/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/observer/ |
H A D | observer.cpp | 99 void observer_get_eye(vec3d *eye_pos, matrix *eye_orient, object *obj) in observer_get_eye()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/observer/ |
H A D | observer.cpp | 100 void observer_get_eye(vec3d *eye_pos, matrix *eye_orient, object *obj) in observer_get_eye()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | shadows.cpp | 381 matrix shadows_start_render(matrix *eye_orient, vec3d *eye_pos, float fov, float aspect, float very… in shadows_start_render() 419 void shadows_render_all(float fov, matrix *eye_orient, vec3d *eye_pos) in shadows_render_all()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/starfield/ |
H A D | supernova.cpp | 316 void supernova_get_eye(vec3d *eye_pos, matrix *eye_orient) in supernova_get_eye()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/starfield/ |
H A D | supernova.cpp | 333 void supernova_get_eye(vec3d *eye_pos, matrix *eye_orient) in supernova_get_eye()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/ |
H A D | radarsetup.cpp | 245 matrix eye_orient; in radar_plot_object() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/ |
H A D | radarsetup.cpp | 245 matrix eye_orient; in radar_plot_object() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/ |
H A D | neb.cpp | 882 matrix eye_orient; in neb2_regen() local 918 matrix eye_orient; in neb2_render_player() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/ |
H A D | playercontrol.cpp | 1900 void player_get_padlock_orient(matrix *eye_orient) 1977 matrix eye_orient = vmd_identity_matrix; local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/freespace2/ |
H A D | freespace.cpp | 3000 void apply_view_shake(matrix *eye_orient) in apply_view_shake() 3262 matrix eye_orient = vmd_identity_matrix; in game_render_frame_setup() local 3580 matrix eye_orient; in game_render_frame() local 3744 void john_debug_stuff(vec3d *eye_pos, matrix *eye_orient) in john_debug_stuff()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/ |
H A D | EditorViewport.h | 116 matrix eye_orient; variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/ |
H A D | freespace.cpp | 2883 void apply_view_shake(matrix *eye_orient) in apply_view_shake() 2968 matrix eye_orient = vmd_identity_matrix; in game_render_frame_setup() local 3266 matrix eye_orient; in game_render_frame() local 6947 matrix eye_orient, model_orient; in Time_model() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/ |
H A D | neb.cpp | 735 matrix eye_orient; in neb2_render_poofs() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudreticle.cpp | 314 matrix eye_orient, player_transpose; in getFirepointStatus() local
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H A D | hud.cpp | 3591 void HUD_set_offsets(object *viewer_obj, int wiggedy_wack, matrix *eye_orient) in HUD_set_offsets()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudreticle.cpp | 362 matrix eye_orient, player_transpose; in getFirepointStatus() local
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H A D | hud.cpp | 3640 void HUD_set_offsets(object *viewer_obj, int wiggedy_wack, matrix *eye_orient) in HUD_set_offsets()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/ |
H A D | playercontrol.cpp | 2095 matrix eye_orient = vmd_identity_matrix; local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | fredrender.cpp | 121 matrix view_orient = IDENTITY_MATRIX, eye_orient, Last_eye_orient = IDENTITY_MATRIX; variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/ |
H A D | fredrender.cpp | 112 matrix view_orient = IDENTITY_MATRIX, eye_orient, Last_eye_orient = IDENTITY_MATRIX; variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multi.h | 415 matrix eye_orient; member
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H A D | multimsgs.cpp | 6468 matrix eye_orient; in send_shield_explosion_packet() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/ |
H A D | multi.h | 420 matrix eye_orient; member
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H A D | multimsgs.cpp | 6311 matrix eye_orient; in send_shield_explosion_packet() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 12436 void ship_get_eye( vec3d *eye_pos, matrix *eye_orient, object *obj, bool do_slew , bool from_origin) in ship_get_eye()
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