Home
last modified time | relevance | path

Searched defs:eventParm (Results 1 – 25 of 58) sorted by relevance

123

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_script.c226 qboolean AICast_EventMatch_StringEqual( cast_script_event_t *event, char *eventParm ) { in AICast_EventMatch_StringEqual()
239 qboolean AICast_EventMatch_IntInRange( cast_script_event_t *event, char *eventParm ) { in AICast_EventMatch_IntInRange()
H A Dg_script.c156 qboolean G_Script_EventMatch_StringEqual( g_script_event_t *event, char *eventParm ) { in G_Script_EventMatch_StringEqual()
169 qboolean G_Script_EventMatch_IntInRange( g_script_event_t *event, char *eventParm ) { in G_Script_EventMatch_IntInRange()
H A Dg_utils.c595 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) { in G_AddPredictableEvent()
610 void G_AddEvent( gentity_t *ent, int event, int eventParm ) { in G_AddEvent()
H A Dbg_misc.c3859 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in BG_AddPredictableEventToPlayerstate()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_script.c271 qboolean AICast_EventMatch_StringEqual( cast_script_event_t *event, char *eventParm ) { in AICast_EventMatch_StringEqual()
284 qboolean AICast_EventMatch_IntInRange( cast_script_event_t *event, char *eventParm ) { in AICast_EventMatch_IntInRange()
H A Dg_script.c165 qboolean G_Script_EventMatch_StringEqual( g_script_event_t *event, char *eventParm ) { in G_Script_EventMatch_StringEqual()
178 qboolean G_Script_EventMatch_IntInRange( g_script_event_t *event, char *eventParm ) { in G_Script_EventMatch_IntInRange()
H A Dg_utils.c598 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) { in G_AddPredictableEvent()
613 void G_AddEvent( gentity_t *ent, int event, int eventParm ) { in G_AddEvent()
H A Dg_active.c572 int event, eventParm; in ClientEvents() local
H A Dbg_misc.c4344 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in BG_AddPredictableEventToPlayerstate()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_utils.c616 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) in G_AddPredictableEvent()
632 void G_AddEvent( gentity_t *ent, int event, int eventParm ) in G_AddEvent()
670 void G_BroadcastEvent( int event, int eventParm ) in G_BroadcastEvent()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_misc.cpp532 void AddEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in AddEventToPlayerstate()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_utils.c559 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) { in G_AddPredictableEvent()
574 void G_AddEvent( gentity_t *ent, int event, int eventParm ) { in G_AddEvent()
H A Dbg_misc.c1390 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in BG_AddPredictableEventToPlayerstate()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_utils.c559 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) { in G_AddPredictableEvent()
574 void G_AddEvent( gentity_t *ent, int event, int eventParm ) { in G_AddEvent()
H A Dbg_misc.c1390 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in BG_AddPredictableEventToPlayerstate()
/dports/games/evq3/evq3/code/game/
H A Dg_utils.c559 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) { in G_AddPredictableEvent()
574 void G_AddEvent( gentity_t *ent, int event, int eventParm ) { in G_AddEvent()
H A Dbg_misc.c1390 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in BG_AddPredictableEventToPlayerstate()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_utils.c559 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) { in G_AddPredictableEvent()
574 void G_AddEvent( gentity_t *ent, int event, int eventParm ) { in G_AddEvent()
H A Dbg_misc.c1390 void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in BG_AddPredictableEventToPlayerstate()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_misc.cpp588 void AddEventToPlayerstate( int newEvent, int eventParm, playerState_t *ps ) { in AddEventToPlayerstate()
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_aas.h151 int eventParm; // even parameter member
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_aas.h151 int eventParm; // even parameter member
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_utils.c1210 void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) { in G_AddPredictableEvent()
1225 void G_AddEvent( gentity_t *ent, int event, int eventParm ) { in G_AddEvent()
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_aas.h143 int eventParm; // even parameter member
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_aas.h143 int eventParm; // even parameter member

123