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Searched defs:explosive (Results 1 – 25 of 29) sorted by relevance

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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dactive_item_cache.h24 explosive enumerator
H A Dmapdata.h40 int explosive; // Explosion on destruction member
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dactive_item_cache.h24 explosive enumerator
H A Dmapdata.h40 int explosive; // Explosion on destruction member
/dports/games/violetland/violetland-0.5/src/game/bullets/
H A DStandardBullet.cpp11 bool explosive) : in StandardBullet()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Rockfall.ocd/
H A DScript.c90 var explosive = effect.explosiveness && Random(100) < effect.explosiveness; in FxIntRockfallControlTimer() local
110 global func LaunchRockfall(int x, int y, int size, int xdir, int ydir, bool explosive) in LaunchRockfall()
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DMCDPatch.cpp88 int explosive = (*i)["explosive"].as<int>(); in load() local
/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/
H A DUNUSED_ar.ts433 … this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake … variable
/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/
H A DUNUSED_ar.ts433 … this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake … variable
/dports/games/xbubble/xbubble-0.5.8/src/
H A Dcell.c330 Set explosive, in count_explosive_bubbles()
/dports/games/xtux/xtux/src/common/
H A Dentity_type.h83 int explosive; member
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/furniture_and_terrain/
H A Dterrain-manufactured.json76 "explosive": 40, number
146 "explosive": 40, number
194 "explosive": 40, number
221 "explosive": 5, number
747 "explosive": 6, number
784 "explosive": 4, number
821 "explosive": 3, number
860 "explosive": 2, number
902 "explosive": 4, number
936 "explosive": 3, number
[all …]
H A Dfurniture-alien.json379 "explosive": 25, number
412 "explosive": 25, number
446 "explosive": 25, number
482 "explosive": 25, number
H A Dfurniture-industrial.json134 "explosive": 100, number
173 "explosive": 100, number
479 "explosive": 15, number
H A Dfurniture-storage.json896 "explosive": 20, number
917 "explosive": 40, number
943 "explosive": 20, number
964 "explosive": 40, number
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/furniture_and_terrain/
H A Dterrain-manufactured.json76 "explosive": 40, number
146 "explosive": 40, number
194 "explosive": 40, number
221 "explosive": 5, number
747 "explosive": 6, number
784 "explosive": 4, number
821 "explosive": 3, number
860 "explosive": 2, number
902 "explosive": 4, number
936 "explosive": 3, number
[all …]
H A Dfurniture-alien.json379 "explosive": 25, number
412 "explosive": 25, number
446 "explosive": 25, number
482 "explosive": 25, number
H A Dfurniture-industrial.json134 "explosive": 100, number
173 "explosive": 100, number
479 "explosive": 15, number
H A Dfurniture-storage.json896 "explosive": 20, number
917 "explosive": 40, number
943 "explosive": 20, number
964 "explosive": 40, number
/dports/finance/R-cran-tseries/tseries/R/
H A Dtest.R142 function(x, alternative = c("stationary", "explosive"),
551 function(x, alternative = c("stationary", "explosive"),
/dports/science/dynare/dynare-4.6.4/contrib/ms-sbvar/switch_dw/state_space/sbvar/
H A Dsbvar_impulse_responses.c836 int done=0, *S, i, j, k=0, n=1000, m=0, *N, normalized_wz=0, explosive=0, K; in impulse_response_percentile_regime_full_normalized() local
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/More_Locations/
H A Dterrain.json92 "explosive": 1, number
229 "explosive": 1, number
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/More_Locations/
H A Dterrain.json92 "explosive": 1, number
229 "explosive": 1, number
/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp1459 void colorRotate(bool explosive, GLfloat c[]) in colorRotate()
1533 bool explosive; //Makes brick explosive (to get a explosion effect) and explode it member in ball
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DTileEngine.cpp1345 int explosive = tile->getExplosive(); in detonate() local

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