/dports/net/zebra-server/idzebra-2.0.55/test/api/ |
H A D | test_scan.c | 64 const char *ent[] = { "a", 0 }; in tst() local 70 const char *ent[] = { 0 }; in tst() local 75 const char *ent[] = { "a", 0 }; in tst() local 80 const char *ent[] = { "b", "c", 0 }; in tst() local 85 const char *ent[] = { "b", "c", 0 }; in tst() local 90 const char *ent[] = { "e", "f", 0 }; in tst() local 100 const char *ent[] = { "d", 0 }; in tst() local 105 const char *ent[] = { "f", 0 }; in tst() local 110 const char *ent[] = { "f", 0 }; in tst() local 141 const char *ent[] = { 0 }; in tst() local [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_actor.h | 29 #define G_IsState(ent, s) ((ent)->state & (s)) argument 30 #define G_IsShaken(ent) G_IsState(ent, STATE_SHAKEN) argument 32 #define G_IsPanicked(ent) G_IsState(ent, STATE_PANIC) argument 34 #define G_IsRaged(ent) G_IsState(ent, STATE_RAGE) argument 36 #define G_IsDazed(ent) G_IsState(ent, STATE_DAZED) argument 39 #define G_IsDead(ent) G_IsState(ent, STATE_DEAD) argument 41 #define G_SetState(ent, s) (ent)->state |= (s) argument 45 #define G_SetDead(ent) G_SetState((ent), STATE_DEAD) argument 47 #define G_SetRage(ent) G_SetState((ent), STATE_RAGE) argument 51 #define G_RemoveState(ent, s) (ent)->state &= ~(s) argument [all …]
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H A D | g_events.cpp | 78 void G_EventActorTurn (const Edict &ent) in G_EventActorTurn() 102 void G_EventActorRevitalise (const Edict &ent) in G_EventActorRevitalise() 159 void G_EventPerish (const Edict &ent) in G_EventPerish() 168 void G_EventDestroyEdict (const Edict &ent) in G_EventDestroyEdict() 274 void G_EventReactionFireChange (const Edict &ent) in G_EventReactionFireChange() 330 void G_EventActorFall (const Edict &ent) in G_EventActorFall() 348 void G_EventSetClientAction (const Edict &ent) in G_EventSetClientAction() 364 void G_EventResetClientAction (const Edict &ent) in G_EventResetClientAction() 445 void G_EventSendEdict (const Edict &ent) in G_EventSendEdict() 467 void G_EventCenterView (const Edict &ent) in G_EventCenterView() [all …]
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H A D | g_edicts.cpp | 110 Edict* ent; in G_EdictsGetNext() local 144 Edict* ent = nullptr; in G_EdictsGetNewEdict() local 169 Edict* ent = lastEnt; in G_EdictsGetNextInUse() local 184 Edict* ent = lastEnt; in G_EdictsGetTriggerNextMaps() local 199 Edict* ent = lastEnt; in G_EdictsGetNextLivingActor() local 215 Edict* ent = lastEnt; in G_EdictsGetNextLivingActorOfTeam() local 230 Edict* ent = lastEnt; in G_EdictsGetNextActor() local 249 Edict* ent = nullptr; in G_EdictsGetActorByUCN() local 265 Edict* ent = nullptr; in G_EdictsGetLivingActorFromPos() local 285 Edict* ent = nullptr; in G_EdictsFindTargetEntity() local [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_characters.c | 1362 gentity_t *ent; in AIChar_AttackSound() local 1403 void AIChar_spawn( gentity_t *ent ) { in AIChar_spawn() 1603 void SP_ai_soldier( gentity_t *ent ) { in SP_ai_soldier() 1620 void SP_ai_american( gentity_t *ent ) { in SP_ai_american() 1637 void SP_ai_zombie( gentity_t *ent ) { in SP_ai_zombie() 1693 void SP_ai_undead( gentity_t *ent ) { in SP_ai_undead() 1711 void SP_ai_venom( gentity_t *ent ) { in SP_ai_venom() 1730 void SP_ai_loper( gentity_t *ent ) { in SP_ai_loper() 1750 void SP_ai_sealoper( gentity_t *ent ) { in SP_ai_sealoper() 1833 void SP_ai_chimp( gentity_t *ent ) { in SP_ai_chimp() [all …]
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H A D | g_target.c | 69 void SP_target_give( gentity_t *ent ) { in SP_target_give() 105 void Think_Target_Delay( gentity_t *ent ) { in Think_Target_Delay() 115 void SP_target_delay( gentity_t *ent ) { in SP_target_delay() 139 void SP_target_score( gentity_t *ent ) { in SP_target_score() 173 void SP_target_print( gentity_t *ent ) { in SP_target_print() 360 gentity_t *ent; in target_laser_start() local 449 gentity_t *ent; in target_relay_use() local 707 void SP_target_fog( gentity_t *ent ) { in SP_target_fog() 759 void SP_target_lock( gentity_t *ent ) { in SP_target_lock() 826 void smoke_think( gentity_t *ent ) { in smoke_think() [all …]
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H A D | g_misc.c | 291 void grabber_wake( gentity_t *ent ) { in grabber_wake() 593 void locateMaster( gentity_t *ent ) { in locateMaster() 661 void locateCamera( gentity_t *ent ) { in locateCamera() 1166 void SP_corona( gentity_t *ent ) { in SP_corona() 1319 void SP_dlight( gentity_t *ent ) { in SP_dlight() 1412 void snowInPVS( gentity_t *ent ) { in snowInPVS() 1454 void snow_think( gentity_t *ent ) { in snow_think() 1498 void SP_Snow( gentity_t *ent ) { in SP_Snow() 1518 void SP_Bubbles( gentity_t *ent ) { in SP_Bubbles() 1931 void mg42_spawn( gentity_t *ent ) { in mg42_spawn() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_menu.c | 3 static void speed (edict_t *ent, pmenu_t *p) in speed() 10 static void updamage (edict_t *ent, pmenu_t *p) in updamage() 16 static void upstamina (edict_t *ent, pmenu_t *p) in upstamina() 22 static void uphealth (edict_t *ent, pmenu_t *p) in uphealth() 46 static void posses (edict_t *ent, pmenu_t *p) in posses() 53 static void stopb (edict_t *ent, pmenu_t *p) in stopb() 59 static void jump (edict_t *ent, pmenu_t *p) in jump() 65 static void irvis (edict_t *ent, pmenu_t *p) in irvis() 71 static void cloak (edict_t *ent, pmenu_t *p) in cloak() 136 void MatrixOpenMenu (edict_t *ent) in MatrixOpenMenu() [all …]
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H A D | matrix_cmds.c | 9 void Cmd_Leg_f (edict_t *ent) in Cmd_Leg_f() 14 void Cmd_Jump_f (edict_t *ent) in Cmd_Jump_f() 30 void Cmd_BuyHealth_f (edict_t *ent) in Cmd_BuyHealth_f() 64 void Cmd_BuyStamina_f (edict_t *ent) in Cmd_BuyStamina_f() 92 void Cmd_BuyDamage_f (edict_t *ent) in Cmd_BuyDamage_f() 122 void Cmd_BuySpeed_f (edict_t *ent) //this is now a spell. i couldn't see much point of it being a … in Cmd_BuySpeed_f() 168 void Cmd_Infrared_f (edict_t *ent) // PSY: IR Goggles in Cmd_Infrared_f() 205 void Cmd_Cloak_f (edict_t *ent) in Cmd_Cloak_f() 283 void Cmd_StopBullets_f (edict_t *ent) in Cmd_StopBullets_f() 334 void Cmd_Lights_f (edict_t *ent) in Cmd_Lights_f() [all …]
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H A D | matrix_items.c | 4 void MatrixReplaceItems (edict_t *ent) in MatrixReplaceItems() 65 void MatrixSetupItems (edict_t *ent) in MatrixSetupItems() 99 qboolean Pickup_MatrixDamageUp (edict_t *ent, edict_t *other) in Pickup_MatrixDamageUp() 114 qboolean Pickup_MatrixSpeedUp (edict_t *ent, edict_t *other) in Pickup_MatrixSpeedUp() 131 qboolean Pickup_MatrixStaminaUp (edict_t *ent, edict_t *other) in Pickup_MatrixStaminaUp() 146 qboolean Pickup_MatrixHealthUp (edict_t *ent, edict_t *other) in Pickup_MatrixHealthUp() 161 qboolean Pickup_MatrixStamina (edict_t *ent, edict_t *other)//this is FIXED! in Pickup_MatrixStamina() 178 qboolean Pickup_MatrixPack (edict_t *ent, edict_t *other) in Pickup_MatrixPack() 203 void AkimboChangeWeapon (edict_t *ent) in AkimboChangeWeapon() 268 void Matrix_Use_Weapon (edict_t *ent, gitem_t *item) in Matrix_Use_Weapon()
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/dports/devel/libfirm/libfirm-1.21.0/ir/tr/ |
H A D | entity_t.h | 200 static inline ident *_get_entity_ident(const ir_entity *ent) in _get_entity_ident() 206 static inline void _set_entity_ident(ir_entity *ent, ident *id) in _set_entity_ident() 212 static inline ir_type *_get_entity_owner(const ir_entity *ent) in _get_entity_owner() 238 static inline ir_type *_get_entity_type(const ir_entity *ent) in _get_entity_type() 310 static inline int _get_entity_offset(const ir_entity *ent) in _get_entity_offset() 334 static inline void *_get_entity_link(const ir_entity *ent) in _get_entity_link() 340 static inline void _set_entity_link(ir_entity *ent, void *l) in _set_entity_link() 346 static inline ir_graph *_get_entity_irg(const ir_entity *ent) in _get_entity_irg() 368 static inline void _mark_entity_visited(ir_entity *ent) in _mark_entity_visited() 374 static inline int _entity_visited(const ir_entity *ent) in _entity_visited() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_characters.c | 1269 gentity_t *ent; in AIChar_AttackSound() local 1310 void AIChar_spawn( gentity_t *ent ) { in AIChar_spawn() 1518 void SP_ai_soldier( gentity_t *ent ) { in SP_ai_soldier() 1535 void SP_ai_american( gentity_t *ent ) { in SP_ai_american() 1552 void SP_ai_zombie( gentity_t *ent ) { in SP_ai_zombie() 1572 void SP_ai_warzombie( gentity_t *ent ) { in SP_ai_warzombie() 1590 void SP_ai_venom( gentity_t *ent ) { in SP_ai_venom() 1609 void SP_ai_loper( gentity_t *ent ) { in SP_ai_loper() 1662 void SP_ai_partisan( gentity_t *ent ) { in SP_ai_partisan() 1678 void SP_ai_civilian( gentity_t *ent ) { in SP_ai_civilian() [all …]
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H A D | g_target.c | 69 void SP_target_give( gentity_t *ent ) { in SP_target_give() 105 void Think_Target_Delay( gentity_t *ent ) { in Think_Target_Delay() 115 void SP_target_delay( gentity_t *ent ) { in SP_target_delay() 139 void SP_target_score( gentity_t *ent ) { in SP_target_score() 173 void SP_target_print( gentity_t *ent ) { in SP_target_print() 360 gentity_t *ent; in target_laser_start() local 449 gentity_t *ent; in target_relay_use() local 707 void SP_target_fog( gentity_t *ent ) { in SP_target_fog() 772 void SP_target_lock( gentity_t *ent ) { in SP_target_lock() 805 void smoke_think( gentity_t *ent ) { in smoke_think() [all …]
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H A D | g_misc.c | 300 void grabber_wake( gentity_t *ent ) { in grabber_wake() 626 void locateMaster( gentity_t *ent ) { in locateMaster() 691 void locateCamera( gentity_t *ent ) { in locateCamera() 1195 void SP_corona( gentity_t *ent ) { in SP_corona() 1345 void SP_dlight( gentity_t *ent ) { in SP_dlight() 1438 void snowInPVS( gentity_t *ent ) { in snowInPVS() 1480 void snow_think( gentity_t *ent ) { in snow_think() 1524 void SP_Snow( gentity_t *ent ) { in SP_Snow() 1544 void SP_Bubbles( gentity_t *ent ) { in SP_Bubbles() 2285 void mg42_spawn( gentity_t *ent ) { in mg42_spawn() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/ |
H A D | script_character.cpp | 32 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_CharacterCreate() local 56 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterBones() local 84 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterMoveSizes() local 126 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterStateControlFunctions() local 149 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterKeyAnim() local 176 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterTarget() local 199 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterAIParams() local 223 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_SetCharacterPathTarget() local 244 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetCharacterTarget() local 268 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetCharacterParam() local [all …]
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H A D | script_entity.cpp | 176 void Script_LoopEntity(lua_State *lua, struct entity_s *ent) in Script_LoopEntity() 282 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_NoFixEntityCollision() local 301 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_NoEntityMove() local 320 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_EnableEntity() local 339 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_DisableEntity() local 358 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntitySectorFlags() local 374 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntitySectorIndex() local 390 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntitySectorMaterial() local 407 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntityBoxID() local 434 entity_p ent = World_GetEntityByID(lua_tointeger(lua, 1)); in lua_GetEntityActivationOffset() local [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_cl_phys.c | 52 SV_CheckStuck (edict_t *ent) in SV_CheckStuck() 73 SVvector (ent, origin)[0] = org[0] + i; in SV_CheckStuck() local 74 SVvector (ent, origin)[1] = org[1] + j; in SV_CheckStuck() local 75 SVvector (ent, origin)[2] = org[2] + z; in SV_CheckStuck() local 88 SV_CheckWater (edict_t *ent) in SV_CheckWater() 200 SVvector (ent, velocity)[0] = oldvel[0]; in SV_TryUnstick() local 202 SVvector (ent, velocity)[2] = 0; in SV_TryUnstick() local 226 SV_WalkMove (edict_t *ent) in SV_WalkMove() 270 SVvector (ent, velocity)[0] = oldvel[0]; in SV_WalkMove() local 271 SVvector (ent, velocity)[1] = oldvel[1]; in SV_WalkMove() local [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_cmds.c | 4 void Cmd_Notify_Cheat (edict_t *ent) in Cmd_Notify_Cheat() 9 char *ClientTeam (edict_t *ent) in ClientTeam() 192 void Cmd_Give_f (edict_t *ent) in Cmd_Give_f() 349 void Cmd_God_f (edict_t *ent) in Cmd_God_f() 411 void Cmd_Noclip_f (edict_t *ent) in Cmd_Noclip_f() 443 void Cmd_Use_f (edict_t *ent) in Cmd_Use_f() 749 void Cmd_Drop_f (edict_t *ent) in Cmd_Drop_f() 1067 void Cmd_Kill_f (edict_t *ent) in Cmd_Kill_f() 1176 void Cmd_Wave_f (edict_t *ent) in Cmd_Wave_f() 1406 void Cmd_Info_f (edict_t *ent) in Cmd_Info_f() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_items.c | 113 void DoRespawn (edict_t *ent) in DoRespawn() 159 void SetRespawn (edict_t *ent, float delay) in SetRespawn() 420 void Use_IR (edict_t *ent, gitem_t *item) in Use_IR() 433 void Use_Double (edict_t *ent, gitem_t *item) in Use_Double() 465 void Use_Nuke (edict_t *ent, gitem_t *item) in Use_Nuke() 610 void Use_Quad (edict_t *ent, gitem_t *item) in Use_Quad() 805 void Drop_Ammo (edict_t *ent, gitem_t *item) in Drop_Ammo() 894 int ArmorIndex (edict_t *ent) in ArmorIndex() 992 int PowerArmorType (edict_t *ent) in PowerArmorType() 1224 void droptofloor (edict_t *ent) in droptofloor() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_items.c | 113 void DoRespawn (edict_t *ent) in DoRespawn() 159 void SetRespawn (edict_t *ent, float delay) in SetRespawn() 420 void Use_IR (edict_t *ent, gitem_t *item) in Use_IR() 433 void Use_Double (edict_t *ent, gitem_t *item) in Use_Double() 470 void Use_Nuke (edict_t *ent, gitem_t *item) in Use_Nuke() 630 void Use_Quad (edict_t *ent, gitem_t *item) in Use_Quad() 825 void Drop_Ammo (edict_t *ent, gitem_t *item) in Drop_Ammo() 919 int ArmorIndex (edict_t *ent) in ArmorIndex() 1017 int PowerArmorType (edict_t *ent) in PowerArmorType() 1254 void droptofloor (edict_t *ent) in droptofloor() [all …]
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_cmds.c | 5 char *ClientTeam (edict_t *ent) in ClientTeam() 148 void Cmd_Give_f (edict_t *ent) in Cmd_Give_f() 304 void Cmd_God_f (edict_t *ent) in Cmd_God_f() 360 void Cmd_Noclip_f (edict_t *ent) in Cmd_Noclip_f() 392 void Cmd_Use_f (edict_t *ent) in Cmd_Use_f() 453 void Cmd_Drop_f (edict_t *ent) in Cmd_Drop_f() 519 void Cmd_Inven_f (edict_t *ent) in Cmd_Inven_f() 745 void Cmd_Kill_f (edict_t *ent) in Cmd_Kill_f() 846 void Cmd_Wave_f (edict_t *ent) in Cmd_Wave_f() 960 void Cmd_ZoomIn(edict_t *ent) in Cmd_ZoomIn() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_cmds.c | 5 char *ClientTeam (edict_t *ent) in ClientTeam() 148 void Cmd_Give_f (edict_t *ent) in Cmd_Give_f() 304 void Cmd_God_f (edict_t *ent) in Cmd_God_f() 360 void Cmd_Noclip_f (edict_t *ent) in Cmd_Noclip_f() 392 void Cmd_Use_f (edict_t *ent) in Cmd_Use_f() 453 void Cmd_Drop_f (edict_t *ent) in Cmd_Drop_f() 519 void Cmd_Inven_f (edict_t *ent) in Cmd_Inven_f() 745 void Cmd_Kill_f (edict_t *ent) in Cmd_Kill_f() 846 void Cmd_Wave_f (edict_t *ent) in Cmd_Wave_f() 960 void Cmd_ZoomIn(edict_t *ent) in Cmd_ZoomIn() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_cmds.c | 103 void Cmd_Give_f(edict_t *ent){ in Cmd_Give_f() 240 void Cmd_God_f(edict_t *ent){ in Cmd_God_f() 288 void Cmd_Noclip_f(edict_t *ent){ in Cmd_Noclip_f() 313 void Cmd_Use_f(edict_t *ent){ in Cmd_Use_f() 343 void Cmd_Drop_f(edict_t *ent){ in Cmd_Drop_f() 371 void Cmd_Inven_f(edict_t *ent){ in Cmd_Inven_f() 396 void Cmd_InvUse_f(edict_t *ent){ in Cmd_InvUse_f() 526 void Cmd_Kill_f(edict_t *ent){ in Cmd_Kill_f() 600 void Cmd_Wave_f(edict_t *ent){ in Cmd_Wave_f() 871 void Cmd_Vote_f(edict_t *ent){ in Cmd_Vote_f() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_cmds.cpp | 51 qboolean CheatsOk( gentity_t *ent ) { in CheatsOk() 295 void Cmd_Give_f( gentity_t *ent ) in Cmd_Give_f() 305 void Cmd_Fx( gentity_t *ent ) in Cmd_Fx() 445 void Cmd_God_f (gentity_t *ent) in Cmd_God_f() 471 void Cmd_Undying_f (gentity_t *ent) in Cmd_Undying_f() 588 void Cmd_Kill_f( gentity_t *ent ) { in Cmd_Kill_f() 676 void Cmd_Spawn( gentity_t *ent ) in Cmd_Spawn() 792 void Cmd_UseBacta_f(gentity_t *ent) in Cmd_UseBacta_f() 986 void G_Taunt( gentity_t *ent ) in G_Taunt() 995 void G_Victory( gentity_t *ent ) in G_Victory() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_cmds.cpp | 52 qboolean CheatsOk( gentity_t *ent ) { in CheatsOk() 274 void Cmd_Give_f( gentity_t *ent ) in Cmd_Give_f() 284 void Cmd_Fx( gentity_t *ent ) in Cmd_Fx() 424 void Cmd_God_f (gentity_t *ent) in Cmd_God_f() 450 void Cmd_Undying_f (gentity_t *ent) in Cmd_Undying_f() 567 void Cmd_Kill_f( gentity_t *ent ) { in Cmd_Kill_f() 655 void Cmd_Spawn( gentity_t *ent ) in Cmd_Spawn() 781 void Cmd_UseBacta_f(gentity_t *ent) in Cmd_UseBacta_f() 981 void G_Taunt( gentity_t *ent ) in G_Taunt() 1000 void G_Victory( gentity_t *ent ) in G_Victory() [all …]
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