/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | active_item_cache.h | 24 explosive enumerator
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H A D | mapdata.h | 40 int explosive; // Explosion on destruction member
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | active_item_cache.h | 24 explosive enumerator
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H A D | mapdata.h | 40 int explosive; // Explosion on destruction member
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/dports/games/violetland/violetland-0.5/src/game/bullets/ |
H A D | StandardBullet.cpp | 11 bool explosive) : in StandardBullet()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Rockfall.ocd/ |
H A D | Script.c | 90 var explosive = effect.explosiveness && Random(100) < effect.explosiveness; in FxIntRockfallControlTimer() local 110 global func LaunchRockfall(int x, int y, int size, int xdir, int ydir, bool explosive) in LaunchRockfall()
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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | MCDPatch.cpp | 88 int explosive = (*i)["explosive"].as<int>(); in load() local
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/ |
H A D | UNUSED_ar.ts | 433 … this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake … variable
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/dports/games/hedgewars/hedgewars-src-1.0.0/share/hedgewars/Data/Locale/ |
H A D | UNUSED_ar.ts | 433 … this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake … variable
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/dports/games/xbubble/xbubble-0.5.8/src/ |
H A D | cell.c | 330 Set explosive, in count_explosive_bubbles()
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/dports/games/xtux/xtux/src/common/ |
H A D | entity_type.h | 83 int explosive; member
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/furniture_and_terrain/ |
H A D | terrain-manufactured.json | 76 "explosive": 40, number 146 "explosive": 40, number 194 "explosive": 40, number 221 "explosive": 5, number 747 "explosive": 6, number 784 "explosive": 4, number 821 "explosive": 3, number 860 "explosive": 2, number 902 "explosive": 4, number 936 "explosive": 3, number [all …]
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H A D | furniture-alien.json | 379 "explosive": 25, number 412 "explosive": 25, number 446 "explosive": 25, number 482 "explosive": 25, number
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H A D | furniture-industrial.json | 134 "explosive": 100, number 173 "explosive": 100, number 479 "explosive": 15, number
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H A D | furniture-storage.json | 896 "explosive": 20, number 917 "explosive": 40, number 943 "explosive": 20, number 964 "explosive": 40, number
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/furniture_and_terrain/ |
H A D | terrain-manufactured.json | 76 "explosive": 40, number 146 "explosive": 40, number 194 "explosive": 40, number 221 "explosive": 5, number 747 "explosive": 6, number 784 "explosive": 4, number 821 "explosive": 3, number 860 "explosive": 2, number 902 "explosive": 4, number 936 "explosive": 3, number [all …]
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H A D | furniture-alien.json | 379 "explosive": 25, number 412 "explosive": 25, number 446 "explosive": 25, number 482 "explosive": 25, number
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H A D | furniture-industrial.json | 134 "explosive": 100, number 173 "explosive": 100, number 479 "explosive": 15, number
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H A D | furniture-storage.json | 896 "explosive": 20, number 917 "explosive": 40, number 943 "explosive": 20, number 964 "explosive": 40, number
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/dports/finance/R-cran-tseries/tseries/R/ |
H A D | test.R | 142 function(x, alternative = c("stationary", "explosive"), 551 function(x, alternative = c("stationary", "explosive"),
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/dports/science/dynare/dynare-4.6.4/contrib/ms-sbvar/switch_dw/state_space/sbvar/ |
H A D | sbvar_impulse_responses.c | 836 int done=0, *S, i, j, k=0, n=1000, m=0, *N, normalized_wz=0, explosive=0, K; in impulse_response_percentile_regime_full_normalized() local
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/More_Locations/ |
H A D | terrain.json | 92 "explosive": 1, number 229 "explosive": 1, number
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/More_Locations/ |
H A D | terrain.json | 92 "explosive": 1, number 229 "explosive": 1, number
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/dports/games/sdl-ball/SDL-Ball_src/ |
H A D | main.cpp | 1459 void colorRotate(bool explosive, GLfloat c[]) in colorRotate() 1533 bool explosive; //Makes brick explosive (to get a explosion effect) and explode it member in ball
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | TileEngine.cpp | 1345 int explosive = tile->getExplosive(); in detonate() local
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