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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/observer/
H A Dobserver.cpp99 void observer_get_eye(vec3d *eye_pos, matrix *eye_orient, object *obj) in observer_get_eye()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/observer/
H A Dobserver.cpp100 void observer_get_eye(vec3d *eye_pos, matrix *eye_orient, object *obj) in observer_get_eye()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dshadows.cpp381 matrix shadows_start_render(matrix *eye_orient, vec3d *eye_pos, float fov, float aspect, float very… in shadows_start_render()
419 void shadows_render_all(float fov, matrix *eye_orient, vec3d *eye_pos) in shadows_render_all()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/starfield/
H A Dsupernova.cpp316 void supernova_get_eye(vec3d *eye_pos, matrix *eye_orient) in supernova_get_eye()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/starfield/
H A Dsupernova.cpp333 void supernova_get_eye(vec3d *eye_pos, matrix *eye_orient) in supernova_get_eye()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/
H A Dradarsetup.cpp245 matrix eye_orient; in radar_plot_object() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradarsetup.cpp245 matrix eye_orient; in radar_plot_object() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/
H A Dneb.cpp882 matrix eye_orient; in neb2_regen() local
918 matrix eye_orient; in neb2_render_player() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/
H A Dplayercontrol.cpp1900 void player_get_padlock_orient(matrix *eye_orient)
1977 matrix eye_orient = vmd_identity_matrix; local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/freespace2/
H A Dfreespace.cpp3000 void apply_view_shake(matrix *eye_orient) in apply_view_shake()
3262 matrix eye_orient = vmd_identity_matrix; in game_render_frame_setup() local
3580 matrix eye_orient; in game_render_frame() local
3744 void john_debug_stuff(vec3d *eye_pos, matrix *eye_orient) in john_debug_stuff()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/
H A DEditorViewport.h116 matrix eye_orient; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A Dfreespace.cpp2883 void apply_view_shake(matrix *eye_orient) in apply_view_shake()
2968 matrix eye_orient = vmd_identity_matrix; in game_render_frame_setup() local
3266 matrix eye_orient; in game_render_frame() local
6947 matrix eye_orient, model_orient; in Time_model() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/
H A Dneb.cpp735 matrix eye_orient; in neb2_render_poofs() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudreticle.cpp314 matrix eye_orient, player_transpose; in getFirepointStatus() local
H A Dhud.cpp3591 void HUD_set_offsets(object *viewer_obj, int wiggedy_wack, matrix *eye_orient) in HUD_set_offsets()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudreticle.cpp362 matrix eye_orient, player_transpose; in getFirepointStatus() local
H A Dhud.cpp3640 void HUD_set_offsets(object *viewer_obj, int wiggedy_wack, matrix *eye_orient) in HUD_set_offsets()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/
H A Dplayercontrol.cpp2095 matrix eye_orient = vmd_identity_matrix; local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dfredrender.cpp121 matrix view_orient = IDENTITY_MATRIX, eye_orient, Last_eye_orient = IDENTITY_MATRIX; variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dfredrender.cpp112 matrix view_orient = IDENTITY_MATRIX, eye_orient, Last_eye_orient = IDENTITY_MATRIX; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dmulti.h415 matrix eye_orient; member
H A Dmultimsgs.cpp6468 matrix eye_orient; in send_shield_explosion_packet() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/
H A Dmulti.h420 matrix eye_orient; member
H A Dmultimsgs.cpp6311 matrix eye_orient; in send_shield_explosion_packet() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp12436 void ship_get_eye( vec3d *eye_pos, matrix *eye_orient, object *obj, bool do_slew , bool from_origin) in ship_get_eye()

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