/dports/emulators/mess/mame-mame0226/src/devices/sound/ |
H A D | nes_apu.cpp | 219 int env_delay; in apu_square() local 352 int freq, env_delay; in apu_noise() local
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/dports/emulators/mame/mame-mame0226/src/devices/sound/ |
H A D | nes_apu.cpp | 219 int env_delay; in apu_square() local 352 int freq, env_delay; in apu_noise() local
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sound/ |
H A D | nes_apu.c | 180 int env_delay; in apu_square() local 313 int freq, env_delay; in apu_noise() local
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sound/ |
H A D | nes_apu.c | 186 int env_delay; in apu_square() local 319 int freq, env_delay; in apu_noise() local
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sound/ |
H A D | nes_apu.c | 180 int env_delay; in apu_square() local 313 int freq, env_delay; in apu_noise() local
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/dports/multimedia/libxine/xine-lib-1.2.11/contrib/nosefart/ |
H A D | mmc5_snd.h | 54 int32 env_delay; member
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/dports/sysutils/e2fsprogs/e2fsprogs-1.46.5/e2fsck/ |
H A D | e2fsck.c | 53 * needs to be restarted.
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | nes_apu.c | 144 int env_delay; in apu_square() local 288 int freq, env_delay; in apu_noise() local
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | nes_apu.c | 144 int env_delay; in apu_square() local 288 int freq, env_delay; in apu_noise() local
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/gme/ |
H A D | Nes_Fds_Apu.h | 49 int env_delay; variable
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H A D | Ay_Apu.h | 95 blip_time_t env_delay; variable
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H A D | Gb_Apu.h | 177 val_t env_delay [3]; member
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/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/gmedecoder/gme/ |
H A D | Nes_Fds_Apu.h | 49 int env_delay; variable
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H A D | Ay_Apu.h | 95 blip_time_t env_delay; variable
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H A D | Gb_Apu.h | 177 val_t env_delay [3]; member
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/snd/ |
H A D | nes_apu.cpp | 146 INT32 env_delay; in apu_square() local 279 INT32 freq, env_delay; in apu_noise() local
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/apu/ |
H A D | Gb_Oscs.h | 54 int env_delay; variable
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H A D | Gb_Apu.h | 175 val_t env_delay [3]; member
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/dports/audio/libgme/game-music-emu-0.6.1/gme/ |
H A D | Gb_Oscs.h | 33 int env_delay; member
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/dports/games/zdoom/zdoom-2.8.1/game-music-emu/gme/ |
H A D | Gb_Oscs.h | 33 int env_delay; member
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/gme/ |
H A D | Gb_Oscs.h | 33 int env_delay; member
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/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/ |
H A D | Gb_Oscs.h | 33 int env_delay; member
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/dports/audio/lmms/lmms-1.2.2/plugins/papu/gb_apu/ |
H A D | Gb_Oscs.h | 33 int env_delay; member
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/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/game-music-emu/gme/ |
H A D | Gb_Oscs.h | 33 int env_delay; member
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/dports/audio/openal-soft/openal-soft-1.21.1/alc/effects/ |
H A D | autowah.cpp | 139 float env_delay{mEnvDelay}; in process() local
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