpp217 auto enemy = MakeEnemy(1); variable
284 auto enemy = MakeEnemy(1); variable
331 auto enemy = MakeEnemy(1); variable
360 auto enemy = MakeEnemy(1); variable
386 auto enemy = MakeEnemy(1); variable
407 auto enemy = MakeEnemy(1); variable
431 auto enemy = MakeEnemy(1); variable
469 auto enemy = MakeEnemy(1); variable
507 auto enemy = MakeEnemy(1); variable
545 auto enemy = MakeEnemy(1); variable
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/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/
H A DEnemyTracker.java52 public void AcquiredEnemy( Unit enemy ); in AcquiredEnemy()
54 public void AcquiredEnemyPos( Unit enemy, TerrainPos pos ); in AcquiredEnemyPos()
56 public void EnemyDestroyed( Unit enemy ); in EnemyDestroyed()
60 public void AcquiredEnemy( Unit enemy ){} in AcquiredEnemy()
68 public void EnemyDestroyed( Unit enemy ){} in EnemyDestroyed()
183 public void EnemyEnterRadar( Unit enemy ) in EnemyEnterRadar()
189 public void EnemyEnterLOS( Unit enemy ) in EnemyEnterLOS()
195 public void EnemyLeaveRadar( Unit enemy ) in EnemyLeaveRadar()
201 public void EnemyDestroyed( Unit enemy, Unit attacker ) in EnemyDestroyed()
413 void AddEnemy( Unit enemy ) in AddEnemy()
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H A DGameListener.java33 public void UnitDestroyed( Unit damaged, Unit enemy ); in UnitDestroyed()
38 public void EnemyEnterLOS(Unit enemy); in EnemyEnterLOS()
39 public void EnemyEnterRadar(Unit enemy); in EnemyEnterRadar()
40 public void EnemyLeaveLOS(Unit enemy); in EnemyLeaveLOS()
41 public void EnemyLeaveRadar(Unit enemy); in EnemyLeaveRadar()
42 public void EnemyDestroyed( Unit enemy, Unit attacker ); in EnemyDestroyed()
H A DGameAdapter.java36 @Override public void UnitDestroyed( Unit deployed, Unit enemy ){overriden = false;} in UnitDestroyed()
41 @Override public void EnemyEnterLOS(Unit enemy){overriden = false;} in EnemyEnterLOS()
42 @Override public void EnemyEnterRadar(Unit enemy){overriden = false;} in EnemyEnterRadar()
43 @Override public void EnemyLeaveLOS(Unit enemy){overriden = false;} in EnemyLeaveLOS()
44 @Override public void EnemyLeaveRadar(Unit enemy){overriden = false;} in EnemyLeaveRadar()
45 @Override public void EnemyDestroyed( Unit enemy, Unit attacker ){overriden = false;} in EnemyDestroyed()
/dports/games/blobwars/blobwars-2.00/src/
H A Denemies.cpp41 Entity *enemy = (Entity*)map.enemyList.getHead(); in getEnemy() local
68 Entity *enemy = new Entity(); in addEnemy() local
92 bool hasClearShot(Entity *enemy) in hasClearShot()
127 void lookForPlayer(Entity *enemy) in lookForPlayer()
246 void doAI(Entity *enemy) in doAI()
366 Entity *enemy = (Entity*)map.enemyList.getHead(); in enemyBulletCollisions() local
556 void gibEnemy(Entity *enemy) in gibEnemy()
599 Entity *enemy = (Entity*)map.enemyList.getHead(); in doEnemies() local
822 int enemy = -1; in loadEnemy() local
855 int enemy = 0; in loadDefEnemies() local
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_enemyparty.cpp53 for (const auto& enemy: enemies) { in GetVisibleBattlerCount() local
74 for (auto& enemy: enemies) { in ResetBattle() local
103 for (auto& enemy: enemies) { in GetExp() local
113 for (auto& enemy: enemies) { in GetMoney() local
122 for (auto& enemy: enemies) { in GenerateDrops() local
H A Denemyai.cpp47 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeAttack(Game_Enemy& enemy, int hits)… in MakeAttack()
51 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeAttackAllies(Game_Enemy& enemy, int… in MakeAttackAllies()
85 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeBasicAction(Game_Enemy& enemy, cons… in MakeBasicAction()
121 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeSkillAction(Game_Enemy& enemy, cons… in MakeSkillAction()
143 static std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> MakeAction(Game_Enemy& enemy, const lcf… in MakeAction()
155 void SetEnemyAction(Game_Enemy& enemy, const lcf::rpg::EnemyAction& action, bool emulate_bugs) { in SetEnemyAction()
285 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in IsSkillEffectiveOnAnyTarget() local
H A Dgame_interpreter_battle.cpp72 const auto& enemy = (*Main_Data::game_enemyparty)[condition.turn_enemy_id]; in AreConditionsMet() local
94 Game_Battler& enemy = (*Main_Data::game_enemyparty)[condition.enemy_id]; in AreConditionsMet() local
233 for (auto* enemy: Main_Data::game_enemyparty->GetEnemies()) { in CommandForceFlee() local
247 auto* enemy = Main_Data::game_enemyparty->GetEnemy(com.parameters[1]); in CommandForceFlee() local
284 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[id]; in CommandChangeMonsterHP() local
326 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[id]; in CommandChangeMonsterMP() local
351 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[com.parameters[0]]; in CommandChangeMonsterCondition() local
364 Game_Enemy& enemy = (*Main_Data::game_enemyparty)[com.parameters[0]]; in CommandShowHiddenMonster() local
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/weapons/
H A Dblade.cpp65 Object *enemy; in ai_blade_l3_shot() local
137 Object *enemy = damage_enemies(o); in aftermove_blade_slash() local
160 Object *enemy = damage_enemies(o); in ai_blade_slash() local
193 Object *enemy; in aftermove_blade_l12_shot() local
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/
H A Denemy.c141 enemy_t *enemy_destroy(enemy_t *enemy) in enemy_destroy()
173 void enemy_update(enemy_t *enemy, player_t **team, int team_size, brick_list_t *brick_list, item_li… in enemy_update()
185 void enemy_render(enemy_t *enemy, v2d_t camera_position) in enemy_render()
197 enemy_t *enemy_get_parent(enemy_t *enemy) in enemy_get_parent()
207 enemy_t *enemy_get_child(enemy_t *enemy, const char *child_name) in enemy_get_child()
217 void enemy_add_child(enemy_t *enemy, const char *child_name, enemy_t *child) in enemy_add_child()
228 void enemy_remove_child(enemy_t *enemy, enemy_t *child) in enemy_remove_child()
238 player_t *enemy_get_observed_player(enemy_t *enemy) in enemy_get_observed_player()
247 void enemy_observe_player(enemy_t *enemy, player_t *player) in enemy_observe_player()
256 void enemy_observe_current_player(enemy_t *enemy) in enemy_observe_current_player()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp124 Actor *enemy = _vm->_actors[_enemyId]; in tick() local
229 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt() local
393 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack() local
416 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack() local
439 Actor *enemy = _vm->_actors[_enemyId]; in uncover() local
525 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientCloseAttack() local
555 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientRangedAttack() local
598 Actor *enemy = _vm->_actors[_enemyId]; in calculateAttackRatio() local
631 Actor *enemy = _vm->_actors[_enemyId]; in calculateCoverRatio() local
661 Actor *enemy = _vm->_actors[_enemyId]; in calculateFleeRatio() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp124 Actor *enemy = _vm->_actors[_enemyId]; in tick() local
231 Actor *enemy = _vm->_actors[_enemyId]; in hitAttempt() local
395 Actor *enemy = _vm->_actors[_enemyId]; in approachToCloseAttack() local
418 Actor *enemy = _vm->_actors[_enemyId]; in approachToRangedAttack() local
441 Actor *enemy = _vm->_actors[_enemyId]; in uncover() local
527 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientCloseAttack() local
557 Actor *enemy = _vm->_actors[_enemyId]; in getCoefficientRangedAttack() local
600 Actor *enemy = _vm->_actors[_enemyId]; in calculateAttackRatio() local
633 Actor *enemy = _vm->_actors[_enemyId]; in calculateCoverRatio() local
663 Actor *enemy = _vm->_actors[_enemyId]; in calculateFleeRatio() local
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weapons/
H A Dblade.cpp59 Object *enemy; in ai_blade_l3_shot() local
129 Object *enemy = damage_enemies(o); in aftermove_blade_slash() local
154 Object *enemy; in aftermove_blade_l12_shot() local
H A Dweapons.cpp54 Object *enemy; in check_hit_enemy() local
84 Object *enemy; in damage_enemies() local
109 Object *enemy; in damage_all_enemies_in_bb() local
/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/mapping/
H A DEnemyMap.java101 public void EnemyMapped( Unit enemy, EnemyMapPos mapPos ); in EnemyMapped()
102 public void EnemyRemoved( Unit enemy, EnemyMapPos mapPos ); in EnemyRemoved()
106 public void EnemyMapped( Unit enemy, EnemyMapPos mapPos ){} in EnemyMapped()
108 public void EnemyRemoved( Unit enemy, EnemyMapPos mapPos ){} in EnemyRemoved()
126 public void AcquiredStaticEnemy( Unit enemy, UnitDef unitdef, TerrainPos terrainpos ) in AcquiredStaticEnemy()
/dports/games/pyspacewar/pyspacewar-1.1.1/src/pyspacewar/
H A Dai.py49 def target(self, enemy): argument
89 def evade(self, enemy): argument
135 def maybe_fire(self, enemy, distance): argument
/dports/games/crafty/crafty-25.2_1/
H A Devaluate.c327 int score_eg = 0, score_mg = 0, enemy = Flip(side), tpawns; in EvaluateBishops() local
454 int enemy = Flip(side), oq, score_mg = 0;; in EvaluateCastling() local
621 int ksq = KingSQ(side), enemy = Flip(side); in EvaluateKing() local
699 int defects = 0, file, enemy = Flip(side); in EvaluateKingsFile() local
732 int square, special, i, score_eg = 0, score_mg = 0, enemy = Flip(side); in EvaluateKnights() local
796 int mate_score = 0, enemy = Flip(side); in EvaluateMate() local
919 int pawns, rank, mg_base, eg_base, bonus, enemy = Flip(side); in EvaluatePassedPawns() local
1083 int file, square, queen_distance, pawnsq, passed, side, enemy; in EvaluatePassedPawnRaces() local
1445 int square, i, score_mg = 0, score_eg = 0, enemy = Flip(side); in EvaluateQueens() local
1497 int enemy = Flip(side); in EvaluateRooks() local
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/dports/games/taisei/taisei-1.3.2/src/
H A Denemy.c100 static void* _delete_enemy(ListAnchor *enemies, List* enemy, void *arg) { in _delete_enemy()
137 void delete_enemy(EnemyList *enemies, Enemy* enemy) { in delete_enemy()
145 static cmplx enemy_visual_pos(Enemy *enemy) { in enemy_visual_pos()
297 bool enemy_is_vulnerable(Enemy *enemy) { in enemy_is_vulnerable()
305 bool enemy_in_viewport(Enemy *enemy) { in enemy_in_viewport()
322 Enemy *enemy = ENT_CAST(ienemy, Enemy); in ent_damage_enemy() local
348 for(Enemy *enemy = enemies->first, *next; enemy; enemy = next) { in process_enemies() local
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DarkCastle.ocs/
H A DScript.c91 public func EncounterCave(object enemy, object player) in EncounterCave()
97 public func EncounterOutpost(object enemy, object player) in EncounterOutpost()
103 public func EncounterKing(object enemy, object player) in EncounterKing()
/dports/games/meritous/meritous_v12_src/src/
H A Ddemon.c56 struct enemy { struct
66 int enemy_type; argument
87 struct enemy *next; argument
88 struct enemy *next_active; argument
100 struct enemy *firer; argument
/dports/games/spring/spring_98.0/AI/Skirmish/NullOOJavaAI/src/main/java/nulloojavaai/
H A DNullOOJavaAI.java251 public int enemyEnterLOS(Unit enemy) { in enemyEnterLOS()
256 public int enemyLeaveLOS(Unit enemy) { in enemyLeaveLOS()
261 public int enemyEnterRadar(Unit enemy) { in enemyEnterRadar()
266 public int enemyLeaveRadar(Unit enemy) { in enemyLeaveRadar()
271 …public int enemyDamaged(Unit enemy, Unit attacker, float damage, AIFloat3 dir, WeaponDef weaponDef… in enemyDamaged()
276 public int enemyDestroyed(Unit enemy, Unit attacker) { in enemyDestroyed()
311 public int enemyCreated(Unit enemy) { in enemyCreated()
316 public int enemyFinished(Unit enemy) { in enemyFinished()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/insane/
H A Dinsane.h177 struct enemy { struct
194 struct enemy _enemy[9]; argument
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/insane/
H A Dinsane.h177 struct enemy { struct
194 struct enemy _enemy[9]; argument

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