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Searched defs:expanded_node (Results 1 – 3 of 3) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dmapinfo.h72 bool expanded_node = false; variable
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lmt/
H A Dchunks.h42 expanded_node = 0x07, enumerator
/dports/deskutils/glabels/glabels-3.4.1/src/
H A Dtext-node.c222 gchar *text, *old_text, *expanded_node; in gl_text_node_lines_expand() local