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Searched defs:evaluateNearestMovableCell (Results 1 – 5 of 5) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/Move/
H A DMove.cs49 bool evaluateNearestMovableCell; field in OpenRA.Mods.Common.Activities.Move
72 …Pos destination, WDist nearEnough, Actor ignoreActor = null, bool evaluateNearestMovableCell = fal… in Move()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/
H A DTDGunboat.cs191 bool evaluateNearestMovableCell = false, Color? targetLineColor = null) { return null; } in MoveTo()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DMobile.cs611 bool evaluateNearestMovableCell = false, Color? targetLineColor = null) in MoveTo()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Air/
H A DAircraft.cs817 bool evaluateNearestMovableCell = false, Color? targetLineColor = null) in MoveTo()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/
H A DTraitsInterfaces.cs429 bool evaluateNearestMovableCell = false, Color? targetLineColor = null); in MoveTo()