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/dports/net/zebra-server/idzebra-2.0.55/test/api/
H A Dtest_scan.c64 const char *ent[] = { "a", 0 }; in tst() local
70 const char *ent[] = { 0 }; in tst() local
75 const char *ent[] = { "a", 0 }; in tst() local
80 const char *ent[] = { "b", "c", 0 }; in tst() local
85 const char *ent[] = { "b", "c", 0 }; in tst() local
90 const char *ent[] = { "e", "f", 0 }; in tst() local
100 const char *ent[] = { "d", 0 }; in tst() local
105 const char *ent[] = { "f", 0 }; in tst() local
110 const char *ent[] = { "f", 0 }; in tst() local
141 const char *ent[] = { 0 }; in tst() local
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/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_actor.h29 #define G_IsState(ent, s) ((ent)->state & (s)) argument
30 #define G_IsShaken(ent) G_IsState(ent, STATE_SHAKEN) argument
32 #define G_IsPanicked(ent) G_IsState(ent, STATE_PANIC) argument
34 #define G_IsRaged(ent) G_IsState(ent, STATE_RAGE) argument
36 #define G_IsDazed(ent) G_IsState(ent, STATE_DAZED) argument
39 #define G_IsDead(ent) G_IsState(ent, STATE_DEAD) argument
41 #define G_SetState(ent, s) (ent)->state |= (s) argument
45 #define G_SetDead(ent) G_SetState((ent), STATE_DEAD) argument
47 #define G_SetRage(ent) G_SetState((ent), STATE_RAGE) argument
51 #define G_RemoveState(ent, s) (ent)->state &= ~(s) argument
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H A Dg_events.cpp78 void G_EventActorTurn (const Edict &ent) in G_EventActorTurn()
102 void G_EventActorRevitalise (const Edict &ent) in G_EventActorRevitalise()
159 void G_EventPerish (const Edict &ent) in G_EventPerish()
168 void G_EventDestroyEdict (const Edict &ent) in G_EventDestroyEdict()
274 void G_EventReactionFireChange (const Edict &ent) in G_EventReactionFireChange()
330 void G_EventActorFall (const Edict &ent) in G_EventActorFall()
348 void G_EventSetClientAction (const Edict &ent) in G_EventSetClientAction()
364 void G_EventResetClientAction (const Edict &ent) in G_EventResetClientAction()
445 void G_EventSendEdict (const Edict &ent) in G_EventSendEdict()
467 void G_EventCenterView (const Edict &ent) in G_EventCenterView()
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H A Dg_edicts.cpp110 Edict* ent; in G_EdictsGetNext() local
144 Edict* ent = nullptr; in G_EdictsGetNewEdict() local
169 Edict* ent = lastEnt; in G_EdictsGetNextInUse() local
184 Edict* ent = lastEnt; in G_EdictsGetTriggerNextMaps() local
199 Edict* ent = lastEnt; in G_EdictsGetNextLivingActor() local
215 Edict* ent = lastEnt; in G_EdictsGetNextLivingActorOfTeam() local
230 Edict* ent = lastEnt; in G_EdictsGetNextActor() local
249 Edict* ent = nullptr; in G_EdictsGetActorByUCN() local
265 Edict* ent = nullptr; in G_EdictsGetLivingActorFromPos() local
285 Edict* ent = nullptr; in G_EdictsFindTargetEntity() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_characters.c1362 gentity_t *ent; in AIChar_AttackSound() local
1403 void AIChar_spawn( gentity_t *ent ) { in AIChar_spawn()
1603 void SP_ai_soldier( gentity_t *ent ) { in SP_ai_soldier()
1620 void SP_ai_american( gentity_t *ent ) { in SP_ai_american()
1637 void SP_ai_zombie( gentity_t *ent ) { in SP_ai_zombie()
1693 void SP_ai_undead( gentity_t *ent ) { in SP_ai_undead()
1711 void SP_ai_venom( gentity_t *ent ) { in SP_ai_venom()
1730 void SP_ai_loper( gentity_t *ent ) { in SP_ai_loper()
1750 void SP_ai_sealoper( gentity_t *ent ) { in SP_ai_sealoper()
1833 void SP_ai_chimp( gentity_t *ent ) { in SP_ai_chimp()
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H A Dg_target.c69 void SP_target_give( gentity_t *ent ) { in SP_target_give()
105 void Think_Target_Delay( gentity_t *ent ) { in Think_Target_Delay()
115 void SP_target_delay( gentity_t *ent ) { in SP_target_delay()
139 void SP_target_score( gentity_t *ent ) { in SP_target_score()
173 void SP_target_print( gentity_t *ent ) { in SP_target_print()
360 gentity_t *ent; in target_laser_start() local
449 gentity_t *ent; in target_relay_use() local
707 void SP_target_fog( gentity_t *ent ) { in SP_target_fog()
759 void SP_target_lock( gentity_t *ent ) { in SP_target_lock()
826 void smoke_think( gentity_t *ent ) { in smoke_think()
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H A Dg_misc.c291 void grabber_wake( gentity_t *ent ) { in grabber_wake()
593 void locateMaster( gentity_t *ent ) { in locateMaster()
661 void locateCamera( gentity_t *ent ) { in locateCamera()
1166 void SP_corona( gentity_t *ent ) { in SP_corona()
1319 void SP_dlight( gentity_t *ent ) { in SP_dlight()
1412 void snowInPVS( gentity_t *ent ) { in snowInPVS()
1454 void snow_think( gentity_t *ent ) { in snow_think()
1498 void SP_Snow( gentity_t *ent ) { in SP_Snow()
1518 void SP_Bubbles( gentity_t *ent ) { in SP_Bubbles()
1931 void mg42_spawn( gentity_t *ent ) { in mg42_spawn()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_menu.c3 static void speed (edict_t *ent, pmenu_t *p) in speed()
10 static void updamage (edict_t *ent, pmenu_t *p) in updamage()
16 static void upstamina (edict_t *ent, pmenu_t *p) in upstamina()
22 static void uphealth (edict_t *ent, pmenu_t *p) in uphealth()
46 static void posses (edict_t *ent, pmenu_t *p) in posses()
53 static void stopb (edict_t *ent, pmenu_t *p) in stopb()
59 static void jump (edict_t *ent, pmenu_t *p) in jump()
65 static void irvis (edict_t *ent, pmenu_t *p) in irvis()
71 static void cloak (edict_t *ent, pmenu_t *p) in cloak()
136 void MatrixOpenMenu (edict_t *ent) in MatrixOpenMenu()
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H A Dmatrix_cmds.c9 void Cmd_Leg_f (edict_t *ent) in Cmd_Leg_f()
14 void Cmd_Jump_f (edict_t *ent) in Cmd_Jump_f()
30 void Cmd_BuyHealth_f (edict_t *ent) in Cmd_BuyHealth_f()
64 void Cmd_BuyStamina_f (edict_t *ent) in Cmd_BuyStamina_f()
92 void Cmd_BuyDamage_f (edict_t *ent) in Cmd_BuyDamage_f()
122 void Cmd_BuySpeed_f (edict_t *ent) //this is now a spell. i couldn't see much point of it being a … in Cmd_BuySpeed_f()
168 void Cmd_Infrared_f (edict_t *ent) // PSY: IR Goggles in Cmd_Infrared_f()
205 void Cmd_Cloak_f (edict_t *ent) in Cmd_Cloak_f()
283 void Cmd_StopBullets_f (edict_t *ent) in Cmd_StopBullets_f()
334 void Cmd_Lights_f (edict_t *ent) in Cmd_Lights_f()
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H A Dmatrix_items.c4 void MatrixReplaceItems (edict_t *ent) in MatrixReplaceItems()
65 void MatrixSetupItems (edict_t *ent) in MatrixSetupItems()
99 qboolean Pickup_MatrixDamageUp (edict_t *ent, edict_t *other) in Pickup_MatrixDamageUp()
114 qboolean Pickup_MatrixSpeedUp (edict_t *ent, edict_t *other) in Pickup_MatrixSpeedUp()
131 qboolean Pickup_MatrixStaminaUp (edict_t *ent, edict_t *other) in Pickup_MatrixStaminaUp()
146 qboolean Pickup_MatrixHealthUp (edict_t *ent, edict_t *other) in Pickup_MatrixHealthUp()
161 qboolean Pickup_MatrixStamina (edict_t *ent, edict_t *other)//this is FIXED! in Pickup_MatrixStamina()
178 qboolean Pickup_MatrixPack (edict_t *ent, edict_t *other) in Pickup_MatrixPack()
203 void AkimboChangeWeapon (edict_t *ent) in AkimboChangeWeapon()
268 void Matrix_Use_Weapon (edict_t *ent, gitem_t *item) in Matrix_Use_Weapon()
/dports/devel/libfirm/libfirm-1.21.0/ir/tr/
H A Dentity_t.h200 static inline ident *_get_entity_ident(const ir_entity *ent) in _get_entity_ident()
206 static inline void _set_entity_ident(ir_entity *ent, ident *id) in _set_entity_ident()
212 static inline ir_type *_get_entity_owner(const ir_entity *ent) in _get_entity_owner()
238 static inline ir_type *_get_entity_type(const ir_entity *ent) in _get_entity_type()
310 static inline int _get_entity_offset(const ir_entity *ent) in _get_entity_offset()
334 static inline void *_get_entity_link(const ir_entity *ent) in _get_entity_link()
340 static inline void _set_entity_link(ir_entity *ent, void *l) in _set_entity_link()
346 static inline ir_graph *_get_entity_irg(const ir_entity *ent) in _get_entity_irg()
368 static inline void _mark_entity_visited(ir_entity *ent) in _mark_entity_visited()
374 static inline int _entity_visited(const ir_entity *ent) in _entity_visited()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_characters.c1269 gentity_t *ent; in AIChar_AttackSound() local
1310 void AIChar_spawn( gentity_t *ent ) { in AIChar_spawn()
1518 void SP_ai_soldier( gentity_t *ent ) { in SP_ai_soldier()
1535 void SP_ai_american( gentity_t *ent ) { in SP_ai_american()
1552 void SP_ai_zombie( gentity_t *ent ) { in SP_ai_zombie()
1572 void SP_ai_warzombie( gentity_t *ent ) { in SP_ai_warzombie()
1590 void SP_ai_venom( gentity_t *ent ) { in SP_ai_venom()
1609 void SP_ai_loper( gentity_t *ent ) { in SP_ai_loper()
1662 void SP_ai_partisan( gentity_t *ent ) { in SP_ai_partisan()
1678 void SP_ai_civilian( gentity_t *ent ) { in SP_ai_civilian()
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H A Dg_target.c69 void SP_target_give( gentity_t *ent ) { in SP_target_give()
105 void Think_Target_Delay( gentity_t *ent ) { in Think_Target_Delay()
115 void SP_target_delay( gentity_t *ent ) { in SP_target_delay()
139 void SP_target_score( gentity_t *ent ) { in SP_target_score()
173 void SP_target_print( gentity_t *ent ) { in SP_target_print()
360 gentity_t *ent; in target_laser_start() local
449 gentity_t *ent; in target_relay_use() local
707 void SP_target_fog( gentity_t *ent ) { in SP_target_fog()
772 void SP_target_lock( gentity_t *ent ) { in SP_target_lock()
805 void smoke_think( gentity_t *ent ) { in smoke_think()
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H A Dg_misc.c300 void grabber_wake( gentity_t *ent ) { in grabber_wake()
626 void locateMaster( gentity_t *ent ) { in locateMaster()
691 void locateCamera( gentity_t *ent ) { in locateCamera()
1195 void SP_corona( gentity_t *ent ) { in SP_corona()
1345 void SP_dlight( gentity_t *ent ) { in SP_dlight()
1438 void snowInPVS( gentity_t *ent ) { in snowInPVS()
1480 void snow_think( gentity_t *ent ) { in snow_think()
1524 void SP_Snow( gentity_t *ent ) { in SP_Snow()
1544 void SP_Bubbles( gentity_t *ent ) { in SP_Bubbles()
2285 void mg42_spawn( gentity_t *ent ) { in mg42_spawn()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript_character.cpp32 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_CharacterCreate() local
56 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterBones() local
84 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterMoveSizes() local
126 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterStateControlFunctions() local
149 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterKeyAnim() local
176 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterTarget() local
199 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterAIParams() local
223 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterPathTarget() local
244 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetCharacterTarget() local
268 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetCharacterParam() local
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H A Dscript_entity.cpp176 void Script_LoopEntity(lua_State *lua, struct entity_s *ent) in Script_LoopEntity()
282 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_NoFixEntityCollision() local
301 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_NoEntityMove() local
320 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_EnableEntity() local
339 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_DisableEntity() local
358 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntitySectorFlags() local
374 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntitySectorIndex() local
390 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntitySectorMaterial() local
407 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntityBoxID() local
434 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntityActivationOffset() local
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_cl_phys.c52 SV_CheckStuck (edict_t *ent) in SV_CheckStuck()
73 SVvector (ent, origin)[0] = org[0] + i; in SV_CheckStuck() local
74 SVvector (ent, origin)[1] = org[1] + j; in SV_CheckStuck() local
75 SVvector (ent, origin)[2] = org[2] + z; in SV_CheckStuck() local
88 SV_CheckWater (edict_t *ent) in SV_CheckWater()
200 SVvector (ent, velocity)[0] = oldvel[0]; in SV_TryUnstick() local
202 SVvector (ent, velocity)[2] = 0; in SV_TryUnstick() local
226 SV_WalkMove (edict_t *ent) in SV_WalkMove()
270 SVvector (ent, velocity)[0] = oldvel[0]; in SV_WalkMove() local
271 SVvector (ent, velocity)[1] = oldvel[1]; in SV_WalkMove() local
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/dports/games/quake2-psychomod/psychomod/src/
H A Dg_cmds.c4 void Cmd_Notify_Cheat (edict_t *ent) in Cmd_Notify_Cheat()
9 char *ClientTeam (edict_t *ent) in ClientTeam()
192 void Cmd_Give_f (edict_t *ent) in Cmd_Give_f()
349 void Cmd_God_f (edict_t *ent) in Cmd_God_f()
411 void Cmd_Noclip_f (edict_t *ent) in Cmd_Noclip_f()
443 void Cmd_Use_f (edict_t *ent) in Cmd_Use_f()
749 void Cmd_Drop_f (edict_t *ent) in Cmd_Drop_f()
1067 void Cmd_Kill_f (edict_t *ent) in Cmd_Kill_f()
1176 void Cmd_Wave_f (edict_t *ent) in Cmd_Wave_f()
1406 void Cmd_Info_f (edict_t *ent) in Cmd_Info_f()
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/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_items.c113 void DoRespawn (edict_t *ent) in DoRespawn()
159 void SetRespawn (edict_t *ent, float delay) in SetRespawn()
420 void Use_IR (edict_t *ent, gitem_t *item) in Use_IR()
433 void Use_Double (edict_t *ent, gitem_t *item) in Use_Double()
465 void Use_Nuke (edict_t *ent, gitem_t *item) in Use_Nuke()
610 void Use_Quad (edict_t *ent, gitem_t *item) in Use_Quad()
805 void Drop_Ammo (edict_t *ent, gitem_t *item) in Drop_Ammo()
894 int ArmorIndex (edict_t *ent) in ArmorIndex()
992 int PowerArmorType (edict_t *ent) in PowerArmorType()
1224 void droptofloor (edict_t *ent) in droptofloor()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_items.c113 void DoRespawn (edict_t *ent) in DoRespawn()
159 void SetRespawn (edict_t *ent, float delay) in SetRespawn()
420 void Use_IR (edict_t *ent, gitem_t *item) in Use_IR()
433 void Use_Double (edict_t *ent, gitem_t *item) in Use_Double()
470 void Use_Nuke (edict_t *ent, gitem_t *item) in Use_Nuke()
630 void Use_Quad (edict_t *ent, gitem_t *item) in Use_Quad()
825 void Drop_Ammo (edict_t *ent, gitem_t *item) in Drop_Ammo()
919 int ArmorIndex (edict_t *ent) in ArmorIndex()
1017 int PowerArmorType (edict_t *ent) in PowerArmorType()
1254 void droptofloor (edict_t *ent) in droptofloor()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_cmds.c5 char *ClientTeam (edict_t *ent) in ClientTeam()
148 void Cmd_Give_f (edict_t *ent) in Cmd_Give_f()
304 void Cmd_God_f (edict_t *ent) in Cmd_God_f()
360 void Cmd_Noclip_f (edict_t *ent) in Cmd_Noclip_f()
392 void Cmd_Use_f (edict_t *ent) in Cmd_Use_f()
453 void Cmd_Drop_f (edict_t *ent) in Cmd_Drop_f()
519 void Cmd_Inven_f (edict_t *ent) in Cmd_Inven_f()
745 void Cmd_Kill_f (edict_t *ent) in Cmd_Kill_f()
846 void Cmd_Wave_f (edict_t *ent) in Cmd_Wave_f()
960 void Cmd_ZoomIn(edict_t *ent) in Cmd_ZoomIn()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_cmds.c5 char *ClientTeam (edict_t *ent) in ClientTeam()
148 void Cmd_Give_f (edict_t *ent) in Cmd_Give_f()
304 void Cmd_God_f (edict_t *ent) in Cmd_God_f()
360 void Cmd_Noclip_f (edict_t *ent) in Cmd_Noclip_f()
392 void Cmd_Use_f (edict_t *ent) in Cmd_Use_f()
453 void Cmd_Drop_f (edict_t *ent) in Cmd_Drop_f()
519 void Cmd_Inven_f (edict_t *ent) in Cmd_Inven_f()
745 void Cmd_Kill_f (edict_t *ent) in Cmd_Kill_f()
846 void Cmd_Wave_f (edict_t *ent) in Cmd_Wave_f()
960 void Cmd_ZoomIn(edict_t *ent) in Cmd_ZoomIn()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_cmds.c103 void Cmd_Give_f(edict_t *ent){ in Cmd_Give_f()
240 void Cmd_God_f(edict_t *ent){ in Cmd_God_f()
288 void Cmd_Noclip_f(edict_t *ent){ in Cmd_Noclip_f()
313 void Cmd_Use_f(edict_t *ent){ in Cmd_Use_f()
343 void Cmd_Drop_f(edict_t *ent){ in Cmd_Drop_f()
371 void Cmd_Inven_f(edict_t *ent){ in Cmd_Inven_f()
396 void Cmd_InvUse_f(edict_t *ent){ in Cmd_InvUse_f()
526 void Cmd_Kill_f(edict_t *ent){ in Cmd_Kill_f()
600 void Cmd_Wave_f(edict_t *ent){ in Cmd_Wave_f()
871 void Cmd_Vote_f(edict_t *ent){ in Cmd_Vote_f()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_cmds.cpp51 qboolean CheatsOk( gentity_t *ent ) { in CheatsOk()
295 void Cmd_Give_f( gentity_t *ent ) in Cmd_Give_f()
305 void Cmd_Fx( gentity_t *ent ) in Cmd_Fx()
445 void Cmd_God_f (gentity_t *ent) in Cmd_God_f()
471 void Cmd_Undying_f (gentity_t *ent) in Cmd_Undying_f()
588 void Cmd_Kill_f( gentity_t *ent ) { in Cmd_Kill_f()
676 void Cmd_Spawn( gentity_t *ent ) in Cmd_Spawn()
792 void Cmd_UseBacta_f(gentity_t *ent) in Cmd_UseBacta_f()
986 void G_Taunt( gentity_t *ent ) in G_Taunt()
995 void G_Victory( gentity_t *ent ) in G_Victory()
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/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_cmds.cpp52 qboolean CheatsOk( gentity_t *ent ) { in CheatsOk()
274 void Cmd_Give_f( gentity_t *ent ) in Cmd_Give_f()
284 void Cmd_Fx( gentity_t *ent ) in Cmd_Fx()
424 void Cmd_God_f (gentity_t *ent) in Cmd_God_f()
450 void Cmd_Undying_f (gentity_t *ent) in Cmd_Undying_f()
567 void Cmd_Kill_f( gentity_t *ent ) { in Cmd_Kill_f()
655 void Cmd_Spawn( gentity_t *ent ) in Cmd_Spawn()
781 void Cmd_UseBacta_f(gentity_t *ent) in Cmd_UseBacta_f()
981 void G_Taunt( gentity_t *ent ) in G_Taunt()
1000 void G_Victory( gentity_t *ent ) in G_Victory()
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