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Searched defs:enemy_type (Results 1 – 19 of 19) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Deditor.hpp97 struct enemy_type { struct in editor
99 variant node;
100 std::string category;
101 std::string help;
107 mutable entity_ptr preview_object_;
108 mutable boost::shared_ptr<const frame> preview_frame_;
109 variant frame_info_;
H A Deditor.cpp638 editor::enemy_type::enemy_type(const std::string& type, const std::string& category, variant frame_… in enemy_type() function in editor::enemy_type
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Drenegade.c279 int enemy_type = mcu_buffer[3]; in mcu_process_command() local
294 int enemy_type=0; in mcu_process_command() local
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Drenegade.c293 int enemy_type = mcu_buffer[3]; in mcu_process_command() local
308 int enemy_type=0; in mcu_process_command() local
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_enemy.c317 enemy *create_special_force(gps droid_pos, int enemy_type) in create_special_force()
/dports/games/julius/julius-1.7.0/src/window/building/
H A Dfigures.c172 int enemy_type = formation_get(f->formation_id)->enemy_type; in draw_enemy() local
/dports/games/julius/julius-1.7.0/src/figure/
H A Dtype.h101 } enemy_type; typedef
H A Dformation.h110 int enemy_type; member
H A Dformation.c120 int enemy_type, int attack_type, int invasion_id, int invasion_sequence) in formation_create_enemy()
/dports/games/augustus/augustus-3.1.0/src/window/building/
H A Dfigures.c247 int enemy_type = formation_get(f->formation_id)->enemy_type; in draw_enemy() local
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dtype.h120 } enemy_type; typedef
H A Dformation.h109 int enemy_type; member
H A Dformation.c131 int enemy_type, int attack_type, int invasion_id, int invasion_sequence) in formation_create_enemy()
/dports/games/alex4/alex4src/src/
H A Dshooter.h103 int enemy_type; member
/dports/games/julius/julius-1.7.0/src/scenario/
H A Dinvasion.c191 static int start_invasion(int enemy_type, int amount, int invasion_point, int attack_type, int inva… in start_invasion()
/dports/games/meritous/meritous_v12_src/src/
H A Ddemon.c66 int enemy_type; member
463 int enemy_type; in CreateEnemy() local
479 struct enemy *CreateEnemyEx(int enemy_x, int enemy_y, int enemy_room, int enemy_type) in CreateEnemyEx()
/dports/games/augustus/augustus-3.1.0/src/scenario/
H A Dinvasion.c210 static int start_invasion(int enemy_type, int amount, int invasion_point, int attack_type, int inva… in start_invasion()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dconstruction.c871 figure_type enemy_type = nearby_enemy_type(x_start, y_start, x_end, y_end); in building_construction_place() local
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Movement.cc1616 ST::string enemy_type = in PossibleToCoordinateSimultaneousGroupArrivals() local