/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/picking/ |
H A D | qpickevent.cpp | 106 float distance, QPickEvent::Buttons button, int buttons, int modifiers) in QPickEvent() 254 QPickEvent::Buttons QPickEvent::button() const in button() function in Qt3DRender::QPickEvent 346 Qt3DCore::QEntity *QPickEvent::entity() const in entity() function in Qt3DRender::QPickEvent
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | objects.cpp | 79 Entity* entity; in entityDeconstructor() local 190 Entity* entity = nullptr; in newEntity() local 226 button_t* button; in newButton() local
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H A D | net.cpp | 1504 Entity* receiveEntity(Entity* entity) in receiveEntity() 1584 void clientActions(Entity* entity) in clientActions() 1788 Entity* entity, *entity2; in clientHandlePacket() local 1911 Entity* entity = uidToEntity(uid); in clientHandlePacket() local 2082 Entity* entity = uidToEntity(uid); in clientHandlePacket() local 2422 button_t* button; in clientHandlePacket() local 4126 button_t* button; in clientHandlePacket() local 4441 Entity* entity; in serverHandlePacket() local 4509 Entity* entity = uidToEntity(uid); in serverHandlePacket() local 4533 Entity* entity = uidToEntity(uid); in serverHandlePacket() local [all …]
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H A D | game.cpp | 226 Entity* entity; in gameLogic() local 692 Entity* entity = newEntity(42, 1, map.entities, nullptr); //Gib entity. in gameLogic() local 1901 button_t* button; in gameLogic() local 2005 Entity* entity = newEntity(42, 1, map.entities, nullptr); //Gib entity. in gameLogic() local 2053 Entity* entity = (Entity*)nodeToCheck->element; in gameLogic() local 2465 button_t* button; in handleButtons() local 2546 button_t* button = (button_t*)node->element; in handleButtons() local 3303 Entity* entity; in main() local
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H A D | buttons.cpp | 196 button_t* button; in buttonExit() local 303 button_t* button; in buttonNew() local 580 button_t* button; in buttonOpen() local 760 button_t* button; in buttonOpenDirectory() local 898 button_t* button; in buttonSaveAs() local 1042 Entity* entity = nullptr; in buttonCycleSprites() local 1176 button_t* button; in buttonAttributes() local 1508 button_t* button; in buttonClearMap() local 1583 button_t* button; in buttonAbout() local 1622 button_t* button; in buttonEditorToolsHelp() local [all …]
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H A D | menu.cpp | 1561 Entity* entity; in handleMainMenu() local 1564 button_t* button; in handleMainMenu() local 9820 Entity* entity = (Entity*)node->element; in handleMainMenu() local 11823 button_t* button; in openGameoverWindow() local 12102 button_t* button; in openSettingsWindow() local 12368 button_t* button; in openSteamLobbyWaitWindow() local 12478 button_t* button; in openFailedConnectionWindow() local 12587 button_t* button; in openSteamLobbyBrowserWindow() local 12971 button_t* button; in buttonContinue() local 13241 button_t* button; in buttonHostMultiplayer() local [all …]
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H A D | editor.cpp | 540 button_t* button; in handleButtons() local 1029 Entity* entity = newEntity(((Entity*)node->element)->sprite, 1, undomap->entities, nullptr); in makeUndo() local 1084 Entity* entity = newEntity(((Entity*)node->element)->sprite, 1, map.entities, nullptr); in undo() local 1117 Entity* entity = newEntity(((Entity*)node->element)->sprite, 1, map.entities, nullptr); in redo() local 1445 button_t* button; in main() local 1448 Entity* entity; in main() local 8654 Entity* entity = nullptr; in reselectEntityGroup() local
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/dports/games/netradiant/netradiant-20150621-src/contrib/sunplug/ |
H A D | sunplug.cpp | 92 EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){ in EntityFindByClassname() 97 Entity* entity = Node_getEntity( path.top() ); in pre() local 108 Entity* entity; in Scene_FindEntityByClass() local 257 GtkWidget *window, *vbox, *label, *button; in about_plugin_window() local 318 …et *window, *vbox, *table, *label, *spinnerMinX, *spinnerMinY, *spinnerMaxX, *spinnerMaxY, *button; in MapCoordinator() local
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | select.cpp | 87 Entity* entity = Node_getEntity(path.top()); in post() local 485 bool classnames_match_entity(const Classnames& classnames, Entity* entity) in classnames_match_entity() 507 Entity* entity = Node_getEntity(path.top()); in pre() local 536 Entity* entity = Node_getEntity(path.top()); in pre() local 878 GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog); in DoRotateDlg() local 884 … GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog); in DoRotateDlg() local 889 … GtkButton* button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &rotateDialog); in DoRotateDlg() local 979 GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog); in DoScaleDlg() local 985 … GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog); in DoScaleDlg() local
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H A D | map.cpp | 481 Entity* entity = Node_getEntity(path.top()); in pre() local 494 Entity* entity; in Scene_FindEntityByClass() local 513 Entity* entity = Scene_FindEntityByClass(*i); in Scene_FindPlayerStart() local 544 Entity* entity = Scene_FindPlayerStart(); in Map_StartPosition() local 561 Entity* entity = Node_getEntity(node); in node_is_worldspawn() local 839 Entity* entity = Node_getEntity(path.top()); in pre() local 926 GtkButton* button = create_dialog_button("Close", G_CALLBACK(dialog_button_ok), &dialog); in DoMapInfo() local 2041 void Scene_FindEntityBrush(std::size_t entity, std::size_t brush, scene::Path& path) in Scene_FindEntityBrush() 2149 GtkEntry* entity; in DoFind() local 2200 GtkButton* button = create_dialog_button("Find", G_CALLBACK(dialog_button_ok), &dialog); in DoFind() local [all …]
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H A D | entityinspector.cpp | 858 void Entity_GetKeyValues(const Entity& entity, KeyValues& keyvalues, KeyValues& defaultValues) in Entity_GetKeyValues() 886 Entity* entity = Node_getEntity(instance.path().top()); in Entity_GetKeyValues_Selected() local 1640 GtkButton* button = GTK_BUTTON(gtk_button_new_with_label("Clear All")); in EntityInspector_constructWindow() local 1646 GtkButton* button = GTK_BUTTON(gtk_button_new_with_label("Delete Key")); in EntityInspector_constructWindow() local
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/dports/textproc/pageedit/PageEdit-1.2.0/ |
H A D | SelectCharacter.cpp | 342 QToolButton *button; in AddGrid() local 359 const QString &entity = characters.at(i + 2); in AddGrid() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/ |
H A D | gamescreen.cpp | 121 ButtonWidget *button = new ButtonWidget(*this, ButtonRects[i], normalSurface, pressedSurface); in init() local 281 void GameScreen::updateStatusBarText(const Common::String &entity, bool inventory) { in updateStatusBarText() 335 void GameScreen::onButtonClicked(ButtonWidget *button) { in onButtonClicked() 415 void GameScreen::onGameEntityHovered(GameWidget *, const Common::String &entity) { in onGameEntityHovered()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/ |
H A D | gamescreen.cpp | 121 ButtonWidget *button = new ButtonWidget(*this, ButtonRects[i], normalSurface, pressedSurface); in init() local 283 void GameScreen::updateStatusBarText(const Common::String &entity, bool inventory) { in updateStatusBarText() 339 void GameScreen::onButtonClicked(ButtonWidget *button) { in onButtonClicked() 419 void GameScreen::onGameEntityHovered(GameWidget *, const Common::String &entity) { in onGameEntityHovered()
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/dports/textproc/sigil/Sigil-1.8.0/src/Dialogs/ |
H A D | SelectCharacter.cpp | 352 QToolButton *button; in AddGrid() local 369 const QString &entity = characters.at(i + 2); in AddGrid() local
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | select.cpp | 116 Entity* entity = Node_getEntity( path.top() ); in pre() local 240 Entity* entity = Node_getEntity( path.top() ); in post() local 611 Entity* entity = Node_getEntity( path.top() ); in pre() local 636 Entity* entity = Node_getEntity( path.top() ); in pre() local 990 GtkButton* button = create_dialog_button( "OK", G_CALLBACK( rotatedlg_ok ), &g_rotate_dialog ); in DoRotateDlg() local 996 …GtkButton* button = create_dialog_button( "Cancel", G_CALLBACK( rotatedlg_cancel ), &g_rotate_dial… in DoRotateDlg() local 1001 …GtkButton* button = create_dialog_button( "Apply", G_CALLBACK( rotatedlg_apply ), &g_rotate_dialog… in DoRotateDlg() local 1135 GtkButton* button = create_dialog_button( "OK", G_CALLBACK( scaledlg_ok ), &g_scale_dialog ); in DoScaleDlg() local 1141 …GtkButton* button = create_dialog_button( "Cancel", G_CALLBACK( scaledlg_cancel ), &g_scale_dialog… in DoScaleDlg() local 1146 …GtkButton* button = create_dialog_button( "Apply", G_CALLBACK( scaledlg_apply ), &g_scale_dialog ); in DoScaleDlg() local
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H A D | map.cpp | 437 Entity* entity = Node_getEntity( path.top() ); in pre() local 448 Entity* entity; in Scene_FindEntityByClass() local 466 Entity* entity = Scene_FindEntityByClass( *i ); in Scene_FindPlayerStart() local 494 Entity* entity = Scene_FindPlayerStart(); in Map_StartPosition() local 509 Entity* entity = Node_getEntity( node ); in node_is_worldspawn() local 747 Entity* entity = Node_getEntity( path.top() ); in pre() local 830 GtkButton* button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog ); in DoMapInfo() local 1915 void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){ in Scene_FindEntityBrush() 2004 GtkEntry* entity; in DoFind() local 2055 GtkButton* button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog ); in DoFind() local [all …]
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H A D | entityinspector.cpp | 774 void Entity_GetKeyValues( const Entity& entity, KeyValues& keyvalues, KeyValues& defaultValues ){ in Entity_GetKeyValues() 798 Entity* entity = Node_getEntity( instance.path().top() ); in Entity_GetKeyValues_Selected() local 1506 GtkButton* button = GTK_BUTTON( gtk_button_new_with_label( "Clear All" ) ); in EntityInspector_constructWindow() local 1512 GtkButton* button = GTK_BUTTON( gtk_button_new_with_label( "Delete Key" ) ); in EntityInspector_constructWindow() local
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | updatecharactersheet.cpp | 43 Entity* entity = NULL; in updateCharacterSheet() local 334 SDL_Rect button; in drawSkillsSheet() local 1079 SDL_Rect button; in drawPartySheet() local 1808 Entity* entity = nullptr; in displayAttackPower() local
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/dports/finance/gnucash/gnucash-4.9/gnucash/gnome/ |
H A D | dialog-find-account.c | 279 list_type_selected_cb (GtkToggleButton* button, FindAccountDialog *facc_dialog) in list_type_selected_cb() 285 filter_button_cb (GtkButton *button, FindAccountDialog *facc_dialog) in filter_button_cb() 316 gnc_find_account_event_handler (QofInstance *entity, in gnc_find_account_event_handler() 360 GtkWidget *button; in gnc_find_account_dialog_create() local
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/dports/deskutils/gnome-initial-setup/gnome-initial-setup-41.2/gnome-initial-setup/pages/welcome/ |
H A D | gis-welcome-page.c | 186 g_autofree char *entity = NULL; in update_welcome_title() local 229 start_setup (GtkButton *button, GisWelcomePage *page) in start_setup()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/intro/ |
H A D | intro_widget.cpp | 436 auto entity = object_ptr<Ui::RoundButton>( in showResetButton() local 455 auto entity = object_ptr<Ui::FlatLabel>( in showTerms() local 465 Qt::MouseButton button) { in showTerms()
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/dports/games/3omns/3omns-0.2/src/ |
H A D | net.c | 238 int button; in notify_input() local 375 static void notify_entity(b3_entity *restrict entity, void *callback_data) { in notify_entity() 521 b3_entity *entity = b3_get_entity(round->level.entities, ids[i]); in process_deleted_entities() local
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/sidebar/entityinspector/ |
H A D | EntityInspector.cpp | 455 Entity* entity = Node_getEntity(instance.path().top()); in visit() local 546 void EntityInspector::_onSetProperty (GtkWidget* button, EntityInspector* self) in _onSetProperty()
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/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | core.c | 2809 struct dirent *entity; in GetDirectoryFiles() local 3260 bool IsGamepadButtonDown(int gamepad, int button) in IsGamepadButtonDown() 3283 bool IsGamepadButtonUp(int gamepad, int button) in IsGamepadButtonUp() 3312 bool IsMouseButtonPressed(int button) in IsMouseButtonPressed() 3325 bool IsMouseButtonDown(int button) in IsMouseButtonDown() 3338 bool IsMouseButtonReleased(int button) in IsMouseButtonReleased() 3351 bool IsMouseButtonUp(int button) in IsMouseButtonUp() 4688 GamepadButton button = -1; in PollInputEvents() local 4771 GamepadButton button = -1; in PollInputEvents() local 5663 struct dirent *entity; in InitEvdevInput() local [all …]
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