/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | editor.hpp | 97 struct enemy_type { struct in editor 99 variant node; 100 std::string category; 101 std::string help; 107 mutable entity_ptr preview_object_; 108 mutable boost::shared_ptr<const frame> preview_frame_; 109 variant frame_info_;
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H A D | editor.cpp | 638 editor::enemy_type::enemy_type(const std::string& type, const std::string& category, variant frame_… in enemy_type() function in editor::enemy_type
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | renegade.c | 279 int enemy_type = mcu_buffer[3]; in mcu_process_command() local 294 int enemy_type=0; in mcu_process_command() local
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | renegade.c | 293 int enemy_type = mcu_buffer[3]; in mcu_process_command() local 308 int enemy_type=0; in mcu_process_command() local
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/ |
H A D | lvledit_enemy.c | 317 enemy *create_special_force(gps droid_pos, int enemy_type) in create_special_force()
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/dports/games/julius/julius-1.7.0/src/window/building/ |
H A D | figures.c | 172 int enemy_type = formation_get(f->formation_id)->enemy_type; in draw_enemy() local
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/dports/games/julius/julius-1.7.0/src/figure/ |
H A D | type.h | 101 } enemy_type; typedef
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H A D | formation.h | 110 int enemy_type; member
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H A D | formation.c | 120 int enemy_type, int attack_type, int invasion_id, int invasion_sequence) in formation_create_enemy()
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/dports/games/augustus/augustus-3.1.0/src/window/building/ |
H A D | figures.c | 247 int enemy_type = formation_get(f->formation_id)->enemy_type; in draw_enemy() local
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/dports/games/augustus/augustus-3.1.0/src/figure/ |
H A D | type.h | 120 } enemy_type; typedef
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H A D | formation.h | 109 int enemy_type; member
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H A D | formation.c | 131 int enemy_type, int attack_type, int invasion_id, int invasion_sequence) in formation_create_enemy()
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/dports/games/alex4/alex4src/src/ |
H A D | shooter.h | 103 int enemy_type; member
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/dports/games/julius/julius-1.7.0/src/scenario/ |
H A D | invasion.c | 191 static int start_invasion(int enemy_type, int amount, int invasion_point, int attack_type, int inva… in start_invasion()
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/dports/games/meritous/meritous_v12_src/src/ |
H A D | demon.c | 66 int enemy_type; member 463 int enemy_type; in CreateEnemy() local 479 struct enemy *CreateEnemyEx(int enemy_x, int enemy_y, int enemy_room, int enemy_type) in CreateEnemyEx()
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/dports/games/augustus/augustus-3.1.0/src/scenario/ |
H A D | invasion.c | 210 static int start_invasion(int enemy_type, int amount, int invasion_point, int attack_type, int inva… in start_invasion()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | construction.c | 871 figure_type enemy_type = nearby_enemy_type(x_start, y_start, x_end, y_end); in building_construction_place() local
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Strategic_Movement.cc | 1616 ST::string enemy_type = in PossibleToCoordinateSimultaneousGroupArrivals() local
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